Short and sweet until I think of more.
Make the Universal Ninja Tools craftable.
Short and sweet until I think of more.
Make the Universal Ninja Tools craftable.
Paragon of Pigtails Excellence!
Phantom posting into the thread but i would also like to direct you to this thread (not sure if it's been pointed out yet but meh)
http://forum.square-enix.com/ffxi/th...481#post353481
Pretty much this as well.
Last edited by Nala; 08-17-2012 at 06:13 AM.
More guild points per day.
Please allow beastmaster to perform a skillchain with pets.
(BTW to players, its easier to sort out the +'s if you keep one idea per post w/ all the details there).
I think the charge system for ready moves would be useful for what level of skill chain can be done as well.. 3 charges for level 3 skillchain, 2 charges for level 2 ... 1 charge for level one.
that is the level of skillchian properties which the ready moves would have.
Last edited by Xilk; 08-17-2012 at 06:22 AM.
Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
--Beastmaster Forever--
Hello Akihiko Matsui!
I have been playing since 2004, and there are some definite problems with certain aspects of this game. Here is what I would like to see.
1) Saving space - Introduce Storage in Jeuno (Possible reward for completing all nation missions), new GobbieBag quests, changing certain items to stack at 99 instead of 12 (E.G. Empyrean Items)
As the game has a lot of jobs, and experience points are so easy to come by, Inventory space is a big problem for most players these days.
2) Auction House abuse - RMT using certain items to sell gil to the fan base. Players who play the auction house by buying items that sell at the NPC for a lot more(Some players will use bots to abuse this). The auction house could have a cap on most items so they cannot be sold for millions of gil at a time, also NPC prices can be addressed for those items that are usually only bought to gain a profit, instead of actually using the item.
Money is very easy to gain nowadays, and that encourages people to sell their services to players who have more money then sense.
3) Magian Weapons having the same name - This is a problem, lets use my Beastmaster as an example. I am working towards having four Astolfo's, two are STR, the other two are Pet PDT- Axes. It is impossible to macro these properly as you will never know which Astolfo will be brought in. I believe the same axes with different stats need different names, so we can macro them accordingly. This could also be the case for augmented items that have the same name, maybe you could make a system where you can add a tag to these pieces of gear, so they can be put into macros.
4) Macro system - Many players have probably said this, but allowing us a way to macro easier would be very nice, specially for those Xbox users who may take longer to change gears accordingly.
The main problem I can see is that you need a line for every gear change, maybe you could allow special macros specifically for gear changes?
Players tend to need to change the majority of their gear for certain situations, and having two or three gear macros for a situation which may end up passing them by, by the time they have changed gear, well you can see how that can be annoying. If the game is lagging, it can make it even more difficult to get back to the gear they had before.
5) Enmity - I have noticed this said many times before, but the enmity system is flawed to the point where the Tank jobs have become irrelevant for most content. Paladins do have their place in certain events, but only if the Paladin is geared very well, otherwise there is no use for it. This could be difficult to implement, but I believe the game needs to get back to needing tank jobs, it made the game more challenging and fun, and Damage dealing jobs had to be more careful.
6) Job tutorials - Since Abyssea was released, I have seen an increased number of players who have no idea how to play their jobs correctly. This is because players only need to level a job to 30, then they can jump into an Abyssea party, open up chests(or leech) and get their job to 99. Players will have no experience on playing the job, and this can be frustrating for more veteran players who feel the need to try and mentor these players.
Players are not as friendly as they used to be though, so it would be nice for the game to have an area where the game can teach players not just the basics of the game, but the basics of each job, showing them how certain abilites are used, what their role in a party is etc.
7) Merit Weapon Skills - Me personally, I would love to be able to fully merit more of these, it takes a lot of merits to cap one, and if your a player who likes to play many different jobs, it can be frustrating having to leave certain ones out.
8) Upgrading older gear - I have noticed older gear become even more situational over the years, specially the add-on rewards. Could these add-on rewards be upgraded to 99 and become more useful? This would give people more reason to do the missions associated with them. Personally I find it difficult to find a group for A Shantotto Ascension boss fight.
