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  1. #1
    Player Eurell's Avatar
    Join Date
    Mar 2011
    Posts
    73
    Character
    Eurell
    World
    Bismarck
    Main Class
    PLD Lv 99
    Rework the enmity system so that having a tank is actually viable again.
    (151)

  2. #2
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    A few complaints:

    -I dislike having to zerg so much of the current content. For most fights, you simply want something to die ASAP and zerging is simply the best option. I don't like that everything is related to Perfect Defense, Embrava, and balls to the wall DD. And sometimes Chainspell Stun. I don't like crazy AoE moves that will wipe you without PD. Insta-death moves are also very cheap.

    -Crafting to 110 is ridiculous at the moment.

    -Hexed gear abjurations are annoying to get and the -1's are somehow even more annoying to get.

    What I would like to see:

    -More 6-man content. I am looking forward to the Salvage revamps.

    -Less content that is restricted by timers.

    -Stronger, more potent melee foods. Useful mage food.
    (59)

  3. #3
    Player Xianra's Avatar
    Join Date
    May 2011
    Posts
    10
    Hello Mr. Matsui! While there are a lot of things that I would like to see, I will list the things I would like to see the most:

    Puppetmaster:
    * Please increase the distance for the job ability "Deploy" so that the automaton can be engaged from maximum distance for spells and ranged attacks. It is dangerous and cumbersome to continuously adjust the distance so that the automaton is not hit by enemy attacks.
    *As the Soulsoother head is meant for master/party support, the addition of Protectra and Shellra would be a good fit. A job ability to "lock on" to a party member as a priority for cures and buffs would remove some of the unreliability of automaton AI and increase the confidence of players who would like to invite a PUP for healing purposes.
    * Please increase the rate of ranged attacks by the Sharpshot frame when it is out of melee range! This would provide an option for the puppet to deal reasonable damage at a distance like a real ranger.
    * Sharpshot's ranged attacks are unable to critical hit. This needs to be changed because it limits the potential of the frame's damage by a considerable amount.
    * I always love more attachments!!!!

    Red Mage:
    * RDM needs more unique spells and job abilities. In particular, more party support spells to increase a party's defensive and offensive capabilities are desperately needed. Currently, RDM's enfeebles Paralyze and Slow 2 are only effective in reducing the rate of damage taken from regular attacks. Many players are able to survive regular attacks from monsters, but the amount of damage that they take from special abilities is a more pressing concern. An enfeeble that affects a monster's ability to deal massive damage or a buff that protects a party from devastating attacks would be a great addition to RDM.
    * Please increase the potency of self-only enhancement spells. If they are only affecting the user, they need to be potent enough to make a noticeable difference in performance. RDM has the Gain line of self-enhancing spells but they are the same potency as Boost spells for WHM, making the spells useless if a WHM is in the party.

    Blue Mage:
    * BLU spells are too weak on difficult enemies due to the damage formula. In addition, BLU enfeebles have the potential to elevate the role of BLU during difficult fights but the effects never land....please fix this.

    Black Mage:

    * Please offer more places to obtain the spell "Meteor". It is difficult to find enough players with the spell to use it for its intended purpose (multicasting).

    Crafting:
    * As post 100 crafting materials are found on VW and Legion monsters, they are hard to obtain. As players move on to other events the materials will become even more scarce. Please give us some "skill-up" recipes that use materials more readily found in the world so that we can increase our skills.

    Game Mechanics:
    * The enmity cap system simply doesn't work with today's game mechanics. It seriously needs to be reworked.
    * More storage would be incredibly helpful! On a similar note, it is difficult to carry all of the gear that we need in even with a fully expanded mog sack. I know this is difficult to do, but can more options be considered for inventory relief?
    * We need more macro lines!!! We just can't play to our full potential without it.

    Endgame:
    * Please give us content that can be accomplished with 6 people as well as content that requires a lot of players. For content that requires a lot of players, please make it so that the event is easy to access and offers rewards and/or progression to make the event enticing to all players who join the alliance.
    * Please avoid content that requires specific job configurations and add content that allows flexibility for a variety of jobs to be used. All jobs should have some sort of ability that makes them viable for endgame play.
    * Please add more sources of Alexandrite and Heavy Metal plates!

    Thanks for taking the time to review our suggestions!
    (31)
    Last edited by Xianra; 08-17-2012 at 08:46 AM.