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  1. #1
    Player bloodydeathblow's Avatar
    Join Date
    Mar 2011
    Posts
    1
    Character
    Bloodydeathblow
    World
    Shiva
    Main Class
    DNC Lv 99
    More guild points per day.
    (9)

  2. #2
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Please allow beastmaster to perform a skillchain with pets.

    (BTW to players, its easier to sort out the +'s if you keep one idea per post w/ all the details there).

    I think the charge system for ready moves would be useful for what level of skill chain can be done as well.. 3 charges for level 3 skillchain, 2 charges for level 2 ... 1 charge for level one.

    that is the level of skillchian properties which the ready moves would have.
    (6)
    Last edited by Xilk; 08-17-2012 at 06:22 AM.
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  3. #3
    Player Kylos's Avatar
    Join Date
    May 2011
    Posts
    172
    Character
    Kylos
    World
    Cerberus
    Main Class
    DRK Lv 99
    Hello Akihiko Matsui!

    I have been playing since 2004, and there are some definite problems with certain aspects of this game. Here is what I would like to see.

    1) Saving space - Introduce Storage in Jeuno (Possible reward for completing all nation missions), new GobbieBag quests, changing certain items to stack at 99 instead of 12 (E.G. Empyrean Items)
    As the game has a lot of jobs, and experience points are so easy to come by, Inventory space is a big problem for most players these days.

    2) Auction House abuse - RMT using certain items to sell gil to the fan base. Players who play the auction house by buying items that sell at the NPC for a lot more(Some players will use bots to abuse this). The auction house could have a cap on most items so they cannot be sold for millions of gil at a time, also NPC prices can be addressed for those items that are usually only bought to gain a profit, instead of actually using the item.
    Money is very easy to gain nowadays, and that encourages people to sell their services to players who have more money then sense.

    3) Magian Weapons having the same name - This is a problem, lets use my Beastmaster as an example. I am working towards having four Astolfo's, two are STR, the other two are Pet PDT- Axes. It is impossible to macro these properly as you will never know which Astolfo will be brought in. I believe the same axes with different stats need different names, so we can macro them accordingly. This could also be the case for augmented items that have the same name, maybe you could make a system where you can add a tag to these pieces of gear, so they can be put into macros.

    4) Macro system - Many players have probably said this, but allowing us a way to macro easier would be very nice, specially for those Xbox users who may take longer to change gears accordingly.
    The main problem I can see is that you need a line for every gear change, maybe you could allow special macros specifically for gear changes?
    Players tend to need to change the majority of their gear for certain situations, and having two or three gear macros for a situation which may end up passing them by, by the time they have changed gear, well you can see how that can be annoying. If the game is lagging, it can make it even more difficult to get back to the gear they had before.

    5) Enmity - I have noticed this said many times before, but the enmity system is flawed to the point where the Tank jobs have become irrelevant for most content. Paladins do have their place in certain events, but only if the Paladin is geared very well, otherwise there is no use for it. This could be difficult to implement, but I believe the game needs to get back to needing tank jobs, it made the game more challenging and fun, and Damage dealing jobs had to be more careful.

    6) Job tutorials - Since Abyssea was released, I have seen an increased number of players who have no idea how to play their jobs correctly. This is because players only need to level a job to 30, then they can jump into an Abyssea party, open up chests(or leech) and get their job to 99. Players will have no experience on playing the job, and this can be frustrating for more veteran players who feel the need to try and mentor these players.
    Players are not as friendly as they used to be though, so it would be nice for the game to have an area where the game can teach players not just the basics of the game, but the basics of each job, showing them how certain abilites are used, what their role in a party is etc.

    7) Merit Weapon Skills - Me personally, I would love to be able to fully merit more of these, it takes a lot of merits to cap one, and if your a player who likes to play many different jobs, it can be frustrating having to leave certain ones out.

    8) Upgrading older gear - I have noticed older gear become even more situational over the years, specially the add-on rewards. Could these add-on rewards be upgraded to 99 and become more useful? This would give people more reason to do the missions associated with them. Personally I find it difficult to find a group for A Shantotto Ascension boss fight.
    These could be upgraded in many different ways, new quests, new magian trials for armour, etc.

    9) Rehaul of obsolete gear - The way I feel about old pieces of gear, they should either be updated, or just removed entirely. It seems the problem stems from Abyssea, as players usually level from 30-99 with no need for gear, all the old gear have become useless or very situational. What can be done about this? Maybe they could be used in recipes for newer gear?

    10) PVP - The game has never really reached its full potential when it comes to PVP. Certain servers are very dedicated to their PVP sessions, and there was a time SE did events for this part of the game.
    The main reason why it is not used so much, is because you the only reward you get, is the satisfaction of beating other players and the "Sport" of the event. Why not make PVP more appealing? You could add rewards to it for competing in arranged events. You could add a point system so those teams who win, can save those points for certain items?

