Quote Originally Posted by CapriciousOne View Post

Given some mobs especially in endgame content have different weakness and even some immunities to one or both of magic and melee, RDM shines in the regard of adjusting better than most jobs even without a subjob. I think both sides are right for wanting there favorite aspects of the job to be better but an option to disable crap we dont like or never use in game would be nice. Like I would love to disable spells i never use so they dont crowd up my active spell list like lower tier spells, and Blink since it only good for like 2 successful attacks(or at least the last time i used it which was like about a year ago now, lol) For melee personally I would've loved a natural "Dual wield" trait over say "Magic burst bonus" and Temper but I can at least make some use of Temper for time to time.
I'm going to have to disagree pretty heavily. Temper essentially put us back in the game in the melee department. It gives you as much Double Attack from a spell, than most DDs can get from gear.

You can /NIN or /DNC if you want dual wield. If you are talking about getting some use out of melee, Temper is pretty much the greatest thing we have. Without it we would still be bad.