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  1. #381
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Nala View Post
    Not that I am not in support of this the idea, I just wanted to point out a small flaw, Nyzul tokens would become insanely easy to obtain, not that mythics do not deserve to be ever slightly easier to obtain especially considering they were meant to be the poor mans relic (yeah you really failed on that one SE)
    If that's a problem for SE, I just came up with this super brilliant idea:

    Make army tags optional for old Nyzul. If you enter without spending a tag, you get reduced/no Nyzul tokens for the run. Maybe do the same for other assaults too. If you just want a clear or if you're helping someone, just enter without using a tag. If you want points/tokens, enter with a tag.

    Besides, if you're going for a mythic, I doubt nyzul tokens is what slows you down the most anyway, so we're not really removing the real bottleneck if those become easier to get.
    (6)
    Last edited by Mirage; 08-20-2012 at 05:35 AM.

  2. #382
    Quote Originally Posted by FrankReynolds View Post
    On that note: Could you please employ a translator at the JP support center? or at least allow the NA support people to handle these accounts? I haven't been able to log onto my JP account that I've had since 2003 for almost a year now because I can't get anyone to help me out there. Just unlink the damn account so I can attach it to my NA Square Enix account >.<
    I fought with them via Google-Translated email for 8 months to get that. It's a one-time thing, but they can do it. I could try to post the compiled email for what I had to do to argue my point. My POL account still shows up as JP, but is now linked to my NA SE account.

    It's not a matter of logging in, it's a matter of paying the fee, since you have to link a JP mailing address to your SE account to enable Crysta. The only way to buy Crysta outside of Japan, since they stopped taking non-JP credit cards in 2009, is to buy WebMoney cards from SuToCorp at a 10% markup, or have a friend in Japan buy the cards for you.

    BTW, back before NA release, the JP support center spoke English. They stopped taking English calls/emails when the NA PC release happened.
    (6)

  3. #383
    Player Dawnn's Avatar
    Join Date
    Mar 2011
    Posts
    65
    Please give samurai a more aesthetic looking, functional polearm! The "Couse" model is old and overused! Tomoe looks awesome, I'd love to see more traditional eastern looking spears!
    (2)

  4. #384
    Player Trigun's Avatar
    Join Date
    Aug 2012
    Posts
    1
    Character
    Trigun
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    1. Please make Galley kitchen easier to craft. All the high level crafters on my server fear it's difficulty and are not willing to try it. It's the last piece I need to complete my Mog house.
    (4)

  5. #385
    Player Greggles's Avatar
    Join Date
    Mar 2011
    Posts
    19
    Character
    Greggles
    World
    Lakshmi
    Main Class
    WHM Lv 99
    I would personally like to see the ability to obtain runes for Moblin Maze Mongers that allow weather for the duration of that maze -- with or without geode drops, doesn't matter to me.

    My reasoning for this is that because fire, and light weather(somewhat dark weather) are incredibly rare, forcing you to use the day for the trials when the other elements have a lot of areas accessible to get the weather bonus on kills. This makes those trials(especially fire weather trials) a huge pain in the ass. This would fix the trials by making all weather equally available if you choose to do MMM, making the very annoying trials a lot less annoying while leaving the easy ones still just as easy
    (11)

  6. #386
    Player
    Join Date
    May 2011
    Posts
    462
    Quote Originally Posted by Mirage View Post
    If that's a problem for SE, I just came up with this super brilliant idea:

    Make army tags optional for old Nyzul. If you enter without spending a tag, you get reduced/no Nyzul tokens for the run. Maybe do the same for other assaults too. If you just want a clear or if you're helping someone, just enter without using a tag. If you want points/tokens, enter with a tag.

    Besides, if you're going for a mythic, I doubt nyzul tokens is what slows you down the most anyway, so we're not really removing the real bottleneck if those become easier to get.

    Yeah, from what i understand now a days a 6 man group can get about 5k tokens a run soooooo yeah we all know the real hold ups for mythics, wish the dev team would actively acknowledged the issue though.

    Also the Tomoe was a very aesthetically correct pole arm for sam, since it was a Naginata.
    (4)
    Last edited by Nala; 08-20-2012 at 08:00 AM.

  7. 08-20-2012 07:57 AM
    Reason
    Double Post

  8. #387
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I would like to see a progressive system for events based on luck, something similar to Neo-Nyzul's ability to get 25 wins for easier floors to still obtain good pieces of gear. However I would like it to be in place for VW, I envision something like a point system, so that after some time, rewards can still be obtained even if you have been unlucky up to that point. My idea is shown in this quote.
    Quote Originally Posted by Demon6324236 View Post
    I have posted this idea in many other threads in the past however this is a more in depth look at my idea and how it could be implemented. It has been adjusted to go with current and upcoming changes being made to VW since the idea was originally presented. This is my Voidwatch Ticket Point system!

    1 ticket is awarded for each win against a VWNM. Tickets are exclusive to a NM, and are locked to the rifts in the area the NM is spawned in. For instance, when fighting Kaggen in Qufim Island, you will get a ticket for Kaggen's items only upon winning a fight. Also you may only spend these tickets when at one of these rifts. If you are in Lower Delkfutt's Tower you will not be able to spend Kaggen's tickets, instead they will be Akvan's tickets, and only ones retrieved from Akvan may be spent.

