Warmage Armor set for RDM 99
* Magic Attack Bonus -100
* Unable to cast Elemental Magic Skill
* Sword Skill +100
* Enspell : Melee attacks occasionally deal elemental damage
* Enspell : Elemental Damage Bonus +100%
* Enspell II : additional elemental damage on non-main hits
* Accuracy +75
* Attack +75
* Haste +25% (gear cap)
* STR +50
* DEX +50
* MND +50
* Set: Regain +2~5
* Set: Damage Taken -50%
* Sphere: Regain +2~5
Ok, stats are a bit crazy, but the idea is that the Warmage set focusses on melee, in particular the RDM specific enspells, and boosts it considerably while penalizing nuking.