    11) More power for Alliance Leaders and Linkshells - This is something which has bugged me for a longtime.

    The problem for me is Party leaders in an Alliance. The Alliance leader cannot kick or change party leaders when it is needed, therefore the Alliance has to be broken up, and if certain members are away, this becomes an ordeal as you try to make sure the correct people are in the correct parties, just because of one person.

    Allow the option for Alliance leaders to change the party leaders? As the Alliance leader is the authority, it would be a great addition and stop a lot of problems.

    Linkshells are even worse. This is because Pearlsacks can kick out linkpearls and no one even knows who did.
    Maybe an option should be added for LS leaders, so text appears in the linkshell when someone kicks another player? This way if a Pearlsack player decides to kick a Linkpearl player out of the linkshell, it can be recorded.
    Or you could bring out a new form of pearl, where the player can make new linkpearls, but do not have admin rights to kick other players? This could solve a lot of problems and linkshell drama.

    12) Linkshell merging - Ever tried to make an event which involves more then one linkshell? It can be quite difficult as everyone has to be in the area. What about an option where linkshells can merge into one big linkshell so they can communicate with each other? Some linkshells grow larger then 64 members, and it would be nice to merge a second linkshell to accommodate for those members who cannot enter the main linkshell. There could be limits on how often this can be done so people do not abuse the system.

    I cannot think of anymore right now. If I have anymore ideas I shall pitch them here. Thanks for reading!

    Kylos DRK THF BST COR PLD WAR - Cerberus Server
    (6)

  4. #4
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    COR should have an ability like Pianissimo.
    (10)

  5. #5
    Player mac121's Avatar
    Join Date
    Jan 2012
    Posts
    2
    Character
    Sircristan
    World
    Bismarck
    Main Class
    THF Lv 99
    hello.
    first time posting here . So here goes , me personally on what i would like to see is the cost of relics lowered and perhaps mythics. I think that 30k alexandrite is a little bit much.
    Well anyway here's hoping , thank you
    (6)

  6. #6
    Player RushLynx's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    137
    Character
    Valflux
    World
    Carbuncle
    Main Class
    THF Lv 99
    Having played this game for roughly 8 years I've seen it go from extremely challenging to fairly casual in recent years, but something remains the same. Players who are most willing to back-stab other players and find ways to cheat the system are the ones that get ahead of everyone else, and up until this point it's something that people just stay quiet about for the most part. I don't have a very specific suggestion for you, but I'd like you to take note of this moving forward and keep it in mind.

    Back in the days where King Behemoth, Nidhogg, Aspidochelone, and Sky Gods were the primary target of end-game LSs there was a huge botting problem for a very long time, the Linkshells with the best hacks and bots ruled supreme over the server. Then there was the fiasco when Tavnazian Safehold was new, a small group of players exploited an error in the buying price of an NPC to such a degree that I believe the server economy has still not recovered. Until the Dynamis re-haul, relics were extremely difficult to obtain and many people obtained theirs (some multiple relics) simply by stealing from others and cheating. I know SO many people on my server that casually walk around with their relics when they got it by starting a LS, promising their members that they would store the dropped currency (typically sell it) and split it all once a month or so, and then proceeded to take it all for themselves. Now there's things like the new Nyzul Isle, some players have already obtained all the drops, but they didn't do it legitimately, they did it by cheating to see the order of lamps and stuff. Then they had the nerve to start selling the items via Jeuno shouts for absorbent amounts of gil. There are tons of examples like this. Over and over again these players get rewarded at every turn and it disgusts me.

    I want this to stop going unnoticed, I want this game to be fair again. I've come to terms with the fact that much of the content in this game has become extremely casual in contrast with the past, but it seems like some of the easy things are unintentional. Players solo empyrean weapons and relic weapons every day now, but they don't usually do it by themselves, they do it in a duo... with themselves. It seems more and more common for people to have an alternate account that they "dual box" with to solo content, which is fine... I'd imagine it takes some skill do accomplish this, but they also use 3rd party programs oftentimes to control the other account. Stop pretending like these sorts of things don't happen. Stop pretending that programs like windower don't exist and that the vast majority of your players don't use them. By ignoring them you just encourage (and sometimes force) players that want to play legitimately to start using them, because they can't keep up with the others who do use them. Make this game fair again, not the anti-social cheat-fest it's often boiled down to over the years. Whenever fairness seems to start lacking, the fun aspect starts lacking as well; and even though you make extra revenue every time someone makes another account so that they can dual box and solo things, you also lose more real players who have no interest in doing what they feel is ruining the game they've loved for so long.
    (10)

  7. #7
    Player Claquesous's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Claquesous
    World
    Fenrir
    Main Class
    THF Lv 99

    Updated Player Search

    Updated Player Search

    Welcome Producer Matsui. I hope you will consider my suggestion.

