Attack Bonus I~II(We need Dual Wield subjobs for us to do good damage, which leaves us without the ability to sub jobs with this trait, a loss in attack that hurts RDM quite badly)
Accuracy Bonus I~II(We have lower accuracy than our BLU counterpart, even with Composure, we have no access to traits as a BLU does)
Dual Wield I~III(Every single handed job in the game has access to Dual Wield in some way except PLD, even BLU, through use of spells giving traits, with this we would not need to really ask for Attack Bonus because we may not need a certain sub for DW in the first place)
Fencer I~II(RDM does not always sub a DW sub, there can be many reasons why, but if a RDM is without an offhand blade for some reason, this would give it a nice boost to its damage to attempt to make up some of the loss)
Defense Bonus I~II(There was a time when RDM was a tank beside NIN & PLD, with Runic we are losing any chance at ever reclaiming that role, however we still can tank at times, and a Defense Bonus fits with spells like Phalanx, which are meant to make RDM a more durable mage than the rest of the line up)
Occult Acumen I~IV(RDM is one of the only jobs in the game who could use this trait in an effective manner while keeping up its damage, it is all around build well for RDM, however given to jobs of which almost never see its use put into action)