These could be upgraded in many different ways, new quests, new magian trials for armour, etc.
9) Rehaul of obsolete gear - The way I feel about old pieces of gear, they should either be updated, or just removed entirely. It seems the problem stems from Abyssea, as players usually level from 30-99 with no need for gear, all the old gear have become useless or very situational. What can be done about this? Maybe they could be used in recipes for newer gear?
10) PVP - The game has never really reached its full potential when it comes to PVP. Certain servers are very dedicated to their PVP sessions, and there was a time SE did events for this part of the game.
The main reason why it is not used so much, is because you the only reward you get, is the satisfaction of beating other players and the "Sport" of the event. Why not make PVP more appealing? You could add rewards to it for competing in arranged events. You could add a point system so those teams who win, can save those points for certain items?
11) More power for Alliance Leaders and Linkshells - This is something which has bugged me for a longtime.
The problem for me is Party leaders in an Alliance. The Alliance leader cannot kick or change party leaders when it is needed, therefore the Alliance has to be broken up, and if certain members are away, this becomes an ordeal as you try to make sure the correct people are in the correct parties, just because of one person.
Allow the option for Alliance leaders to change the party leaders? As the Alliance leader is the authority, it would be a great addition and stop a lot of problems.
Linkshells are even worse. This is because Pearlsacks can kick out linkpearls and no one even knows who did.
Maybe an option should be added for LS leaders, so text appears in the linkshell when someone kicks another player? This way if a Pearlsack player decides to kick a Linkpearl player out of the linkshell, it can be recorded.
Or you could bring out a new form of pearl, where the player can make new linkpearls, but do not have admin rights to kick other players? This could solve a lot of problems and linkshell drama.
12) Linkshell merging - Ever tried to make an event which involves more then one linkshell? It can be quite difficult as everyone has to be in the area. What about an option where linkshells can merge into one big linkshell so they can communicate with each other? Some linkshells grow larger then 64 members, and it would be nice to merge a second linkshell to accommodate for those members who cannot enter the main linkshell. There could be limits on how often this can be done so people do not abuse the system.
I cannot think of anymore right now. If I have anymore ideas I shall pitch them here. Thanks for reading!
Kylos DRK THF BST COR PLD WAR - Cerberus Server
COR should have an ability like Pianissimo.
Suggestions To Improve FFXI:
-1. Add more 3-6 man content & solo options for battlefields.
-2. Adjust Alexandrite, Heavy Metal, Dynamis Currency requirements. More time enjoying the game & fun / less time spent in boring farm session #500 etc.
-3. Enmity Fix = Make NM's do A LOT more Damage. The hate system isn't the problem. Everyone taking more damage, means mages have to prioritize MP as they should for healing tank > mages > dds as in the days of old. It forces dds to not go overboard or they end up dead/weakened etc. It's called strategy and it used to exist before: Embrava/Perfect Defense /afk while zerg on.
-4. Allow ALL merit categories to be fully upgraded. It does NOT break the game. Specialization should come through changing your job in your moghouse. Aka. You want to heal job change whm/sch/rdm/blu etc.
-5. Remove timer restrictions from all battlefields. This is the reason Embrava/Perfect Defense zergs are used. When you have to kill Provenance Watcher or Odin v2 and have 30minutes to do it. Winning before the timer is up becomes a lot more important than asking is this fight balanced? And does it require strategy/skill?
Remove the minimum number of players required to enter all battlefields as well.
-6. Bring back server wide ballista tournaments and make new ballista arenas that are free to enter etc. PvP doesn't get enough attention.
-7. Expand on available inventory. We don't like using slips and storing gear with NPC's. It is annoying and a waste of time.
-8. Allow special augments to gear or upgrades to you character that are available to high lvl crafters only (Ex. 100+ skill) etc. This will encourage people to level crafts up if they wish to take advantage of the bonus as well as to keep items showing up on the auction house.
