It just seems like they are making this overly complicated for no discernible reason.
When I first read it, I got excited because it makes total sense to scale the damage value of physical blue magic depending on what weapon you equipped. I think it's silly to only apply it to item level weapons only but fine... given the state of how quickly people level now I can deal with that.With the July version update it has become possible to increase the damage value of physical blue magic spells depending on the weapon you have equipped in your main hand, but in order for this to take place the weapon must have an item level displayed and there has to be stats that modify the weapon's skill.
This honestly makes my brain hurt. Why call it club skill +188 if it is calculated differently? What also makes no sense is creating a whole slew of new equipment with absurd stats to fix Blue Magic spells. Would it have honestly been harder to just alter the Blue Magic formula to account for level of the enemy versus level of your Blue Magic skill?Some weapons that have displayed item levels have the effect of increasing combat skill strength.
This increase in combat skill strength differs from the effects of attributes such as "Sword skill +X," and are calculated independently for main and sub weapons.
* At present, this increase is added only for a specific subset of equipment. Other equipment will be made compatible with this functionality at a later date.
* This functionality will not be reflected in the combat skill section of the status screen.
* For the hand-to-hand skill, values have been set with consideration given the fact that damage values increase as the skill increases.

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