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    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    I have made a separated post for the ideas starting at page 25 :http://forum.square-enix.com/ffxi/th...l=1#post353708

    please vote on those what you liked about here and what you didnt

    Well decided to post some ideias i got over the years that might help.

    1- Re add level cap to missions but make a questable item that can lift the cap, reason behind this is that taking away the cap made mission progression extremely easy, this way it would still be there but you would need to work for the battlefields to be easier.

    you would need to make a "quest" in order to get an item that as traded to the battlefield entrace would release the cap, those quests would not meant to be made by low level players tough (i dunno getting a drop from high level monsters) something that if you want to do alone at a high level you should be able to without much trouble but at low level woudnt (unless you got help from a friend of course)

    i know people would go trough the easy way but i wanted to let the option there,i kinda miss the felling of wining a hard battle . to be honest i left the item option more as a mesure to ppl with dificulty to form a party to tackle the missions then as a short cut.

    2- Add an exp bonus on level sync based on the level diference between the synced player and you (this mostly because you as a lvl 75 player synced to a lvl 10 party to help a friend dont feel progression at all mostly ppl get around 8 levels before you actually get one single level, this tends to make people avoid going back to help friends).

    3- Nerf aliance exp (outside abyssea, gets a penality on gov/fov for being in an alliance, but please dont touch it in any other way).altough i admit this ideia don work well alone it makes more scence togheter with the other ones, i fell the level progression of the game is going too fast and making people miss some aspects of the game that made it truly unique

    4- make abyssea 70-75+ entrace (to make old content relevant again).again i admit this ideia don work well alone it makes more scence togheter with the other ones, i fell the level progression of the game is going too fast and making people miss some aspects of the game that made it truly unique

    5- enmity system needs some atention to make tanks relevant again

    6- re evaluate the following jobs taking in consideration low and mid level play as well (abilities that make a turning point in the job role should be put in these levels think of it like the diference curing waltz make to dnc or how bludgeon affects blue mage):

    DRK-(either make its magic more potent or abandon it for melee damage dealing, one way to make its magic relevant is allowing its elemental magic to participate in skill chains (i know scholar got this but it just makes more sense on drk)

    THF-(needs to be able to either deal more damage or become a true tank job)

    SMN-(altough on high levels its not an issue anymore on lower and mid levels perpetuation costs are still troblesome i would like some abilities to help on this , as well as a bit more control on spirits and buffs to both its blood pacts wards effects and rage damage)

    NIN-( needs more tools of enmity control)

    RDM-(needs a buff in enfeenbling magic area making possible to stick debuffs on nms is a good start but it also needs some exclusive debuffs as well)

    DRG-(wyvern needs to last longer/be called more frequently)

    7- make shield usefull on jobs outside PLD (this would defenetly help bringing more tanks to the game even situational ones)

    8- make assault minimum entrace 1 player (for higher level player , can be a quested thing) and maybe allow more tags to be holden

    9- less luck based events and more effort based ones

    those are just some ideias i had over the time to help making the old come back but better and while still having the new going , i know some people will not agree with all of it but still i think that would be benefical for the game, not for nostalgia part but to make new players able to experience how the game truly was ment to be while not being as hard as it was in the past. People will not mind working for something as long as they get rewarded (with something worth their efort) for it.

    now for some more personal requests (most of those where already asked by other people but i will just put here anyway)

    1- more inventory space

    2- more macro lines or ways to equip all my gear easily

    3- show the recast time of ja/ duration of buffs in the screen

    4- show party/alliance members tp

    5- give more attention to the comunity ideias even if they sometimes are not possible at least an more elaborated anwser on why it isnt should seattle the things down ( you dont need to fully explain on why sistem-wise an ideia is not possible or if its a metter of time/lack of avaliable people to work on it , but if thats the reason give at least a little feedback to us and in some cases ask us if we want you to change focus on some development areas to other that we might think that are more urgent, i mean most people gets angry when devs sundenly decides that adding song bells is more important to fix then a major flaw in the game system)

    6-make more 99 versions "old battlefields " i would love to see lvl 99 sky with powered up sky gear(exemple you fight lvl 75 genbu and get apop item to lvl 99 genbu with lvl 99 version of its drops), do these for wyverns , toau kings, znm etc, and also to low level events like garrison,eco warrior. make then relevant again
    (6)
    Last edited by Smokenttp; 08-17-2012 at 05:04 PM. Reason: more things added