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  1. #1
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by CapriciousOne View Post
    Dont get me wrong it is a nice addition but i just dont like the spell form it was given i rather have it as a trait then a spell bc there is already some a list of spells I dont find much use for past 90 lately. Also dont get me wrong /DNC is a nice addition as far as subjobs and is a centerpiece in my style of play as far as meleeing but it would be nicer to have dual wield natively so i can sub some other combinations more often without losing my offhand weapon. I dont like /nin too much bc of all the tools needed to carry around on a regular basis and the rip off prices to buy them or the nusiance of having to crafting it myself. I always fancy some maybe less than desired combos like RDM/SCH, RDM/BLU, RDM/BLM just to toy around with solo but I refuse to give up that second melee swing EVERY ATTACK ROUND to do it so I SETTLE for temper because SE doesnt leave much choice. Still it is useful so I wouldnt call it a total waste.
    I disagree, I don't think we should get all that much in trait format, the only thing I'd say was my previous suggestion of a type of dual wield. Spells that grant the traits at a more potent version suit the job (IMO) far more than traits would.
    (1)

  2. #2
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Daniel_Hatcher View Post
    I disagree, I don't think we should get all that much in trait format, the only thing I'd say was my previous suggestion of a type of dual wield. Spells that grant the traits at a more potent version suit the job (IMO) far more than traits would.
    well over all in the quest to 99 i think all jobs should have what could be considered staples of the jobs as traits every 5 levels or so upto say at least a third tier. Essentially that would make the main job have like 6 tier 3 traits and maybe 3 tier 2 traits from subs.

    For me if I built RDM it would look more like "Enhancing Magic Duration"(I know composure does this to some degree but some spells are excluded), "Enhancing Magic Potency"(for en/barspells), "Enfeebling magic evasion/Resistance"(instead of individual resists) as primary traits. These primary traits would cover like 4 tiers ever every 5 levels so about 60/99 levels that exists. Secondary traits like "Dual Wield", "Double attack", "Conserve MP" would cover 2 tiers every 5 levels to round out the other 30 levels. There could even be one final end all be all trait like RDM Mastery that doubles the effect of all those traits but SE will never be that generous and if they are they would give it those new jobs, but I would do most jobs with that same concept.

    BLM would have Elemental Attack/Defense traits, BRD the same for songs, DNC the same for Steps/Sambas/Waltzes without meritting. I didnt list stuff liek "Fast Cast" because honestly I thing SE was dumb for even making a separate trait for that in the first place. Now that I even think about it the same could be said about "Conserve MP". I only say that because I look at it from the perspective that the more you learn about something the better you get it at it, even if the maximum potential to learn it is limited by IQ or whatever. With that said it is plausible that the better your skill at enfeebling the more successful you are at landing enfeebles(Accuracy) and the faster you are able to do the job (speed) and the less effort is required to do so (Cost) but to be fair I am spoiled by Bethesda Softworks a little.(ok a lot).
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