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  1. #1
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    Lower Heavy Metal Plate requirements for Empyrean Weapons or make them drop more from Voidwatch. Even 500 of these would still be considered a challenge to get. 1500 has always been unrealistic to casual players.

    Adjust Dynamis Lord to drop 1 Umbral Marrow to remove strain on relic owners.

    You're aiming mostly at the casual playerbase nowadays; you cannot make requirements impossible for those that only play 2-4 hours a day due to jobs/families.

    Fix PLD so that it can actually tank in environments where all enmity is capped.

    RDM isn't even considered in content nowadays. Do something to make it useful again.

    Remove the restrictions on meriting Weapon skills.
    (143)

  2. #2
    Player airsparrowhawk's Avatar
    Join Date
    Aug 2011
    Location
    Whence the wind blows
    Posts
    46
    Character
    Katairyu
    World
    Asura
    Main Class
    SAM Lv 99
    I would ask for something for Samurai but to be honest I feel for the most part we're fairly balanced, given that I'm a 70 with no particular gripes apart from feeling that having NIN with access to a fair amount of Great Katanas is a little silly since SAM can't access any regular Katanas at all. But I can understand why having SAM with access to Katana might be a little unbalanced.

    /rant

    Is it too much to ask for a Windowed mode again? The amount of people who use instant messengers and social networking sites at the same time as FFXI is pretty huge and the sad thing is that they do it by installing third party Windowers which can be used for game-breaking results. Wouldn't it be better to just have a windowed mode instead?
    (0)

  3. #3
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by airsparrowhawk View Post
    Is it too much to ask for a Windowed mode again? The amount of people who use instant messengers and social networking sites at the same time as FFXI is pretty huge and the sad thing is that they do it by installing third party Windowers which can be used for game-breaking results. Wouldn't it be better to just have a windowed mode instead?
    There is a windowed mode. Use your ffxi config utility.
    (10)

  4. #4
    Player airsparrowhawk's Avatar
    Join Date
    Aug 2011
    Location
    Whence the wind blows
    Posts
    46
    Character
    Katairyu
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Byrth View Post
    There is a windowed mode. Use your ffxi config utility.
    Really? When I click it and boot up nothing happens and I've seen a lot of people with the same issue. I thought it was something they put in that never really worked and/or was fixed?
    (1)

  5. #5
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by airsparrowhawk View Post
    Really? When I click it and boot up nothing happens and I've seen a lot of people with the same issue. I thought it was something they put in that never really worked and/or was fixed?

    Make sure you're using the correct tool for your language/version.
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  6. #6
    Player
    Join Date
    Sep 2011
    Posts
    31
    Well, I have something I would like to be addressed is the issue of what is Red Mage's role in FFXI.

    Currently, Red Mage does not serve a real purpose in non-EXP group events. I understand that Red Mage is a job that used to be and can slide into party slots that need to be filled. Though, with the current end-game events as they are now, there is no need for a "filler" nor is there any strategy that can afford a slot for "just in case." With events like Nyzul Isle Uncharted and Legion, Red Mage is not used in most strategies used. These events have specific setups by most of the player-base that does not include Red Mage. Red Mage is too marginalized to be of any use in almost all endgame settings.

    I would like for Red Mage to not be marginalized as it is now. I would like Red Mage to have a specific purpose in Final Fantasy XI in end-game events.

    Here are some things I believe that can be used to help in improving Red Mage and to give it purpose.
    1. Increase Red Mage's Enfeebling Magic spell library and a reason to use Enfeebling Magic: Currently, Enfeebling does not have a place in endgame events other than trying to proc weaknesses. There isn't a need for the current Red Mage list of enfeebles because either the enemies in the events are immune to the spells (like Gravity and Silence) or the spells do not seem to have any effect at all on the enemy (like the Blind spell line). The current list of Red Mage spells are not enough to entice the player-base to include Red Mage in events. I am proposing to increase the Red Mage spell library. Some examples would include enfeebling magic that can weaken TP moves from enemies, enfeebling magic that can reduce TP production on enemies, and enfeebling magic spells that specifically target an enemy defense or attack stat (beyond the Dia and Bio spell lines).

