Large Suggestions:
-Concern: Mythic Alexandrite Stage, not enough Alexandrites in circulation
-Suggestion: Have a Linen Purse reward as an option from Platinum astrarium, Nyzul Isle Uncharted Area Survey
-Suggestion: Able to enter Salvage Solo
-Suggestion: Stagger Salvage monsters for Alexandrites
-Suggestion: Alexandrite Linen and Cotton Purses drop from Einherjar and Assaults
-Concern: Empyrean Heavy Metal Plate Stage, not enough Heavy Metal Plate in circulation
-Suggestion: More Voidwatch monsters drop Heavy metal pouches
-Concern: Afterglow on All weapons is way too excessive, no one wants to obtain them
-Suggestion: Lower amount of items needed to upgrade
-Suggestion: Make better stats on afterglow weapons, something that would affect the wearer
Medium Suggestions:
-Concern: Voidwatch Ra/Ex gear drop rate
-Suggestion: Increase drop rate
-Suggestion: Add to pool option
-Suggestion: Add an npc that exchanges kills for ra/ex gear (Ex: exchange 100 Hahava kills for Ganesha Mala) this is to avoid going over so many kills if very unlucky
-Suggestion: Voidwatch Monster remembers how many kills you have gotten and every time you fight it you will have a higher % chance to get a ra/ex gear (resets once gear has been obtained) this is to avoid going over so many kills if very unlucky
-Concern: Fishing still ups are excessively too slow, slower then all other skill ups of any kind
-Suggestion: Increase Fishing skill up gain rate
-Suggestion: Small chance at skill ups during left and right mini game
-Concern: Abyssea Dominion doesn't loop
-Suggestion: Option to make Abyssea Domminion loop to avoid going back to npc every 5~ monsters
-Concern: Blu in Voidwatch doesn't have a chance to play their job
-Suggestion: Blu Voidwatch staggers should only have 1 stagger spell per element
-Concern: Demand for flame geodes is greater then the supply
-Suggestion: Longer lasting fire weather
-Suggestion: More areas with fire weather
-Suggestion: Add geodes as rewards for defeating Avatars
-Concern: Non stack-able crafting materials, creating pointless stress in a inventory concerned community
-Suggestion: All non weapon, gear, or rare/ex type crafting materials able to stack
Small Suggestions:
-Concern: Ice Wall Blocking path to Enm at (H-8) Uleguerand Range, stays too long
-Suggestion: Trade in Fire Cluster to melt the wall
-Concern: Rock Blocking path at (G-9) Kuftal Tunnel map 2, stays too long
-Suggestion: Trade in Wind Cluster to erode the Rock
-Concern: Guild Npcs Holidays and Times closed
-Suggestion: Place a sign instead of an npc (makes no sense that npc is on holiday but still at work)
-Suggestion: Get rid of holidays and times closed all together
-Concern: Whm needs hastega
-Suggestion: Give Whm hastega
-Concern: Salvage cells that keep dropping even after all party members fully unlocked, causing the loss of gear and alexandrites in the pool due to cell dropping too many too fast
-Suggestion: A way to lock cells from dropping, npc or ??? in the zone
-Suggestion: Cells stop dropping if everyone in party has this cell unlocked
-Concern: Unable to use Portafurnace in many areas
-Suggestion: Add more areas that Portafurnace can be summoned in
-Concern: Mog House Furnishings and Space too Limiting, players forced to pick if they want "Safe" space or a beautiful Mog House
-Suggestion: Upgrade to Mog House Manor with more rooms to decorate
-Suggestion: Make "Furnishings" a separate space like "Storage" and "Locker", so Furnishings don't take up "Safe" space and free to decorate without fear of wasting "Safe" inventory
-Concern: Blood Rage wearing regardless of timer left on ability when clicking on a treasure chest
-Suggestion: Stop Blood Rage from wearing when clicking treasure chest
-Concern: Loss of all tp when monster is too far away while trying to weapon skill
-Suggestion: Prevent tp toss when monster is too far away while trying to weapon skill
-Concern: Tax on Bazaars
-Suggestion: Get rid of Bazaar tax everywhere, people use trade or zone to other zones to avoid it anyway
-Concern: Blood Rage gets overwritten by Warcry, even when other players subbing Warrior use Warcry
-Suggestion: Stronger one should always overwrite the weaker one, so Blood Rage should always overwrite Warcry
-Concern: Unable to store the +2 versions of relic gear to the Mog Slips unless they have augments
-Suggestion: Able to store both the augmented and unaugmented +2 versions of relic gear
-Concern: Alliance can only be formed in the same zone
-Suggestion: Alliance can be formed from region just like party members can be invited from region
-Concern: Having to wait till next update to store holiday event stuff
-Suggestion: Holiday event stuff added to mog slip the same time as event starts
Other Concerns:
-Concern: Smn job only have 2 purposes in FFXI, Perfect Defense and Voidwatch staggers
-Suggestion: Blood pacts have shorter timers
-Suggestion: Odin 2hour, Kills all monsters (not notorious monsters) in aoe range of 20 malms
-Suggestion: Avatars with more hp and physical/magical defense
-Suggestion: Avatars auto attacks do more damage
