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  1. #31
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Mayoyama View Post
    While on paper most of what you are suggesting sounds good (if not a bit overpowerd)... I have to say from a programming standpoint it would be a LOT of work and woud mean having to re-write parts of the AI itself, which is quite tricky as it would be easy to accidently cause something to not work as it should.
    Remember Ob!
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  2. #32
    Player
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    94
    Also, ugh... I don't want to do another dang trial....
    (0)
    Live, Laugh, LOVE.

  3. #33
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Good evening,

    Thank you for the suggestions, everyone. I Just got word back from the Development Team and currently there are no plans to add animators to trial of the magians for enhancement. The reason is because you would be able to receive the beneficial effects from both h2h weapons and animators.
    (1)

    Okipuit - Community Team

  4. #34
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Okipuit View Post
    Good evening

    Thank you for the suggestions, everyone. I Just got word back from the Development Team and currently there are no plans to add animators to trial of the magians for enhancement. The reason is because you would be able to receive the beneficial effects from both h2h weapons and animators.
    And yet PLD has always been able to benefit from both sword and shield, and BRD has always been able to benefit from both instrument and dagger. This rationale doesn't seem to make much sense.
    (50)

  5. #35
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Okipuit View Post
    Good evening

    Thank you for the suggestions, everyone. I Just got word back from the Development Team and currently there are no plans to add animators to trial of the magians for enhancement. The reason is because you would be able to receive the beneficial effects from both h2h weapons and animators.
    As opposed to people who dual wield trial weapons.........this doesn't make sense. Ok how about this can you at least add some new animators with decent stats that we would want, for instance an animator with pet haste 10~25%.
    (31)

  6. #36
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Okipuit View Post
    Good evening,

    Thank you for the suggestions, everyone. I Just got word back from the Development Team and currently there are no plans to add animators to trial of the magians for enhancement. The reason is because you would be able to receive the beneficial effects from both h2h weapons and animators.
    Does this mean your going to nerf Ninja, Dancer, Blue and Thief so that they can't dual wield anymore (and every other jobs that subs it)?

    Even my girlfriend who has never played this game looked at that response and went "WTF are they talking about? Doesn't your 'little ninja character guy thingy' already do that?...".
    (29)

  7. #37
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Hashmalum View Post
    And yet PLD has always been able to benefit from both sword and shield, and BRD has always been able to benefit from both instrument and dagger. This rationale doesn't seem to make much sense.
    Tell me something I don't know about the stupid replies that the poor community managers are forced to bring us on behalf of the dev team.
    (9)
    And the autumn of life has finally come
    with the promise of winter thaw.

  8. #38
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    If they bother replying again, they're just gonna say that dual wieldable magian weapons were balanced around being dual wieldable.

    Still a retarded reason, don't get me wrong.
    (8)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  9. #39
    Player Kysaiana's Avatar
    Join Date
    Aug 2011
    Posts
    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    I'd be okay with just being able to throw the current animators like a boomerang. Or being able to equip something besides oil in the ammo slot with an animator equipped. But sadly, these are but pipe dreams.
    (4)

  10. #40
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Magian 2handed weapons actually get larger bonuses than 1handed weapons(elemental path) i.e STR polearm gets 26 attack vs 1h weapons getting 22(although it SHOULD be higher since you can dual wield 1h weapons for 22 str and 44 attack)
    (3)

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