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Allow us to quest for the Campaign Weaponskills.
Please add quests that allow us to gain the campaign weaponskills. Most, if not all of them are AOE (some cone aoe) and have status effects which would increase our utility. I am fully aware a few of them are limited in availability through Campaign ranking though I am sure the entire player base would be very happy having native, full-time access to them.
Uriel Blade
Spine Chiller
Cruel Riposte
Great Divide
Prominence
Arrow of Apathy
Amatsu: Tsukikage
Iainuki
Glory Slash
Warden of Terror
Bloody Quarrel
Leonine Legflail
Soulfetter Arrow
King Cobra Clamp
Napalm Tomahawk
Tartarus Torpor
Dark Knell
Divine Malison
Salvation Scythe
Quietus Sphere
and more.
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Expand on Throwing (Job abilities & Weaponskills)
The player-base has been asking for Throwing weaponskills for a long time. The throwing job-abilities such as Angon, Tomahawk, not to mention Volant Angon, Bloody Tomahawk and Napalm Tomahawk serve as examples that can be turned into throwing weaponskills and can further be expanded on for new throwing job-abilities.
- For example: Throwing WS or JA "Napalm Grenade" (Causes AOE Fire damage and Burn) Expends grenade. Jobs: WAR, THF, RNG, NIN
- Throwing weapons such as Boomerangs and chakrams that return to you when thrown can and should have their own WS category. They can range from single target to AOE weaponskills or job-abilities.
- Ninja would also have exclusive single-target and AOE-cone throwing WS with their shuriken.
- Lehko Habhoka's "Iridal Pierce" is a perfect example of what a Throwing weaponskill can be.
With this in mind, shuriken, kunai, knives, grenades, bombs and other throwing weapons would have to become more readily available through synthesis recipes and NPCs. (Don't forget to make them stack to 99 and have bags for them.)
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Introduce new weapon types: Great Hammer and Whip
Great Hammer / Great Club
Used by WAR, DRK, PLD, BST
It would make sense in my opinion to add another two-handed, blunt weapon with the only option now being a staff.
Staff weaponskills are mostly magical in nature with most physical ones being controlled with the mind. Great Hammer weaponskills would be geared towards high physical power, taking advantage of it's blunt/bludgeoning property. It would share a DMG/delay ratio similar to great axes and scythes and would fill in the gap for the high powered, two-handed weapon types.
(I.E Two-Handed, Ranged)
- Slashing - Great Axe, Great Sword, Scythe
- Piercing - Polearm, Archery, Marskmanship
- Blunt - Staff, Great Hammer
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Whip
Used by: WAR, RDM, DRK, BST, SMN, COR, DNC
Whip would have a slashing property and a DMG/delay ratio similar to one-handed swords and katana. I listed the above jobs so that there would be a lot of versatility among the weapon.
Variety in whips could include the following:
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- Leather whip
- Vine whips made of Rafflesia and Morbol vines
- Thorned whip
- Chain whip
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Thank you for taking the time to read and consider this.