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  1. #1
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314

    Signing Synergy Recipes, and general Cinder suggestions

    Hey Square! Everyone who's ever done crafting. I have a proposal.

    Right now, The Cinder we get from Synergy is pretty much worthless, I have two proposals. I'll explain them, and go into my reasoning for wanting them or why i believe its a good idea.

    ---Signing Items.---
    Now, Since Signing the items can't become a part of the recipe, as that would exclude the many 8item synergies, I suggest adding an item bought from the Cinder (I forget its name sorry) That, when added to the completed item, Will sign it. For Example, adding something like a Mordant S, (Mordant Sign) which, when combined with the completed item (Chatoyant Staff For example) Would then produced a Signed Item. (Element depending)

    I feel we should have this because Signing Items is a fun part of the game for friends, and it leaves your mark, Would be really nice to have, and give a use for the cinder, since its mainly dead now.


    ---Buy/Charge Fewell With cinder---
    This is pretty simple, Should allow us to purchase some Fewell with the cinder. Not enough to actually destroy the, very little, Current available Fewell Market. I Can't give any real balance suggestions, But it would be something to consider.

    I feel this would be a good idea, as it would give a disposable item source for the Cinder. Since Cinder caps at about 10,000, Maybe 1 Fewell could be 500 Points. So You could get roughly... 20 Fewell per capped points, Which wouldn't be huge, But would be /something/ to spend the Cinder on.

    -------------

    Thats it really, Just two things i thought up. Have fun.
    (6)

  2. #2
    Player Jerbob's Avatar
    Join Date
    Aug 2011
    Posts
    314
    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    I like this idea. Even if it only works on newly synergised items and not augmented stuff it would be great. Definitely agree on making cinder more useful as well - I don't like seeing completely useless / unused game mechanics go to waste, and this would remedy this perfectly.

    The Synergy Engineer fuel purchase interface could easily be modified to work with cinder - just add a new "Pay with Cinder" option in addition to the no thanks / yes please options. The amount refilled could easily vary with the amount of cinder the player possesses.
    (1)

  3. #3
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Thanks!

    Almost hope they add it, If anything, Just the Signing part.
    (3)

  4. #4
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    I like the idea ^^. I was actually thinking about this the other day when I made a Chatoyant staff for my friend.
    (2)

  5. #5
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    SE: Players would exploit this by making full PTs for maximum cinder and fewell. Also, it conflicts with synergy lore.
    (0)

  6. #6
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Good evening,

    One of the main reasons why players are feeling that Cinder no longer has any value is due to the fact that the Evolith system is not currently being utilized. As the use of Cinder goes hand in hand with the Evolith system, changing it would have to be directly connected to changes of Evolith as well. Furthermore, by allowing players to spend Cinder to buy or replenish fewell there would be no cost associated with synergy which is something the Development Team would like to avoid.
    (4)

    Okipuit - Community Team

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    334
    Quote Originally Posted by Okipuit View Post
    Good evening,

    One of the main reasons why players are feeling that Cinder no longer has any value is due to the fact that the Evolith system is not currently being utilized. As the use of Cinder goes hand in hand with the Evolith system, changing it would have to be directly connected to changes of Evolith as well. Furthermore, by allowing players to spend Cinder to buy or replenish fewell there would be no cost associated with synergy which is something the Development Team would like to avoid.
    No offense man, and none to the Dev team as I understand why things were done the way they were at the time. But the Evolith system had tremendous potential, and for once was a proper use of "luck". But the paranoia that gear might be overpowered turned the system as a whole into one face-palm after another.

    I'm all for situational gear, but the evolith system took it to a really strange place.

    Is there any way you could talk to the Devs and maybe revamp the system to more... "Modern" standards? Making special evoliths drops form otherwise unrewarding NMs would to only revitalize that facet of the game (things w/out family restrictions for instance), but breath live into both synergy and crafting as a whole.
    (15)
    Last edited by Frost; 08-07-2012 at 10:53 AM.
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Would it be possible to add items that can be bought with Cinder? Like enchanted items that increase a furnace's durability or increases your fewell feeding etc? Kind of like a Guild Point system.
    (5)

  9. #9
    Player Washburn's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Truckie
    World
    Sylph
    Main Class
    THF Lv 99
    Or use it to reallocate training points.
    (6)

  10. #10
    Player Istabpeople's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    11
    Character
    Istabpeople
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Okipuit View Post
    Good evening,

    One of the main reasons why players are feeling that Cinder no longer has any value is due to the fact that the Evolith system is not currently being utilized. As the use of Cinder goes hand in hand with the Evolith system, changing it would have to be directly connected to changes of Evolith as well. Furthermore, by allowing players to spend Cinder to buy or replenish fewell there would be no cost associated with synergy which is something the Development Team would like to avoid.
    Right now I think people would be happy just by simply being able to do something.... anything... with the cinder. While I realize yes, it goes hand in hand with the evolith system, the problem is the evolith system, at least the way it sits now, is completely useless and obsolete. In fact it was pretty much obsolete within a relatively short time after its introduction since it was followed with the level cap increase, abyssea, and all of the new gear associated with them. If you guys were to go so far as to even scrap the entire evolith system as it stand right now, I seriously don't think anyone would care. The system had great potential, but looking back on it with all that has happened since, more or less doomed it to realm of useless content. I think this whole system need to be revisited in light of the new level cap and gear choices. Regardless since the only thing to come from that whole situation that is still in use is synergy, and the fact that this system is thriving and has become more and more important as time goes on... it only seems like common sense to me that the issue of what to do with our cinder gets some attention. Even if it is just the addition of some new and more relevant synergy items.
    (7)

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