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  1. #1
    Player Edd's Avatar
    Join Date
    Aug 2011
    Location
    Chciago
    Posts
    5
    Character
    Eddx
    World
    Odin
    Main Class
    WHM Lv 99

    Increased Inventory Space

    Please provide more inventory space so we can use all of the great situational gear in the game.

    One specific example is that I would like to carry around a magic attack bonus set and a melee set on my White Mage. These sets are unfortunately relegated to storage as I am unable to carry all of the necessary gear at once.

    I will provide more examples later.
    (93)
    Last edited by Edd; 08-16-2012 at 06:48 AM.

  2. #2
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Taken from this thread: http://forum.square-enix.com/ffxi/th...int-Categories

    I have a simple suggestion that would help the game, would not be difficult to implement, and would not cause any serious balance issues.

    Remove all the merit point category caps.

    (Category Caps are the limits on a group of merits. So the category cap for Tier 1 merits is 10. The category cap for Combat Skills is 30, etc.)


    A. Will this cause balance issues?
    No, because:
    1) The strongest players pick one of their jobs and merit for it.
    2) If they are perfectly merited for one job, it presents the biggest balance threat when given more merits because you have to assume that they would be on that job in situations that require high performance, the hardest events.
    3) If they are perfectly merited for one job, any future merits that they obtain from having the cap increased will necessarily be less valuable to their job than the ones they already have.
    4) Optimally-merited jobs barely benefit from increasing the caps.

    Example:
    Warrior is in some ways the greatest threat for this kind of adjustment because they are so versatile, so the limitation on combat skills/stats stands to benefit them the most. Still, what happens if you uncap a perfectly merited WAR?
    - They gain 12 DEX and VIT.
    - Their Warcry and Aggressor recasts drops 50 seconds.
    - Instead of meriting three of Upheaval, Resolution, Ruinator, and Stardiver, now they can merit all four.
    - They gain 14-15 accuracy (0-8% hit rate) with some of their proc weapons.

    So you have barely made Warrior stronger. The other jobs benefit even less than this. Plus, at a time when people complain about the difficulty of events (like Legion, Provenance Watcher, etc.) this gives them an opportunity to help themselves. I mean, what do you want our failure rate to be on these events? Is it really too low at the moment?



    B. Why should we do it?
    1) This will give players nearly-unlimited potential for character growth. - It would take 6706 merits to cap out. Players currently have ~2000 or less. Even with an epeening "I get 250k/hr" Abyssea party, it would still take them almost 80 rl 24-hour days to cap out from 2000 merits.

    2) A limiting merit system has always been the antithesis of the job system. - One of the major draws to FFXI is that the game lets you play through with only one character, which you are free to become attached to. There are certainly times when you need to change your role, and the job system accommodates that. It is silly to suddenly reverse this at the level cap, which is where players spend almost all of their time these days. When the cap was at level 75, you go 1 to 75 as a Red Mage playing however was convenient in any type of party, but Tier 2 merits forced you to decide whether you wanted to use your Red Mage to solo or do Salvage.

    3) Programming-wise, this almost has to be possible and reasonable. - The category caps have been increased before several times. You could either remove them from the interface (clean) or increase them to the maximum amount (dirty but definitely possible).

    4) At a time when content is sparse, this would give a much-needed boost to activity. - People want to play, but don't have anything that they can do to improve their character. This would make it so there is almost always something they can do.

    5) Increased participation in events/systems that yield XP. - More people would do Grounds of Valor. More people would do Campaign. More people would do Besieged. More people would do Dominion Ops. More people would do Voidwatch. etc. If you increase the incentives, you increase the odds that people will partake in an event. Giving XP value serves as an incentive.

    6) It would stop well-intentioned and dedicated players from making bad decisions. - There is nothing more disappointing than seeing someone with a relic, mythic, empyrean, etc. that obviously cares about their job and then discovering that they have merited in a very inefficient way. If you eliminated the merit category caps, people would cap all of the relevant merits for the job they love and this would simply not happen.




    Fellow posters, I challenge you. Come up with a situation where the above proposed change would alter the way we do any event. Where it would make something noticeably easier. Where it would affect the "balance" of anything. Try!
    (41)

  3. #3
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Byrth View Post
    As soon as I saw a crown on that page I knew that a rep would be in there coughing up reasons why it won't happen and bring that dreaded 'balance' in to it. Sure enough:


    Quote Originally Posted by Okipuit View Post
    Good evening, Vana'diel!

    As a part of the character growth system, we will be increasing merit caps and adding new categories in the future. However, we will not be removing the cap entirely.

    The reason we are not removing this cap is because it would allow players to ultimately max out everything and cause characters to become universal or too versatile.
    The whole idea behind merit points is to offer many choices and allow players to choose based on their preferences. This way, even though it’s the same job amongst everyone, their proficiencies and roles are different. With that said, by totally removing the cap from merit points, the fundamental purpose would be lost.
    [sarcasm]Big surprise Square![/sarcasm]

    So here is what I would like to see: Please do stop coming up with reasons why you can't do a thing and find out ways to meet our requests (within reason, obviously). That is what these forums are for, as is the test server. Please do fine your employees every time they use the word 'balance', dock their pay, revoke their leaves and vacation times, do whatever it takes.
    (6)
    Last edited by Trisscar; 08-17-2012 at 12:53 PM.