-9. Make the game harder. Need to fine tune the balance between difficulty/accessibility.
Please no more abyssea / atmacite pseudo super power buffs.
-Job Specific-
1. Blue Mage : -Fix Blue Magic formula so that spells are more relevant against high lvl monsters.
-Make Unbridled learning specific spells; normal spells available to blu to set instead. Change unbridled learning effect to double the next spells effect.
-Fix the accuracy of blue magic spells add effects / enfeebles.
-Increase the amount of blue magic spell points.
-Get rid of or greatly reduce the spell lock after changing spells.
2. Dark Knight : -Further reduce dark magic casting / passive ability similar to blm with elemental magic.
-Double or Triple the duration and effect of absorb spells. So they are worth casting.
3. Summoner : -Addition of new job ability buffs unique to summoner.
-Add Summon Specific magic spell line (not just avatars/spirits) Aside from new avatars.
4. Ninja : -Add jubaku ni
-New line of available and stackable shurikens. Throwing weaponskills.
5. Ranger : -New options for ammo / cost adjustments
hello.
first time posting here . So here goes , me personally on what i would like to see is the cost of relics lowered and perhaps mythics. I think that 30k alexandrite is a little bit much.
Well anyway here's hoping , thank you
I would just once like to be able to permantly change my race. I would even pay for it. After all this time, I chose wrong, and cant bear to start over
Last edited by Anon; 08-17-2012 at 06:45 AM.
Nearly all trolled statements are meant to be funny to some people, so it does have some social/entertainment value.
Copy/paste from my Einherjar thread. [dev1###] Einherjar Renewal Revamp Suggestion
[dev1###] Einherjar Renewal suggestion
I know I'm not the only one who thinks Einherjar renewal was very lack luster, and the later "fix" for the entry conditions made it that much worse.
First off, when the renewal for Einherjar was released, it was a very welcomed change due to eliminating the monotony of requiring everyone to possess 1 feather from each tier. Regardless of whether this was a "bug" or not, it was welcomed and the player base enjoyed the change. However, the "bug" was corrected or fixed and now everyone once again is required to possess 1 feather from each tier.
Secondly, Odin's Chamer II... This was and is the most disappointing part of the renewal. Odin's Chamber II offers only 7 new items, Heimdall's Doom, Laeradr Breastplate, Laeradr Helm, Herja's Fork, Eihwaz Ring, Dagaz Ring, and Othila Sash. This is in addition to everything else you can gain from the original Odin's Chamber, minus Valhalla Helm, Valhalla Breastplate, Valkyrie's Fork, Hofud.
A "True" renewal of Einherjar would have made it worthwhile to everyone, not just a select few who benefit from the new Helm, Body, Fork, Sword, rings and sash.
These are my suggestions for a different Einherjar renewal.
1. Change the entry conditions back to the "bugged" way with a small change.
2. Adjust the loot pools
- Odin's Chamber I - Only the person using the Lamp is required to have 1 Feather of each tier, everyone else is not requires to have anything.
- Odin's Chamber II - Person using Lamp is required to have all 9 feathers and Mark of the Einherjar, everyone else is only required to have Mark of the Einherjar.
I understand the above change would affect Legion in a somewhat negative manner due to the abjurations from there dropping in Einherjar. However, the Abdhaljs's Honor only comes from Legion, thus a requirement for Legion would remain.
- Odin's Chamber I - Small change here, simply add all sky abjurations to the pool, no other changes. If not all, then at the very least add Kirin abjurations.
- Odin's Chamber II - Big change here. Remove all Sky and HNM abjurations. Replace them with Voidwatch, Legion and Provenance abjurations. In addition to this, take into consideration to add Meteor and Arise to the loot pool. If the loot pool from 1 monster has a limit of number of items and needs to be restricted, remove all Phantasmal and Hadean abjurations as well, otherwise ignore this sentence.
The main thing about this entire suggestion is attempting to make Einherjar relevant again for everyone, not a select few as the original "renewal" did.
Last edited by Seankp; 08-17-2012 at 09:23 PM.
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