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  1. #241
    Player Trisscar's Avatar
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    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Authority View Post
    You probably shouldn't have done that. Putting back unnecessary restrictions is silly. You have no idea how fun it is being able to follow the storyline along and solo it all with ease. It puts you at the focus and allows you to make smooth transitions from one mission to the other.
    I have to agree with this.

    Before the caps were lifted I had several friends banging their heads against the wall for the simple fact they couldn't get help for any of the battles/farms. I always offered them a hand, but it ultimately went nowhere because there simply wasn't enough support for it.

    Ever since then I, on my own, been enough to help people by raping this or that on Blue Mage (often before they get out of the cutscenes). Now there is no reason why someone can't be able to obtain CoP completion other than simple laziness.
    (6)

  2. #242
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Smokenttp View Post
    btw do you think i should separate those ideas in diferent threads? i mean some ppl are telling me that there are some ideias they like there but they are not hitting like because they dont agree with some other idea.
    That would be ideal.
    (1)

  3. #243
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Getting this thread back on topic:

    What I would like to see is some more engaging gameplay on SoA. Think less along the lines of HNM and more along the lines of ZNM. The inclussion of instanced battlefields would do wonders, as well.

    Expanded storylines for jobs, in the vain of the old Artifact quests, and finally (this might seem odd) RSE 3.
    (12)

  4. #244
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by Trisscar View Post
    I have to agree with this.

    Before the caps were lifted I had several friends banging their heads against the wall for the simple fact they couldn't get help for any of the battles/farms. I always offered them a hand, but it ultimately went nowhere because there simply wasn't enough support for it.

    Ever since then I, on my own, been enough to help people by raping this or that on Blue Mage (often before they get out of the cutscenes). Now there is no reason why someone can't be able to obtain CoP completion other than simple laziness.
    CoP was on the right track but there were too many hoops to jump through or "ideal" setups... back then. If level caps were restored it is much easier to complete now, then back in the time that you described. SE did alot to make CoP easier, like easier boss battles and AH able anima now. You can still have capped content be fun (for low level people as well). BCNMs are a form of this.

    Better rewards for doing CoP would have helped your friend back then amass a party.
    (1)
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  5. #245
    Player Hatushara's Avatar
    Join Date
    Aug 2012
    Posts
    1
    Character
    Hatushara
    World
    Lakshmi
    Main Class
    THF Lv 99
    Gay marriage in game. Cross-race is accepted, Big/small, and whole other weird scenarios.. think two males; or females should be able to get married.
    (25)

  6. #246
    Player
    Join Date
    Mar 2011
    Posts
    174
    Quote Originally Posted by Trisscar View Post
    Getting this thread back on topic:
    Expanded storylines for jobs, in the vain of the old Artifact quests, and finally (this might seem odd) RSE 3.
    Why odd? It sounded like a great idea, you definitly have my "like" on this one, I just wonder how they can implement it lvl wise. Would this be RSE for higher lvls (where I see a big problem with AF3, or is this more some kind of gear thats slightly better then pearl/azure/aurore that you can use before you obtain AF3+1) or more for lower lvls like maybe an addition to the RSE lvl62 where we only have feet and hands... maybe expand it for body and legs too maybe head. after all people have been complaining that its hard obtaining gear for the pre 75 lvls a couple of race specific allround pieces could solve this problem.... the added quests by implementing new RSE would be nice too.
    But as always the stats should be worth the trouble of putting time in obtaining them.
    (6)
    "I drink it when I'm happy and when I'm sad. Sometimes I drink it when I'm alone. When I have company I consider it obligatory. I trifle with it if I'm not hungry and I drink it when I am. Otherwise I never touch it, unless I'm thirsty."

  7. #247
    Player Smokenttp's Avatar
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    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    well im going to start separating the ideias from here: http://forum.square-enix.com/ffxi/th...l=1#post353272

    in order to know whats good and whats bad.

    1- Re add level cap to missions but make a questable item that can lift the cap, reason behind this is that taking away the cap made mission progression extremely easy, this way it would still be there but you would need to work for the battlefields to be easier.

    you would need to make a "quest" in order to get an item that as traded to the battlefield entrace would release the cap, those quests would not meant to be made by low level players tough (i dunno getting a drop from high level monsters) something that if you want to do alone at a high level you should be able to without much trouble but at low level woudnt (unless you got help from a friend of course)

    i know people would go trough the easy way but i wanted to let the option there,i kinda miss the felling of wining a hard battle . to be honest i left the item option more as a mesure to ppl with dificulty to form a party to tackle the missions then as a short cut.
    (1)
    Last edited by Smokenttp; 08-17-2012 at 04:56 PM. Reason: additional info again

  8. #248
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    2- Add an exp bonus on level sync based on the level diference between the synced player and you (this mostly because you as a lvl 75 player synced to a lvl 10 party to help a friend dont feel progression at all mostly ppl get around 8 levels before you actually get one single level, this tends to make people avoid going back to help friends).
    (4)

  9. #249
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    3- Nerf aliance exp (outside abyssea, gets a penality on gov/fov for being in an alliance, but please dont touch it in any other way),altough i admit this ideia don work well alone it makes more scence togheter with the other ones, i fell the level progression of the game is going too fast and making people miss some aspects of the game that made it truly unique
    (0)

  10. #250
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    4- make abyssea 70-75+ entrace (to make old content relevant again). again i admit this ideia don work well alone it makes more scence togheter with the other ones, i fell the level progression of the game is going too fast and making people miss some aspects of the game that made it truly unique
    (3)

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