WARNING!! Incoming Wall of Text! Turn back now!!
I would love to see Mage food. Right now a Melee job can get huge attack boosts and even strength on their food that put them in a whole new tier just from a piece of food, but the best a mage can get is some MND or INT and a handful of MP. I would love to see food with greater amounts of MP recovered while healing, Refresh +1, Magic attack bonus, magic critical hit rate, cure potency, group food effect of cure effect received, fast cast, etc.
Example Food:
Fast Cast +2
Cure Potency +2
MND +5
MP Recovered while Healing +10
I would love to see new more unique food buffs for melee also. Maybe some foods that include Double attack, Triple attack, critical hit rate, save tp, regain, physical and/or magical damage taken -%, cure effect received, etc.
Example Food:
Regain +1
Attk/R.Attk +20% (Cap 50)
Acc/R.Acc +10% (Cap 25)
Lasts 5 minutes
Food designed for many types of situations such as for fights that require less people to be hitting the boss.
I'd love to see a lot more things stack to 99 or even stack at all.
Some Examples:
San d'orian Flour (Stack to 12)
Ores (Stack to 12)
Empyrean items such as Glavoid shells stack to 99
Voidwatch Cells (I'll be doing the fights enough times I think X99 is fair)
Flint stones (Stack to 99)
Update medicine recipes and availability please. I would LOVE to carry around all kinds of medicine to increase my efficiency as a player and help alleviate a lot of inventory issues. My biggest concerns as a White mage is maintaining haste, cures and removal of status effects and in large events where everyone is stretched thin and spread out I would love for medicine to be a great way for the Front line jobs to help out healers to free us up to use more enhancing magics such as Boost spells and Haste more readily.
Examples:
Echo Drops (Stack to 99 and Update Recipe to X11, X22, X33 results)
Remedy (Stack to 99) and/or Remedy ointment X99 (Update Recipe to X11/22/33)
Antidotes, Eye Drops, Holy Water X99.
Please increase prices on NPC medicines to create more market for alchemists from any level (don't bother doing so if you don't adjust stack amounts though). If you alleviate some of the recipe on items such as remedy ointment just a little by increasing synthesis results and increasing NPC prices you can give more alchemists something to do with their craft.
Create more consumables for other crafts, such as items that create protect effect, shell effect and other alternatives to some of the common basic necessities. I'd love to have the ability to carry around enhancing magic for use on the go for events like Dynamis where I'm without a dedicated mage to use such spells.
Example:
Leathercraft
Reinforcement Leather, creates a protect effect on user when used. Lasts 30 minutes.
Hardened Leather, creates a protect II effect on user when used. Lasts 30 Minutes.
Goldsmithing
Polished Mirror, creates a shell effect on user when used. Lasts 30 minutes.
Gleaming Mirror, creates a shell II effect on user when used. Lasts 30 minutes.
Alchemy
Astral Barrier, creates a protect and shell and phalanx effect (5 dmg reduced). Lasts 15 minutes.
Bonecraft
Spike Strip, reflects a small portion of damage back at your attacker (deals 3-5% damage) lasts for 5 minutes or until 1000 damage is dealt.
Please make the 100+ level synths for all crafts materials easier to obtain. I don't want the market to be flooded with the items, but the rate a lot of the items appear literally make it impossible to level the craft or even create -1 Hexed gear for a vast majority. For cooks it's super easy to get 110 and it's quite imbalanced compared to the other crafts.
Shaper's Shawl is obtained in a very poor fashion that limits it in ways that are not only frustrating to all crafters, but counter productive to your own efforts to fight RMT and Third party programs. I understand you don't want the item to be easy to obtain, but you aren't making it difficult you are just feeding RMT, botters and very few legitimate fishermen. I'd suggest adding an alternative method to obtain the item that is no less difficult, but opens it to any crafter to obtain instead of JUST fishing. It would have been nice to see Shaper's shawl be purchasable with Guild points or questable by crafting a series of HQ synth items and turn them in (stuff with low chance to HQ with moderately difficult to obtain materials) or making it a synergy recipe like crafting stalls and you get the items to craft it from a non repeatable quest (ala Sleepga II fashion as such a series of moderately difficult quests), instead of simply leaving it to fish botters to sit for hours a day fishing up Cave Cherax, then Matsya's and selling them for over 1,000,000g each literally doing 0 work whatsoever, but clicking a button that says "Fish!" and walking away from their computer. I'm sure it's a sore subject because of the negative feedback, but I hope you'll give it more consideration.
I love the change music options for Moblin Maze Mongers, if it isn't too much effort, would it be possible to extend that to your own Mog house? Would it be possible to create furniture that changes your mog house music as long as it's in your lay out?
Anyways Thank you very much for reading my feedback and I hope that my post was clear enough and non intrusive to the development team, Producer Akihiko Matsui and my fellow players.
Thanks for reading.