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  1. #11
    Player Whitesnow's Avatar
    Join Date
    Dec 2011
    Posts
    44
    Character
    Luministia
    World
    Asura
    Main Class
    WHM Lv 99
    Large Suggestions:

    -Concern: Mythic Alexandrite Stage, not enough Alexandrites in circulation
    -Suggestion: Have a Linen Purse reward as an option from Platinum astrarium, Nyzul Isle Uncharted Area Survey
    -Suggestion: Able to enter Salvage Solo
    -Suggestion: Stagger Salvage monsters for Alexandrites
    -Suggestion: Alexandrite Linen and Cotton Purses drop from Einherjar and Assaults

    -Concern: Empyrean Heavy Metal Plate Stage, not enough Heavy Metal Plate in circulation
    -Suggestion: More Voidwatch monsters drop Heavy metal pouches

    -Concern: Afterglow on All weapons is way too excessive, no one wants to obtain them
    -Suggestion: Lower amount of items needed to upgrade
    -Suggestion: Make better stats on afterglow weapons, something that would affect the wearer

    Medium Suggestions:

    -Concern: Voidwatch Ra/Ex gear drop rate
    -Suggestion: Increase drop rate
    -Suggestion: Add to pool option
    -Suggestion: Add an npc that exchanges kills for ra/ex gear (Ex: exchange 100 Hahava kills for Ganesha Mala) this is to avoid going over so many kills if very unlucky
    -Suggestion: Voidwatch Monster remembers how many kills you have gotten and every time you fight it you will have a higher % chance to get a ra/ex gear (resets once gear has been obtained) this is to avoid going over so many kills if very unlucky

    -Concern: Fishing still ups are excessively too slow, slower then all other skill ups of any kind
    -Suggestion: Increase Fishing skill up gain rate
    -Suggestion: Small chance at skill ups during left and right mini game

    -Concern: Abyssea Dominion doesn't loop
    -Suggestion: Option to make Abyssea Domminion loop to avoid going back to npc every 5~ monsters

    -Concern: Blu in Voidwatch doesn't have a chance to play their job
    -Suggestion: Blu Voidwatch staggers should only have 1 stagger spell per element

    -Concern: Demand for flame geodes is greater then the supply
    -Suggestion: Longer lasting fire weather
    -Suggestion: More areas with fire weather
    -Suggestion: Add geodes as rewards for defeating Avatars

    -Concern: Non stack-able crafting materials, creating pointless stress in a inventory concerned community
    -Suggestion: All non weapon, gear, or rare/ex type crafting materials able to stack

    Small Suggestions:

    -Concern: Ice Wall Blocking path to Enm at (H-8) Uleguerand Range, stays too long
    -Suggestion: Trade in Fire Cluster to melt the wall

    -Concern: Rock Blocking path at (G-9) Kuftal Tunnel map 2, stays too long
    -Suggestion: Trade in Wind Cluster to erode the Rock

    -Concern: Guild Npcs Holidays and Times closed
    -Suggestion: Place a sign instead of an npc (makes no sense that npc is on holiday but still at work)
    -Suggestion: Get rid of holidays and times closed all together

    -Concern: Whm needs hastega
    -Suggestion: Give Whm hastega

    -Concern: Salvage cells that keep dropping even after all party members fully unlocked, causing the loss of gear and alexandrites in the pool due to cell dropping too many too fast
    -Suggestion: A way to lock cells from dropping, npc or ??? in the zone
    -Suggestion: Cells stop dropping if everyone in party has this cell unlocked

    -Concern: Unable to use Portafurnace in many areas
    -Suggestion: Add more areas that Portafurnace can be summoned in

    -Concern: Mog House Furnishings and Space too Limiting, players forced to pick if they want "Safe" space or a beautiful Mog House
    -Suggestion: Upgrade to Mog House Manor with more rooms to decorate
    -Suggestion: Make "Furnishings" a separate space like "Storage" and "Locker", so Furnishings don't take up "Safe" space and free to decorate without fear of wasting "Safe" inventory

    -Concern: Blood Rage wearing regardless of timer left on ability when clicking on a treasure chest
    -Suggestion: Stop Blood Rage from wearing when clicking treasure chest

    -Concern: Loss of all tp when monster is too far away while trying to weapon skill
    -Suggestion: Prevent tp toss when monster is too far away while trying to weapon skill

    -Concern: Tax on Bazaars
    -Suggestion: Get rid of Bazaar tax everywhere, people use trade or zone to other zones to avoid it anyway

    -Concern: Blood Rage gets overwritten by Warcry, even when other players subbing Warrior use Warcry
    -Suggestion: Stronger one should always overwrite the weaker one, so Blood Rage should always overwrite Warcry

    -Concern: Unable to store the +2 versions of relic gear to the Mog Slips unless they have augments
    -Suggestion: Able to store both the augmented and unaugmented +2 versions of relic gear

    -Concern: Alliance can only be formed in the same zone
    -Suggestion: Alliance can be formed from region just like party members can be invited from region

    -Concern: Having to wait till next update to store holiday event stuff
    -Suggestion: Holiday event stuff added to mog slip the same time as event starts

    Other Concerns:

    -Concern: Smn job only have 2 purposes in FFXI, Perfect Defense and Voidwatch staggers
    -Suggestion: Blood pacts have shorter timers
    -Suggestion: Odin 2hour, Kills all monsters (not notorious monsters) in aoe range of 20 malms
    -Suggestion: Avatars with more hp and physical/magical defense
    -Suggestion: Avatars auto attacks do more damage
    (30)
    Last edited by Whitesnow; 08-25-2012 at 10:26 AM.