  4. #4
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Trisscar View Post
    As soon as I saw a crown on that page I knew that a rep would be in there coughing up reasons why it won't happen and bring that dreaded 'balance' in to it.
    Maybe this new guy actually wants to know what to change, though!

    Quote Originally Posted by Wint View Post
    My only request is opening up character game data/status to developers to create apps to compliment the game. Not only am I working on a Logitech G-series app, I'm also a member of the Switchblade UI Developer program and would love to create a Razer Switchblade UI app to go along with XI.
    What is Binder?
    (2)

  5. #5
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Byrth View Post
    Maybe this new guy actually wants to know what to change, though!
    Hopefully he'll start lighting fires under everyone's ass.
    (1)

  6. #6
    Player Wint's Avatar
    Join Date
    Mar 2011
    Location
    Windurst?
    Posts
    33
    Character
    Keysersoze
    World
    Asura
    Main Class
    NIN Lv 99
    Quote Originally Posted by Byrth View Post
    Maybe this new guy actually wants to know what to change, though!



    What is Binder?
    What is binder? I'm not talking about binding G keys, you can write macros to have those fire without any other software. I'm talking about displaying character status, spell recast timers, map position, and other good things that with a little love from the developers they could let us access. I'd love to turn that beautiful 800x600 touch pad on the Switchblade UI into a display that shows where you are on the map at all times.
    (2)
    The greatest trick the devil ever pulled was to convince the world he didn't exist.

  7. #7
    Player Wint's Avatar
    Join Date
    Mar 2011
    Location
    Windurst?
    Posts
    33
    Character
    Keysersoze
    World
    Asura
    Main Class
    NIN Lv 99
    My only request is opening up character game data/status to developers to create apps to compliment the game. Not only am I working on a Logitech G-series app, I'm also a member of the Switchblade UI Developer program and would love to create a Razer Switchblade UI app to go along with XI.
    (7)
    The greatest trick the devil ever pulled was to convince the world he didn't exist.

  8. #8
    Player Vxsote's Avatar
    Join Date
    Mar 2011
    Posts
    11
    Character
    Vxsote
    World
    Fenrir
    Main Class
    BLM Lv 99
    Auction House Expansion
    The game, and the number/variety of items in it, has grown tremendously over the years, yet the AH has remained essentially the same: players still have 7 slots and list items for 3 days. This has made it much more difficult to buy or sell many lesser-used items. The AH is the core of the FFXI economy, and needs to be updated in order to ensure that trade remains healthy and free.

    I know some of these suggestions have been rejected in the past, but with the coming expansion, this is more important now than ever.
    Allow "wanted" orders to be placed and fulfilled.
    If potential buyers can place standing orders for items, crafters can make better decisions about what to craft, and can supply rare/unusual items when someone actually wants them. This will get items into buyers hands more quickly and efficiently.

    Extend the time for an item to sell to more than 3 days.
    I would be willing to list more items that sell infrequently if I thought there would be a chance someone would actually happen to want one before it bounced. And I would happily pay double the AH fee for an item to stay on the AH for 14 days.

    Expand the number of slots that each player can use on the AH.
    This is probably the most important thing that needs to happen with the AH. There are a ton more items in the game. Players have a ton more things to buy and sell. As it is now, I NPC a substantial number of items for less than their AH prices because they're not worth taking up a sales slot. This benefits nobody. An increase in the number slots is also an essential thing to do along with the previous suggestion, because even if I COULD list unusual, slow-selling items for two weeks at a time, the cost of losing an available AH slot for other items would be too high in many cases.

    And one other thing that I'd really like to see:
    Allow crafters to sign items created through synergy.
    I like to make things for my friends, and I like to put my name on them. Synergy is a bit tricky because multiple people could be involved, and perhaps you'd like a ra/ex item with someone else's signature on it. I suggest that a furnace operation be added, "engrave signature" or similar. Whomever the last person to perform that operation is would be the one whose signature would appear on the finished item. Alternatively, perhaps a special physical item could be traded to the furnace while the synergy is already underway, such as can be done with fewell orbs.
    (20)

  9. #9
    Player Evilkairi's Avatar
    Join Date
    Sep 2011
    Posts
    10
    Character
    Evlkairi
    World
    Phoenix
    Main Class
    DRK Lv 99
    Level 99 Abilities
    When the level cap was coming to level 99 one of the things i was looking foward to was A NORMAL ABILITIE (1-5 mins cooldown) that wold define or mark the job, a super unique abilitie for each job but it was a super letdown that the abilities never came whit the last level cap increase, it wold really be good if you made a new abilitie for each and every job that defined the job soooo much that every person wold be looking into the recast just to reuse the abilitie as the LAST abilitie that the job gets for the highest Level.
    (15)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    67
    Well im not saying for you to not read the forums but as the final decision maker i would have a position for someone else to be reading ready the forums and keep up on the peoples wants wishes and complaints while you over see the entire project..

    also get on and play the game from time to time have yourself or your team members go to jeuno start a shout group do the legion neo stuff dyna runs etc ... not just on the test servers but take go live and see how it plays out in the live version as well ...
    (4)
    Last edited by Kluaf; 08-20-2012 at 09:57 AM. Reason: additional thoughts

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