I realize that WHM is a job that doesn't particularly need help, but I think Afflatus Misery could use some adjustment. Right now it's not really ever worth using over Solace (except for a quick Esuna), even if you are meleeing. The best way to go about this would be to change how the damage-taken is calculated, either making it go off the highest individual hit (and not simply most recent) or by just having it add up damage taken, up to a cap. The latter would be preferable.










