Results 1 to 10 of 15

Thread: NPC-able Items

Hybrid View

  1. #1
    Player Jackastheripper's Avatar
    Join Date
    Mar 2011
    Posts
    192
    Character
    Jackastheripper
    World
    Ragnarok
    Main Class
    PUP Lv 90
    What I am asking about specifically is farmable items only that are not naturally sold by the guild NPC merchant. Example:

    Here is a list of items sold by Cletae in the Lethercrafting Guild in Sandy:
    http://wiki.ffxiclopedia.org/wiki/Cletae

    Karakul Skin/Leather is not on that list. If I sell her either of those items (even though I can sell them to her because they are leathercrafting items) someone looking for those, can not buy them back right? What I am suggesting is that, since the Guild Merchants already have all their crafting items in their logs of what they can/can't buy, when somebody sells items not initially listed for ANY crafting item, open them up to sale. As far as weather or not people are willing or not is null. There are a lot of things in game that people do or don't want to do but they are still offered for the people who want to do them (chocobo raising, pankration, MMM, the list goes on and on). I am not gonna warp to Windy every time I have cooking items for sale, but if I am in Sandy and I have some Smithing items I need to clear, I would go to the Smithing guild merchant to NPC them instead of a regular one.
    (2)

  2. #2
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Jackastheripper View Post
    What I am asking about specifically is farmable items only that are not naturally sold by the guild NPC merchant. Example:

    Here is a list of items sold by Cletae in the Lethercrafting Guild in Sandy:
    http://wiki.ffxiclopedia.org/wiki/Cletae

    Karakul Skin/Leather is not on that list. If I sell her either of those items (even though I can sell them to her because they are leathercrafting items) someone looking for those, can not buy them back right? What I am suggesting is that, since the Guild Merchants already have all their crafting items in their logs of what they can/can't buy, when somebody sells items not initially listed for ANY crafting item, open them up to sale.
    Guild vendors only buy items they can sell. Karakul Skin/Leather are TOAU items, so they would be found in Al Zahbi, but I don't think the AZ Leathercraft guild shop was ever added (or the NPC has been held captive forever).
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #3
    Player Jackastheripper's Avatar
    Join Date
    Mar 2011
    Posts
    192
    Character
    Jackastheripper
    World
    Ragnarok
    Main Class
    PUP Lv 90
    Quote Originally Posted by Kristal View Post
    Karakul Skin/Leather are TOAU items, so they would be found in Al Zahbi, but I don't think the AZ Leathercraft guild shop was ever added (or the NPC has been held captive forever).
    I was simply picking an item at random to make a point...
    (0)

  4. #4
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Jackastheripper View Post
    I was simply picking an item at random to make a point...
    What point would that be? Guild NPCs already do what you ask, and some items have such low priority on the AH that it's easier to just walk out in the field and bonk some birds on the head yourself.

    Might as well give each regular vendor NPC a small history of sold items, so they can sell random stuff for a profit. (Older items get pushed off as items are sold to them, and server reset clear it.)
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"