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  1. #41
    Player Jonadriel's Avatar
    Join Date
    Apr 2011
    Posts
    4
    Character
    Jonadriel
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Okipuit View Post
    Good evening,

    Thank you for the suggestions, everyone. I Just got word back from the Development Team and currently there are no plans to add animators to trial of the magians for enhancement. The reason is because you would be able to receive the beneficial effects from both h2h weapons and animators.
    This response just makes me think of a quick excuse to say no. A very weak and poorly thought excuse If I may say. I would be a lot more happy with a more sincere excuse like "developers have a lot of things in their hands atm and we too busy to do it" or something like that.
    (8)

  2. #42
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Okipuit View Post
    Good evening,

    Thank you for the suggestions, everyone. I Just got word back from the Development Team and currently there are no plans to add animators to trial of the magians for enhancement. The reason is because you would be able to receive the beneficial effects from both h2h weapons and animators.
    I think the Development Team needs to elaborate on this. I'd really like to see them try to dig their way out of this one. I'll go make the popcorn.
    (6)

  3. #43
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Worst

    Response

    Ever.

    As someone who only has lvl 30 PUP (my only sub-75 job left) I feel for all the PUPs with this response. 2H users can equip weapon and grip. Dual-wielders can wear 2 1h weapons or 1 and a shield, and every other job can equip stat boosting ammo which can be swapped for WS and TP or other specific uses (-DT/HP etc.)

    PUP gets just their H2H weapon, no grip, and only gets the stat boost from the animator, but gets no option to swap for store TP during TP phase, or for STR/ATT during WS, due to the loss of TP by doing so. If Magian trials are out fo the question, at least let PUPs swap their animators in/out without losing their TP.
    (8)

  4. #44
    Player
    Join Date
    May 2011
    Posts
    462
    they'd have to change animator's equip slot to do that meaning no oil and animator at the same time anymore, but that wouldn't really be a great loss.

    main point though is that you'd be able to actively change your animator to the situation without any penalty if they adjusted equip slot to ammo even a DW has to lose all their tp to equip STR, PDT or evasion weapons when the situation warrants it so being able to hot swap the animators... wouldn't be against it but just wouldn't be... balanced..............
    (0)

  5. #45
    Player
    Join Date
    Jul 2011
    Posts
    597
    Give us an Animator then that has some actual DD stats on it. Automaton damage means jack nowadays when you need BRD/COR/SCH/SMN buffs to kill anything end-game nowadays, and pets are excluded from all of those, rendering them mostly useless.
    (0)

  6. #46
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Okipuit View Post
    Good evening,

    Thank you for the suggestions, everyone. I Just got word back from the Development Team and currently there are no plans to add animators to trial of the magians for enhancement. The reason is because you would be able to receive the beneficial effects from both h2h weapons and animators.
    Quote Originally Posted by StingRay104 View Post
    As opposed to people who dual wield trial weapons.........this doesn't make sense. Ok how about this can you at least add some new animators with decent stats that we would want, for instance an animator with pet haste 10~25%.
    What Okipuit means is that MNK would not be able to equip the animator, and therefor would lose out on dual wielding automaton stats augments. (Animators would be pet stat only, obviously.)

    Damn, that STILL doesn't make sense...

    Maybe it would make more sense if it was the VW Deluxe Animator that could be augmented. Devs love those VW rare drops.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  7. #47
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by Okipuit View Post
    Good evening,

    Thank you for the suggestions, everyone. I Just got word back from the Development Team and currently there are no plans to add animators to trial of the magians for enhancement. The reason is because you would be able to receive the beneficial effects from both h2h weapons and animators.
    wow this has to be the dumbest response I have seen in a while.

    Hey, have you heard of AMMO that adds stats that every job but Pup and Rng can utilized?

    What is wrong with you people, do you have some magic 8 ball you use to come up with your replies.
    (5)

  8. #48
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Needless to say, I am deeply disappointed by the response of the Development Team.

    I am, however, curious. Was this a knee jerk reaction by them, or did they actually think this through and conclude that it wouldn't be "balanced" or something?

    I will say, though, that even though PUP is by far my most favorite job out of the 20, it is disheartening to see that this idea is being rejected. BST can augment TWO axes, thus doubling up on the potency of the "Pet: Damage Taken" stat. PUP are only allowed to do it once, via H2H trial. That, right there, is not balanced at least when you compare it to what BST can achieve.
    (4)

  9. #49
    Player Etrigan's Avatar
    Join Date
    Mar 2011
    Posts
    65
    Character
    Etri
    World
    Asura
    Main Class
    MNK Lv 99
    Wait so you are telling me that a puppetmaster who is only able to get/use
    Oxyyranis
    DMG+34 Delay+61
    VIT+11
    Pet: PDT -11%

    Is the same as a Beastmaster who is able to dual wield a Pair of these?

    Astolfo
    DMG:74 Delay 276
    VIT+11
    Pet: PDT -11%

    When the main focus of this trial is the Pet PDT How is this even remotely balanced?

    come on, throw us a bone here
    (10)

  10. #50
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Etrigan View Post
    Wait so you are telling me that a puppetmaster who is only able to get/use
    Oxyyranis
    DMG+34 Delay+61
    VIT+11
    Pet: PDT -11%

    Is the same as a Beastmaster who is able to dual wield a Pair of these?

    Astolfo
    DMG:74 Delay 276
    VIT+11
    Pet: PDT -11%

    When the main focus of this trial is the Pet PDT How is this even remotely balanced?

    come on, throw us a bone here
    100% in agreement with Etrigan

    Or how about a hypothetical here?

    I'll speak about myself here and use myself in this situation.

    I use WHM Automaton nearly 100% of the time. I primarily go PUP/THF to farm in Dynamis, and PUP/WAR to farm Allied Notes in Campaign.

    I use this weapon...

    Revenant Fists +2
    DMG +31 Delay +55
    "Victory Smite"

    As you can see, I went with that weapon. Although I do have a STR path Taipan Fangs in the works, the process of farming Flame Geodes is taking a very long time, and at current Auction House prices, they aren't worth buying in bulk in order to complete them. So the only "benefit" I am getting from my Trial of the Magians weapon is the use of "Victory Smite" which itself, got the nerf bat a few updates ago.

    Lets pretend that SE, and the Development Team actually thought having a set of trials for Animators was a good idea. Since I use WHM puppet almost exclusively, I want to build a "Automaton: Cure Potency +11%" Animator for myself.

    So, my question is.....is THIS:

    Revenant Fists +2
    DMG +31 Delay +55
    "Victory Smite"

    "Curing Animator"
    Automaton: Cure Potency +11%

    ....considered "Unbalanced?"
    (6)

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