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  1. #31
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Im still for the tandem clone buff, on say a 5-10 min timer, a fully buffed rdm able to clone al its buffs (and composure for durration) to another player would, if nothing else, promote lowman events (Duos? Trios? Salvage would be fun for this...)

    However i wouldnt mind a pianisimo style buff for this. Ofcourse this would require the RDM be constantly buffing people... Just a fun idea to me. Like say a WAR suddenly getting Gainstr, Temper, Phalanx, stoneskin, blink, enspell, icespikes, composure, haste, aquaveil (for shadows? Dunno, would still be up) Regen/refreshII(again, still up) and protect/shellV in a single shot could be a fun thing. However that still wouldnt put us on frontline, just require we spend more time buffing ourselves. Doesnt mean i wouldnt like something like that.
    (0)

  2. #32
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Daniel_Hatcher View Post
    It's why I'm so adamant for Faith and Brave, I like the concept of Temper, in that it grants a type of trait under spell format.

    The idea of augmenting yourself via the means of spells to me is a really good idea, so while they're not the best at the jobs, they can augment themselves to be much better, but Temper isn't enough. More unique spells are needed.

    Things like:

    Magic Attack Bonus, Accuracy, Fencer, Conserve MP, Subtle Blow etc....
    I've always been of this mind. RDM should have several self buffs that augment it's stats, this way a RDM could chose to be more proficient at mage tasks (MAB / Cure Pot / FC / ect..) or more proficient at melee tasks (DA / Atk / Acc / Haste).

    I've said it many times and I'll keep saying it. RDM is composed of three jobs not one or two. WAR, WHM and BLM put together, not a WHM -2, BLM -2, or even a SCH -3 and most definitely not a BRD -2. People keep wanting to shove it into those roles because those are popular roles and while the specialists are always the best choice, there is enough wiggle room that they could pretend to fill the same role. In the past it most mostly being a WHM-1 and pretending that was fine.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  3. #33
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    WAR
    WHM
    BLM
    WAR+WHM=PLD
    WAR+BLM=DRK
    WHM+BLM=SCH
    WAR+WHM+BLM=RDM
    (2)

  4. #34
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Demon6324236 View Post
    WAR
    WHM
    BLM
    WAR-2+WHM-3=PLD
    WAR(sacrificing HP for damage)+BLM-4=DRK
    WHM-1(LA)+BLM-1(DA)=SCH
    WAR-3+WHM-3+BLM-3=RDM
    fixed (10char)
    (1)
    Last edited by Neisan_Quetz; 08-26-2012 at 12:38 PM.

  5. #35
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    What? You expect them to just throw everything from 1 job and another job into 1? No, they balanced it right, and they are what I said they are.
    (1)

  6. #36
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    If you consider it balanced, well then.
    (0)

  7. #37
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    For the most part outside of RDM losing out on the melee aspects. PLD has the defense of WAR and some cure power. DRK has the attack of WAR with the ability to steal stats from their foe with magic. SCH can use high level and powered spells of both arts, however can not access the highest cures, or AoE nukes. RDM can use cures at a nice level, nukes are somewhat decent for their tier, but melee... kinda sucks.
    (1)

  8. #38
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    It's why I'm so adamant for Faith and Brave, I like the concept of Temper, in that it grants a type of trait under spell format.

    The idea of augmenting yourself via the means of spells to me is a really good idea, so while they're not the best at the jobs, they can augment themselves to be much better, but Temper isn't enough. More unique spells are needed.

    Things like:

    Magic Attack Bonus, Accuracy, Fencer, Conserve MP, Subtle Blow etc....
    Temper is pretty much as good as it gets for us. We probably won't get traits because RDM has composure. I'm not really complaining, because that means our traits are based on our enhancing skill and well... mine is 500+
    (3)
    I'm a RequieSCAT-MAN!

  9. #39
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Plus side of spell based traits, potency can be improved up to a cap. However downsides of limitations based on level (Will be less effective at lower levels), Requires mp and management to maintain them, and requires major skilling to cap em. Not that skill isnt important and shouldnt be capped, but its true.
    (1)

  10. #40
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by ManaKing View Post
    Temper is pretty much as good as it gets for us. We probably won't get traits because RDM has composure. I'm not really complaining, because that means our traits are based on our enhancing skill and well... mine is 500+
    Perhaps as it stands now, but one day they may remove their heads from the sand.
    (0)

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