Quote Originally Posted by Kristal View Post
RDM can't get more unique buffs due to the limits on simultanious magic effects on a character, but that is being addressed by the devs currently.
When that is done though, I could see RDM getting a host of new unique self-only buffs like Temper to mirror those traits of BLU. We might not get a Dual Wield trait, but we could get a Composure-like ability (lasting 2 hours) that gives it or a buff that increases existing Dual Wield (if subbed from NIN or DNC).
Perhaps I'm optimistic here, but maybe that's what Encomium's purpose will be: turn RDM melee in overdrive through the buffs.
Hmm I think you read SE's announcements wrong. There is no known limit to the simultaneous buffs on a player. Inside voidwatch I've filled all four bars and had buffs that kept being applied just not displayed. Two rolls + six songs + bravers + stalwarts + ascetics + usually stuff + Bergressor / LR / SE / fanatics / regain and RR. Tack on all your screens and your easily past the four line limit yet you can still get more of them on.

SE was talking about a finite amount of spell ID's. Basically every spell in the game has a unique ID number, its a small array in memory. Due to the PS2's dramatics memory limits there are hard caps on how big these arrays can get, this is what is responsible for your inventory limits, spell limits and the reason the auto-translate doesn't have anything new. They need to move beyond making everything compatible with the PS2's system memory in order for this game to go anywhere now.