To clarify, my "WHY" was more "WHY don't Red Mages have access to Athos's Tabard set, that's just plain cruel," not "WHY is this a big deal for CDC," though I do appreciate you enumerating the latter, anyway.
To clarify, my "WHY" was more "WHY don't Red Mages have access to Athos's Tabard set, that's just plain cruel," not "WHY is this a big deal for CDC," though I do appreciate you enumerating the latter, anyway.
Ah well, in that case I would agree. I don't understand why Pink, Athos, and Oce, was all kept away from us when it would be the melee gear to go with our massive abundance of mage gear.
They do. Moon is basically crit hit+ and Brutal increase's chance for DA on first two hits. Str Sword is your best off hand for it unless your at capped attack.I would think Brutal & Moon would beat crit earrings myself. The dagger isn't to good cause it lowers DPS to much to be worth using for WS alone.
RDM's DEX gear is ~blah~, it's not bad but it really does need more. RDM should of been on Toci's / Athos but Tanaka in his infinite wisdom things RDM is "a very powerful job" and put it the gear set that is completely useless to RDM. Not much we can do about it for now, once gear is released SE is incredibly resistant to changing it. Their releasing new Morrigans gear and that's what I'll be looking forward to. Though honestly, Mercy Stroke should be pretty good with some of the Dux+1 we can get. 3.0 fTP with two hits, 60% STR and 40% damage boost to go with it's extremely nice DPS and enspell effects.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Well the gear we were put on isn't really useless to RDM either. Heka's is amazing for healing as RDM, Rubeus legs are good for low acc situations and the best WS piece for KoR & Req, Rubeus hands are better than our AF3 hands for Enfeebling if only by a little and only without Sabo. There are a few pieces we did get worth using, but overall its the fact that we didn't get any melee gear during what I would say was a gear goldenage for most jobs seeing as the gear gotten from it is so good it will be in use for a very, very, long time.
Mandau would be an amazing offhand if you could get the +Attack off it as well. Double Relics would have made RDM pretty reasonable.
We have good gear if you don't want RDM to be a real DD. If you're diehard for RDMs utility to be damage, then SE didn't give you what you wanted.
Last edited by ManaKing; 09-19-2012 at 02:33 AM.
I'm a RequieSCAT-MAN!
Put rdm on thaumas. There.
I mean rdm did get lucky when they introduced nyzle gear. That stuff owns as far as nuke sets go. But their TP sets suck.
I should have said it differently I suppose. Look at every set of gear, I mean Perle/Pink/Teal, AF3, Fazheluo/Mextli/Anhur, Mekira/Toci's/Heka's, Ogier/Athos/Rubeus, Phorcys/Thaumas/Nares. This is what I meant by our abundance of mage gear, on each of these sets we get the mage gear set, never any melee in any of it, not even our final JSE/Artifact Set. I myself find it somewhat weird that in the end SE gave BLU a good mix it seemed, their AF got some melee, and some mage, stats, they got Pink, and Teal as well. I don't recall if they got any more mage gear in the sets after that point, but I cant help but wonder why we cant be put on a good light DD set from an event to make up for the loss of AF3 which we got pure mage gear for. AF3 gear is great for haste in the places it gives on jobs, and those pieces are likely to stay competitive for a long time, where as RDM will never have access to that kind of resource because we never get the Light DD sets.
RDM doesn't get high DEX gear since they assume most RDMs with Composure and 500 enhancing skill will just Gain-DEX(which lasts like 12-15min) and gives +25 DEX which is decently substantial
25 DEX is good and all but we still lose out on alot of Crit gear. Going back to the sets I showed last page, the set with Athos has 16 more DEX, so we do make this up with Gain-DEX admittedly, however it has +9% Crit damage, and +6% Crit rate. So while RDM can make up the DEX it can not begin to do make up for the crit stats of the gear.
To add onto that, it seems fairly foolish to base RDM's gear selection off of the idea all RDMs would have 500 Enhancing Magic when in reality its more that only really good RDM's, or RDM mains probably have that.
Last edited by Demon6324236; 09-19-2012 at 09:27 AM.
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