    2. Increase Red Mage's Enhancing Magic Library: As a job that was once touted for it's great enhancing magic skill, Red Mage enhancing magic isn't used very much at all in the community. Most spells that Red Mage possess are self target enhancing spells. These spells do not really work with the AF3 bonus set. The only two spell lines that can benefit from the Composure buff from the AF3 set are Haste and Refresh... which these two spells alone are not enough reason to invite a Red Mage to end-game events. White Mage and Scholar do a much better job with enhancing the party and are usually picked for that benefit in conjunction with their other benefits. I would like to see an increase in the Red Mage enhancing spell library that would want other to invite Red Mage for events (even if the spell does not directly benefit a party member). A few examples would be a single-target form of Temper that can be used on a party member ("Saber"), a Self-targeting enhancing spell that gives the same effect as "Fencer" (strength of the effect would be based on enhancing magic skill), a single-target Regain type spell, and a single-target spell that gives the same effect as "Fast Cast" to a party member.

    I think with the two items would help Red Mage be more viable and desirable for endgame events. I would like to use my Red Mage in end-game events.

    I also have one other thing that personally bugs me: Red Mage has two ranks in "Shield Mastery" but not enough Shield Skill to properly benefit from it. I would like to have Red Mage's Shield Skill raised if possible.

    Thank you for reading and addressing my post.
    (55)

  7. #7
    Player Zubis's Avatar
    Join Date
    Aug 2011
    Posts
    87
    Character
    Zubis
    World
    Asura
    Main Class
    SMN Lv 99
    Thank you for reaching out to the community.

    I want the rewards given out in future events to be focused on effort, not luck.

    Players are much happier when they can see that there is a guaranted reward at the end of doing something, ie "fight x 50 times" instead of "fight x and you might get lucky on the first go".
    (86)

  8. #8
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    As far as really specific suggestions about game-play go:

    I'd like to see enmity changed to depend less on raw damage dealt and more on spells and abilities that deal directly with enmity. That's what the abilities are meant to do, yeah?

    I would like this adjustment to merit caps to be reconsidered.

    This isn't a suggestion, but I absolutely love the conglomeration of warps that can be obtained through Voidwatch and other means as of late. It just feels so good after years and years of watching my little onion-bro run around for relatively long periods of time.
    (50)

  9. #9
    Player noirin's Avatar
    Join Date
    Mar 2011
    Location
    windurst
    Posts
    61
    Character
    Noirin
    World
    Cerberus
    Main Class
    WHM Lv 99
    I very much appreciate you taking the time to even read a thing i post on here sir. I'm honestly surprised at even the bit of effort the Dev team has put into reaching out to it's playerbase in the past year or so.

    Honestly there are few things i can just blab off the top of my head for improvements, though over the course of the next few hours i'm sure i can find things to edit into here over time.
    Things i can think of right now though?
    ---------------------------------------------
    * The new BST 2hr. it honestly will forever be a terrible idea as long as you're forcing the job to KILL it's pet for any kind of buff.it's not an idea i've seen a single person on this forum like or enjoy in any concept. i'm still a big fan of the ideas of either A-a 2hr that calls a notably stronger pet for sometime or B-some sort of way to raise a pet, that could be called as your 2hr. As the ability stands now, you're effectively forcing the job to pay per usage for this 2hr when it is flatout considered to be mediocre, situational and of no use to the majority of all BST.

    * The ability for party only spells to be used alliance wide. Coming from my WHM side i more specifically mean Erase or Sacrifice, though this concept is stretched to a variety of things [Regen, Healing Waltz etc]. In a game where I am encouraged to take on endgame and Abyssea content with a group, it becomes increasingly difficult to keep the majority healthy when the main tank isn't in my party, or the tank's party healer is currently down, leaving me to toss him cures and single ailment remedies.
    (14)

  10. #10
    Player Chamaan's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Chamaan
    World
    Valefor
    Main Class
    PUP Lv 99
    I want more open field solo friendly battlefields like the revamped Dynamis. If I want to solo old Salvage I shouldn't have to wrangle up two bodies just to fill a minimum party requirement.

    No more lamps in Nyzul Uncharted.

    Change Upheaval's mod from Vit to Str (personal gripe, Vit mods suck).

    Further adjustments to Relic weapons. The WS, even with the bonuses from upgrading to 99, are lackluster. Change mods, Aftermaths, or just plain redesign the weaker ws.

    You can solo an entire relic weapon to 95, but the items for the final upgrade to 99 (the upgrade that finally makes SOME of them competitive with Empyrean weapons) cannot be solo farmed, please consider an alternate magian trial to upgrade to a non-afterglow 99 via a soloable method. Maybe something like 5k WS kills so it is commensurate with the difficulty of obtaining 5 umbral marrows.
    (52)

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