Results 1 to 10 of 586

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    May 2011
    Posts
    462
    Quote Originally Posted by Trisscar View Post
    I would like to suggest something so monumental for a future expansion it will blow everyone's minds and cause long time players to sing praises. You should be really be writing this down, because this will be the single greatest thing you can implement... Ready?

    Access to the Near East.
    ToAU was the near east, do you mean the far east?
    (0)

  2. #2
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Nala View Post
    ToAU was the near east, do you mean the far east?
    Yeah, I did. Changed it. Thanks for the correction.
    (1)

  3. #3
    Player Miloki's Avatar
    Join Date
    Jul 2012
    Posts
    8
    Character
    Miloki
    World
    Asura
    Main Class
    NIN Lv 99
    First, thanks for caring enough to ask us. We appreciate it.

    I have a few things to share.

    o Skillups in Campaign. Skillups were made easier awhile ago, but Campaign is the lone holdout...I would like to level my jobs in Campaign, but I don't like to be so far behind in skills. Skillups should be on mobs only (not towers), but the XP nerf in Beastmen owned areas (which involve alot of tower smashing) should be looked at. The problem that led to the change years ago really no longer exists. I can get more xp off of a dynamis XP scroll.

    o Obviously Neo-Nyzul is awful...but the idea is cool enough to save. Just ditch the randomness...either save progress like original Nyzul or something else so groups can hack away at higher level floors rather than always trying to climb 1-100 every run.

    o I agree that lamps either need to go or be changed to something less hokey...The lights should not turn on until everyone has activated their lamps and then you get immediate lamp light ups if you click in the right order. There isn't enough response from the lamps to undertake them without Vent, other third party tools..and god forbid you have a language barrier...

    o Its been said, and said again. Geodes should be either craftable, gardenable, *DIGGABLE* (more in a min) or drop frequently in Voidwatch.

    o Choco digging. Needs an update. Full disclosure: on my two accounts I have both an A10 and an A15 digger, so I have done this hobby quite a bit. It used to be awesome during inflation, then it was pretty good after the initial changes, then it was great again with digging body pieces from chocobo games, then it became kind of bleh when the usual money items became the preponderance of drops in Abyssea/Voidwatch.

    Choco digging (and also gardening) used to be great because you could obtain items that were pretty hard to get. Many came only from higher KSNMs. I used to dig primarily for stuff to craft with and saved a ton of gil doing that. I suggest that geodes be diggable either in single or double weather (might be dicey with the lack of dark/light/ice weather in diggable zones, or that *AND* day of the week during particular moon phases (hopefully not ele ore moon phase, but I would appreciate adding geodes to ele ore dig times). While it might be too much to ask that Heavy Metal Plates become diggable, that is exactly the kind of way to increase the supply of those things.

    o I understand that Atmas are key items, and like all KIs they have a #number associated with them for storage within the game. I am curious if this couldnt be organized by the played (or...maybe...you guys?) to be something a little less hopelessly random. Alphabetical? Its so random I can't even tell what order they are in (if any), but even organized by what zone they came from with extras at the end would be good. This or give us user-stored sets we can select from in the NPCs menu. I could get by with about 5 stored atma sets...

    o New Salvage. Take your time, and make it right please. We don't like random stuff, and we don't like luck based success. I already made a post about the proposed unlock system...I just ask that you remember that we enter with varied jobs who need varied quantities of unlocks. Don't leave us hangin without a decent way to get sufficient pathos unlocks. Also...remember that at least a part of why the original Salvage was successful was it was the premiere endgame event for quite awhile. A new salvage wont succeed *just* because it is new...basically see WoE.

    o Finally...Mythics. Everyone wants ease of obtaining, etc, etc..Just something commensurate with Emps and Relics. Moreover, they need to suck less. Only a few of them are still worth getting. I'm sure Rune Knight and Geomancer's Mythics will be pretty good, the same way how Cor/Dnc/Pup relic is better than most jobs relic. Take that time as the opportunity to improve mythics overall, then make 'em a bit easier to get. 20k per Alex is nuts with all the quests involved in mythics as well.

    All I got really...I hit the like on everything I saw that was good in this thread...hopefully some of these ideas people have get some attention.
    (12)
    Last edited by Miloki; 08-19-2012 at 07:28 AM.