    I have been playing for about seven years now. For the first five years or so I was a very avid player, playing probably 40-50 hours a week. Over the last couple years, I haven't had nearly as much time to play and probably average under 5 hours a week now. I suppose that would classify me as a casual player.

    Most of my friends with whom I played a few years ago have moved on. Though I meet nice new people almost every time I log in, it's very hard to form close friendships since I frequently go three or four weeks without playing. There is almost no one left in the game that I would feel comfortable asking for help. Since there are even fewer things I can do without help, this leaves most of my goals unfulfilled.

    I spend most of my time "playing" the game by sitting in Jeuno and watching for events I need or I think would be fun. Needless to say, this is not very enjoyable and I've considered moving on as well.

    I think all my concerns could be solved by updating the search function. In the past, I used to use the search function frequently to build experience parties, but now I only use it to see if a player is online or not.

    Here are some of the features I would like to see added to the search function:
    • Advertise multiple jobs instead of just the one I'm currently logged in as.
    • Do not advertise jobs I do not wish to play.
    • Indicate which mission story lines I would like to proceed with.
    • Search for people which are on the same mission as me.
    • Search for people on the same LB quest as me.
    • Search for people who would like to team up for Campaign.
    • Search for people with the same Assault rank as me.
    • Search for people attempting the same Magian Trial as me.
    • Search for people looking to do the same BCNM as me.
    • Search for people willing to do Limbus/Einherjar/Salvage/Legion.
    • Search for people who would like the hunt the same Notorious Monster as me.
    • Advertise my willingness to do multiple of the above events / activities.
    I would implement this by replacing the current search tab which allows you to select one of about six options (Looking for Experience, Looking for Missions, Looking for Items, etc.) with a complex dialog box similar to the ones used for options. I would still leave the ability to have a search comment.

    After I set my options, they would be stored to the server and would be searchable whenever any other player uses the search function. When I log off, my search record would be deleted from the server. Since the new functionality would be server based, there would likely be no concerns about PS2 limitations. (Only the new dialog boxes would affect the client.)

    I would understand if I was limited to say four or five of the options above. I am also unsure how I would implement the function to search for people looking for the same NM as me. Perhaps I would search for type (ZNM, NM, VWNM, etc.) and zone then leave a comment with the specific name?

    I know I'm asking for a lot and I honestly believe is it all possible but I would be very happy with even a subset of these enhancements. Thank you very much for your time.
    (43)

    Proprietor of http://myffxigear.kicks-ass.org

  8. #8
    Player Keinn's Avatar
    Join Date
    May 2011
    Posts
    56
    Character
    Keinn
    World
    Bahamut
    Main Class
    BLU Lv 99
    -Please make the weapon skill Cloudsplitter do more damage so that it is worth using.
    Almost as much damage as Ruinator outside abyssea with decent gear would be nice.

    -Other Empyrian, Relic, and Mythic WS also need tweaking. Some that come to mind: Quietus, Camlann's Torment, Atonement, and many others which are terribly underpowered and underutilized.

    -Please make Storage accessible from any moghouse.
    (15)
    Last edited by Keinn; 08-17-2012 at 09:37 AM.

  9. #9
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Would like to add on to my previous post.

    #6: Increase the Duration of Blue Magic buffs

    Spells suck as Barrier Tusk, Triumphant Roar, and Feather Barrier are completely useless as they currently stand, as they have far too little durations and too long casting times. Please look into adjusting this.
    (17)

  10. #10
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Embrava removed, perfect defense removed. Reliance on 2 hours to kill almost all new NM's/content added removed, 1 shot AOE tp removed removed, AOE doom tp moves removed, AOE weakened TP moves removed.

    More battle strategies than "TP BURN THIS WITH EMBRAVA/PD!" More interactive gameplay for mage/support jobs(bard cor and healers were VERY interactive and fun at level 75, they are not at 99 at all. Mainly because you need to PD zerg everything and kill it in 30 seconds or you die due to uncurable/unavoidable 1-2 shots, and the fact almost everything is immune to enfeebles/highly resistant to magic damage). Less mobs immune/highly resistant to debuffs/magic damage.

    Dancer receiving more support abilities or ways to support their party and less DD buffs, enmity system existing again, Yonin/Innin actually being useful and making NIN a DD OR a tank. Str/dex formula for 2h weapons applied to 1h, PDIF capping the same for 1h and 2h weapons.
    (6)
    Last edited by Shiyo; 08-17-2012 at 10:27 AM.

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