Well here's the long and short of it....
To match the dual wielding aspect, they would have to adjust ALL 2H weapons (Gaxe, H2H, Polearm, potentially Gun and Bow) to the 22% PDT but again make it so that there is overall balance, not just giving PUP an extra bonus on the animator.
let's face it if they did then we would have Monks, Dragoons, Warriors, and Samurai all complaining because what would you give them?
My Answer would be to make a Magian Grip as well as Magian Animators, BUT this then leaves out Monks.... What do you do for them? Create a special Offhand Augment item? I Doubt it. So the only Logical Balancing thing to do would be to up the % on the Main weapons themselves.
This is much like asking for a raise at your job, it's not about you and your benefit so much as it is what can you do for the company. How will giving pup a Magian Animator change the balance of things, and by doing that who else will you piss off because their favorite job didn't get some extra Magian Trial.
In Short It is NOT Balanced the way it is, but giving us a Magian Animator (whereas that would be awesome) is sadly not the "balanced" answer.
They wouldn't have to do that. That's just what you think they would have to do. To be honest, if they gave pup an animator with PDT -%22 and STR +100 and a unicorn to ride, I doubt that wars drgs monks etc. would bat an eye.
Even if they added animators in all the flavors that the weapons are currently available in, they still wouldn't be strong enough to make people think that PUP is somehow at an advantage over other jobs... and that's not even what camiie suggested.
See below :P
This analogy doesn't really work, on a number of levels, but the overall spirit regarding how it will affect the playerbase is understandable; though I am not sure I agree with your conclusion about the only logical choice for balance.
To be honest, not directly related to the discussion of Magian animators, it would make me a lot happier if we could just equip the grips that exist now...
"Play the way you want and have a good time - but understand that your performance can have an effect on the fun of others. Be effective for those counting on you, and never lose sight of the fact that enjoyment for yourself and others is the ultimate goal."
When I said "Please don't do that." it was in reference to a poster advocating physical harm/violence towards a member of the development team. And as we all know, it's crap like that that gets threads locked up.
Now as for me saying to hit the LIKE button to get them to notice......yeah, I'm realizing now that was an incredibly stupid thing to say. Because it is becoming more and more apparent that no matter how many "LIKE!" a post/idea/suggestion gets, about 9 times out of 10 it falls on deaf ears.
Honestly, even if we can't get magian animators, could we, at the very least, get the stats on the magian h2h weapons increased to be equal to the magian 2h weapons? If we can't use two of them, why should they have the stats equal to the weapons of which two can be freely used by other jobs, rather than the other weapons of which only one may be used at a time? That's not balanced.
I don't normally agree with Fupa but he's dead on here. The animator is the ONLY mandatory piece of gear in the game. If a pup doesn't use one all your auto does is stand there, look silly and eat any AoE damage that's floating around. the only POSSIBLE uses it has without an animator is helping to eat a 1000 needle type effect and making your emotes a bit cooler. I mean seriously, is an end-game animator too much to ask? No one is advocating anything that would upset the almighty god BALANCE. We aren't even asking for anything that would detract from Zerg being the only end-game strategy that is allowed. We just want our beloved companion with the skinny feet to grow up and join us in end-game.
Pup is supposed to be a soloer on par with bst, maybe not as tough against melee, but compensating with increased roles our pet can fill. Now I'll grant you, my pup is able to handle alot of content, but nowhere NEAR as much as my bst, or some well-played smns I know, and the fights are considerably more difficult. a new animator that would allow me to approach the level of content those jobs can-even if it is only through haste or something isn't really asking alot, just to be put on par with the other pet jobs.
Also, those commenting on our facing the inequity of facing the 2-handed penalty while only being allowed a single hand buff are dead on as well. This needs to be fixed, and not just for us, let the monks get an off-hand buff as well. I mean the animations CLEARLY display us using 2 weapons. Seriously, I counted, I have 2 hands and they both have weapons in them, that's 2 weapons. Then I looked at my equipment screen, 1 weapon, 1 buff. I'm sensing a discrepancy here. Perhaps, nah, couldn't be that, we aren't being denied the use of our off-hand are we?
Perhaps some testing, I'll try putting on every claw I have muled and see if the 2nd slot gets filled and what buff I receive when I do. I'll /dnc to ensure it's not blocked from not having dual-wield just in case that's the barrier.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |