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  1. #71
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Cruor used to be a great ideas, you farm them, trade for items, sell those items, make gil. In essence you are farming gil, the same way you are farming stackable items to sell to NPC or AH. The difference is you get to amass cruor easily compared to the normal farming methods. And you can have multiple mules set this way and repeat. Just a more convenient efficient ways of making gil in vast amount. Which you would think will render gil somewhat useless other than for buying ancient currency, alexandrite, and all those magian trial weapon items. Still don't understand why this is a problem. If you want the do things faster, you are buying other people's time and effort to cut down your own. Basic economy.
    (1)

  2. #72
    Player Iakothm's Avatar
    Join Date
    May 2012
    Posts
    95
    Character
    Iakothm
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Luvbunny View Post
    Cruor used to be a great ideas, you farm them, trade for items, sell those items, make gil. In essence you are farming gil, the same way you are farming stackable items to sell to NPC or AH. The difference is you get to amass cruor easily compared to the normal farming methods. And you can have multiple mules set this way and repeat. Just a more convenient efficient ways of making gil in vast amount. Which you would think will render gil somewhat useless other than for buying ancient currency, alexandrite, and all those magian trial weapon items. Still don't understand why this is a problem. If you want the do things faster, you are buying other people's time and effort to cut down your own. Basic economy.
    farming in mass like that is the problem your mules are doing nothing just sitting there unlike farming regular items. Regular items if you have a mule along don't go into every single players inventory every single kill.
    (2)

  3. #73
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Hence cruor farming is very democratic. Those second account is not free btw. What is different is when you are farming kindred crest or crafting materials, the drop per kill is generally less, but when you are bringing your mules - you are basically bringing inventory slots, and have 14 slots in AH available to use, plus 80 slots for mules to bazaar or holding craft materials for mass crafting and selling later. More time needed to get things done instead of just converting items bought via cruors into gil. Same difference, one method is slightly more efficient than the other.

    And we do know that SE hates efficiency in this game. If you found good strategy for winning the content most of the time, chances are it will be adjusted soon enough to make sure that it will not be workable in the future. And yet they are not adjusting said content that made players came up with the winning strategy in the first place. I understand it's all about balance - but Abyssea is balance, Neo Dynamis is balance, Assault, Salvage, Limbus and Einherjar is balance. You put effort, for a certain amount of time, and get rewarded a little toward the bigger goal.
    (1)
    Last edited by Luvbunny; 10-29-2012 at 09:37 AM.

  4. #74
    Player Iakothm's Avatar
    Join Date
    May 2012
    Posts
    95
    Character
    Iakothm
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Luvbunny View Post
    Hence cruor farming is very democratic. Those second account is not free btw. What is different is when you are farming kindred crest or crafting materials, the drop per kill is generally less, but when you are bringing your mules - you are basically bringing inventory slots, and have 14 slots in AH available to use, plus 80 slots for mules to bazaar or holding craft materials for mass crafting and selling later. More time needed to get things done instead of just converting items bought via cruors into gil. Same difference, one method is slightly more efficient than the other.

    And we do know that SE hates efficiency in this game. If you found good strategy for winning the content most of the time, chances are it will be adjusted soon enough to make sure that it will not be workable in the future. And yet they are not adjusting said content that made players came up with the winning strategy in the first place. I understand it's all about balance - but Abyssea is balance, Neo Dynamis is balance, Assault, Salvage, Limbus and Einherjar is balance. You put effort, for a certain amount of time, and get rewarded a little toward the bigger goal.
    Let me point this out
    Normal: kill 1 mob get 1 drop maybe
    Abyssea: Kill 1 mob get drops for entire party every kill

    difference? I think it's obvious
    (1)

  5. #75
    Player Iakothm's Avatar
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    May 2012
    Posts
    95
    Character
    Iakothm
    World
    Asura
    Main Class
    DRG Lv 99
    Also you can still make money in aby just go to Dom ops parties and use dom op points to get weapons and npc them.
    (0)

  6. #76
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Yup, until the next update that will prevent you to do just that. So instead of fell cleave party, we will see the resurgence of dom ops party again, just like in fall of 2010-summer 2011 before the worm party took over for good lol. Obviously there are still gil to be made, selling pop items in AH and what not. The blinkers fiasco never really affect me at all, good things if it get rid all those afk fell cleave party that encroach at camps where people need it for skill up. And all the better if it can wipe clean those gilsellers from sending you random tells.
    (0)

  7. #77
    Player IvyKyori's Avatar
    Join Date
    Jul 2012
    Posts
    6
    Character
    Ivykyori
    World
    Asura
    Main Class
    SCH Lv 99
    I'm sitting on 1.5 mil cruor right now...absolutely useless to me unless I wanna brew something, and who's heard of mages brewing stuff?

    (For the record, I did brew Shinryu as a SCH before--awesome damage until he healed half his life again -.- So I know mages do brew stuff :P)
    (0)

  8. #78
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Iakothm View Post
    Also you can still make money in aby just go to Dom ops parties and use dom op points to get weapons and npc them.
    For now you can. How long until they nerf that?
    (0)

  9. #79
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by IvyKyori View Post
    I'm sitting on 1.5 mil cruor right now...absolutely useless to me unless I wanna brew something, and who's heard of mages brewing stuff?

    (For the record, I did brew Shinryu as a SCH before--awesome damage until he healed half his life again -.- So I know mages do brew stuff :P)
    Brews are for Abyssea only, but there's also Voidwatch, which runs on cruor.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  10. #80
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Really before the blinker nerf, you could "brew" VW once a week... I mean through cruor>gil rates it was 1 cruor = 2.595 gil which meant 200k cruor (a brew) was 519k gil, and 519k gil is more than 500k which was needed for 5 Voidclusters, 5 make nearly any VWNM soloable easily, and so effortless that its basically no different than a brew, except your chances at a drop are laughable.
    (2)

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