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  1. #61
    Player Theytak's Avatar
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    Mar 2011
    Posts
    485
    Quote Originally Posted by Okipuit View Post
    Good evening,

    Thank you for the suggestions, everyone. I Just got word back from the Development Team and currently there are no plans to add animators to trial of the magians for enhancement. The reason is because you would be able to receive the beneficial effects from both h2h weapons and animators.
    That was the entire point of the suggestion in the first place..... because

    Quote Originally Posted by Etrigan View Post
    Wait so you are telling me that a puppetmaster who is only able to get/use
    Oxyyranis
    DMG+34 Delay+61
    VIT+11
    Pet: PDT -11%

    Is the same as a Beastmaster who is able to dual wield a Pair of these?

    Astolfo
    DMG:74 Delay 276
    VIT+11
    Pet: PDT -11%

    When the main focus of this trial is the Pet PDT How is this even remotely balanced?

    come on, throw us a bone here

    H2H gets 1H level stat bonus from magian trials, but cannot be used in pairs like actual 1H weapons. That is significantly unbalanced.
    (10)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  2. #62
    Player THD's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Dammit
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Okipuit View Post
    Good evening,

    Thank you for the suggestions, everyone. I Just got word back from the Development Team and currently there are no plans to add animators to trial of the magians for enhancement. The reason is because you would be able to receive the beneficial effects from both h2h weapons and animators.
    Like a BRD with Carnwenhan + Gjallahorn/Daurdabla?

    Or a SAM with Amanomurakumo/Masamune + Yoichinoyumi?

    Or even weird combos such as a RDM Dual Wield Excalibur + Mandau or PLD Dual Wield Excalibur 99 + Excalibur 95?
    (2)
    Fail Tizona

  3. #63
    Player Etrigan's Avatar
    Join Date
    Mar 2011
    Posts
    65
    Character
    Etri
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camiie View Post
    Is SE assuming here that they would have to make augments for Animators to be equivalent to the ones on weapons? Example: Earthen Animator VIT+11 PDT -11%? I wouldn't expect that. I would expect something closer to the amounts typically found on Ammo. I mean I have a Demonry Core on my BST with DEX+4 and Pet: Acc +4. What would be so broken about numbers closer to that? What if it was VIT+5 and PDT-5% for an Earthen Animator? Would that be so game-breaking?
    Well here's the long and short of it....

    To match the dual wielding aspect, they would have to adjust ALL 2H weapons (Gaxe, H2H, Polearm, potentially Gun and Bow) to the 22% PDT but again make it so that there is overall balance, not just giving PUP an extra bonus on the animator.

    let's face it if they did then we would have Monks, Dragoons, Warriors, and Samurai all complaining because what would you give them?

    My Answer would be to make a Magian Grip as well as Magian Animators, BUT this then leaves out Monks.... What do you do for them? Create a special Offhand Augment item? I Doubt it. So the only Logical Balancing thing to do would be to up the % on the Main weapons themselves.

    This is much like asking for a raise at your job, it's not about you and your benefit so much as it is what can you do for the company. How will giving pup a Magian Animator change the balance of things, and by doing that who else will you piss off because their favorite job didn't get some extra Magian Trial.

    In Short It is NOT Balanced the way it is, but giving us a Magian Animator (whereas that would be awesome) is sadly not the "balanced" answer.
    (0)

  4. #64
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Siviard View Post
    Please don't do that. That is not the answer.

    The only way for Mr. Matsui and the Development Team to take notice is the LIKE! Button. If there are enough LIKES, then they will have no choice but to address this and take the idea into very serious consideration.

    LIKE the OP, and LIKE the post I made in the "Matsui" thread in the General Discussion forum. Someone earlier in this thread had provided a link. I'll repost it here soon as I find it.

    Found it! http://forum.square-enix.com/ffxi/th...l=1#post356132
    are they adding a "dislike" button ?
    (2)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  5. #65
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Etrigan View Post
    Well here's the long and short of it....

    To match the dual wielding aspect, they would have to adjust ALL 2H weapons (Gaxe, H2H, Polearm, potentially Gun and Bow) to the 22% PDT but again make it so that there is overall balance, not just giving PUP an extra bonus on the animator.
    They wouldn't have to do that. That's just what you think they would have to do. To be honest, if they gave pup an animator with PDT -%22 and STR +100 and a unicorn to ride, I doubt that wars drgs monks etc. would bat an eye.

