Addendum to my earlier post:
-Please adjust Geirskogul, Camlann's Torment as both Weapon skills are extremely lackluster compared to their peers.
ex. In abyssea I can hardly get Geirskogul to do beyond 1.5k damage, with peaks of around 2k with multi-attack procs. While using the same gear/atmas I can easily push 4-6k using Drakesbane or 3k with Stardiver. How much of a trade off in damage should there be for a mildly weak shock spikes? What exactly makes Shock spikes (for 30 seconds) worth losing 50-70% in weapon skill damage? They don't have a high rate of stunning mobs and the damage from them is roughly 10-15 on anything really. So what makes this WS great enough to be on a relic weapon? I want to know why sub par weapon skills like this haven't been revamped. As it stands this ws might as well not exist as even it's damage modifier defy what DRG is given in terms for weapon skilling or gear in general.
ex. Camlann's Torment and Quietus are far too weak to be worth their effort in comparison to other weapons that share their trials, namely Ukkos and Vere. Also as far as weapons go in their class, the effort to reward ratio is completely horrid compared to Masamune whose ws is very good.
TL;DR: Geirskogul, Camlann's Torment and Quietus and most relic weapon weapon skills in general need to be revamped or buffed as even the weapon skill damage bonuses from their lvl 95-99 weapon versions cannot salvage how lackluster or useless these weapon skills.