    Even if they added animators in all the flavors that the weapons are currently available in, they still wouldn't be strong enough to make people think that PUP is somehow at an advantage over other jobs... and that's not even what camiie suggested.

    Quote Originally Posted by Juilan View Post
    are they adding a "dislike" button ?
    See below :P
    (2)

  6. #66
    Player Annahya's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    107
    Character
    Annahya
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Etrigan View Post
    My Answer would be to make a Magian Grip as well as Magian Animators, BUT this then leaves out Monks.... What do you do for them? Create a special Offhand Augment item? I Doubt it. So the only Logical Balancing thing to do would be to up the % on the Main weapons themselves.

    This is much like asking for a raise at your job, it's not about you and your benefit so much as it is what can you do for the company. How will giving pup a Magian Animator change the balance of things, and by doing that who else will you piss off because their favorite job didn't get some extra Magian Trial.
    This analogy doesn't really work, on a number of levels, but the overall spirit regarding how it will affect the playerbase is understandable; though I am not sure I agree with your conclusion about the only logical choice for balance.

    To be honest, not directly related to the discussion of Magian animators, it would make me a lot happier if we could just equip the grips that exist now...
    (1)
    "Play the way you want and have a good time - but understand that your performance can have an effect on the fun of others. Be effective for those counting on you, and never lose sight of the fact that enjoyment for yourself and others is the ultimate goal."

  7. #67
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Juilan View Post
    are they adding a "dislike" button ?
    When I said "Please don't do that." it was in reference to a poster advocating physical harm/violence towards a member of the development team. And as we all know, it's crap like that that gets threads locked up.

    Now as for me saying to hit the LIKE button to get them to notice......yeah, I'm realizing now that was an incredibly stupid thing to say. Because it is becoming more and more apparent that no matter how many "LIKE!" a post/idea/suggestion gets, about 9 times out of 10 it falls on deaf ears.
    (1)

  8. #68
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Honestly, even if we can't get magian animators, could we, at the very least, get the stats on the magian h2h weapons increased to be equal to the magian 2h weapons? If we can't use two of them, why should they have the stats equal to the weapons of which two can be freely used by other jobs, rather than the other weapons of which only one may be used at a time? That's not balanced.
    (6)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  9. #69
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by Okipuit View Post
    Good evening,

    Thank you for the suggestions, everyone. I Just got word back from the Development Team and currently there are no plans to add animators to trial of the magians for enhancement. The reason is because you would be able to receive the beneficial effects from both h2h weapons and animators.
    It's an ammo slot. No other job in the game get's such a crappy ammo slot. Pup is FORCED to use animators via PUPPETMASTER. The animator chosen should make a huge impact on how the job is played, not the weapon. Look at bard.
    (2)

  10. #70
    I don't normally agree with Fupa but he's dead on here. The animator is the ONLY mandatory piece of gear in the game. If a pup doesn't use one all your auto does is stand there, look silly and eat any AoE damage that's floating around. the only POSSIBLE uses it has without an animator is helping to eat a 1000 needle type effect and making your emotes a bit cooler. I mean seriously, is an end-game animator too much to ask? No one is advocating anything that would upset the almighty god BALANCE. We aren't even asking for anything that would detract from Zerg being the only end-game strategy that is allowed. We just want our beloved companion with the skinny feet to grow up and join us in end-game.

    Pup is supposed to be a soloer on par with bst, maybe not as tough against melee, but compensating with increased roles our pet can fill. Now I'll grant you, my pup is able to handle alot of content, but nowhere NEAR as much as my bst, or some well-played smns I know, and the fights are considerably more difficult. a new animator that would allow me to approach the level of content those jobs can-even if it is only through haste or something isn't really asking alot, just to be put on par with the other pet jobs.

    Also, those commenting on our facing the inequity of facing the 2-handed penalty while only being allowed a single hand buff are dead on as well. This needs to be fixed, and not just for us, let the monks get an off-hand buff as well. I mean the animations CLEARLY display us using 2 weapons. Seriously, I counted, I have 2 hands and they both have weapons in them, that's 2 weapons. Then I looked at my equipment screen, 1 weapon, 1 buff. I'm sensing a discrepancy here. Perhaps, nah, couldn't be that, we aren't being denied the use of our off-hand are we?

    Perhaps some testing, I'll try putting on every claw I have muled and see if the 2nd slot gets filled and what buff I receive when I do. I'll /dnc to ensure it's not blocked from not having dual-wield just in case that's the barrier.
    (7)

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