    Tickets should be just as cruor is, when finishing a VW fight, you will be told the amount you have with the 1 you earned. With enough blue light, such as 500%+, you would earn 2 tickets. Also the amount of tickets you have are only seen at the proper NPCs, or rifts.

    To show an example of how a chart would look for drops, I will use Kaggen and its drops.



    Example:Kaggen

    Notable Drops
    -Mekira Meikogai
    -Phasmida Belt
    -Kaggen's Cuticle
    -Mantis Eye
    -Heavy Metal

    Ticket Buy List
    -Mekira Meikogai = 100 Tickets
    -Phasmida Belt = 75 Tickets
    -Pulse Cell: Me = 35 Tickets
    -Kaggen's Cuticle = 30 Tickets
    -Heavy Metal = 5 Tickets
    -Mantis Eye = 5 Tickets
    -Crystal Petrifact = 1 Ticket

    Trade List
    -Mekira Meikogai = 25 Tickets
    -Phasmida Belt = 20 Tickets
    -Mantis Eye = 2 Tickets


    With this system, R/EX gear does not goto waste, rather it can be used to provide more tickets to go toward the rewards you are pursuing. Items will not seem unattainable, or severely luck based, they will allow players to obtain the items they wish given time and determination! Tickets will only count for the NM in question, you will not be able to have tickets from Kaggen used for Akvan drops, however, this is why Heavy Metal is in the buy list, it provides a use for tickets even if one already obtains all drops while having tickets left over. This would also heighten the supply of Heavy Metal, making Emp95 easier to obtain.

    Adding to this, with the new update allowing "Obtain All" to ignore R/EX items in the case you have it already, these could automatically be changed to tickets, allowing for fast disposal of gear unneeded, and giving the player better rewards.



    That is my idea for the ticket point system, it would allow a fair chance at rewards given time, would remove the need for wasting R/EX items, increase the supply of items such as Heavy Metal, and give a good reason to keep coming back to VW more and more.
    I would like to see some feedback on the idea in the thread I made for it some time ago if possible as well, however, just taking the time to read it and take it into consideration it enough to make me a happy player of this game.
    (8)

  9. #388
    Player Sapphires's Avatar
    Join Date
    Jul 2012
    Posts
    130
    Character
    Sapphire
    World
    Valefor
    Main Class
    DNC Lv 99
    Preface:
    The following items are of particular interest to me because they center around activites that I do regularly. While I enjoy these events a great deal, I feel they are flawed and need of revision in the interest of increasing participation or removing some frustrating aspects.


    ///////////////////////

    Dynamis:
    Increase Dynamis !! Stagger rates for weaponskill and magic abilities:
    As someone who has regularly done dynamis for several months, the rate on staggering monsters with magic or weaponskills is not balanced with job ability staggers. In particular, Chains of Promathia Dynamis zones with their time rotated trigger conditions continue to favor job ability staggers and remain highly unbalanced and contested.
    More areas of these zones would be utilized by a wider variety of jobs if magic and weaponskill stagger rates were slightly increased. As it currently stands, there is little reason to bring a job other than bst, dnc or thf to dynamis unless you need to do an AF2 armor augment magian trial to satisfy the experience points requirement.

    Additional Dynamis Zones Added
    This is a request for the sake of variety, having exhaustively farmed and cleared the same zones repeatedly, i would welcome some new places to do this event.

    ///////////////////////

    Merit Weaponskills:
    Raise the limit on the number of points in this category.


    As the game continues to age, so do the number of players that have several jobs leveled to 99.
    • Due to the non-linear effectiveness of these weaponskills based on how many points are spent in them *from 1 to 5*, many players feel they either need to spend 5 points in a merit weaponskill for it to be worthwhile, or not spend any points in them at all and go without it.
      With this generally accepted mindset, players are thus limited to only 3 merit weaponskills out of 14 for a character that can switch to 20 very different jobs.

      Many players feel certain merit weaponskills are a 'must-have' for certain jobs participating in endgame events which adds further frustration. One example would be 5/5 points spent on the merit weaponskill 'Last Stand' for Ranger/Corsair due to its situational usefulness.

    If the developer wants players to level many jobs to level 99 and play the game a long time, the current limit on merit points in this category works against that by making some jobs feel less 'complete' due the limit on points in this category.

    ///////////////////////


    Einherjar:
    Reduce the number of participants required to enter to 3, or create an alternate version with a balanced reward for a smaller party of 3.

    • The last major adjustment to Einherjar was 4 years ago, finding 6 people regularly interested in this event at the same time in 2012 is extremely difficult.
    • Given the dated event rewards, the 6 person minimum and 72hr wait between attempts, this event is the largest barrier to building a mythic weapon in my opinion due to needing to acquire 100,000 Ampoules of Therion Ichor.
    • Adjusting the minimum number of participants to 3 people, so it is in line with the minimum number to participate in Nyzul/Assault/Salvage would alleviate recruitment issues and increase participation.
    • Implementing a smaller-scale version of Einherjar that required only 3 people on a 24hr cooldown (have it use a different lamp item) that awarded 1/3 of the current Ichor reward for the sake of balance would be a well appreciated option as well.

    ////////////////////////////////////

    Salvage:
    Improve the ease of managing inventory when doing this event by making salvage cells stackable

    • Many players even with fully expanded gobbiebags have an extremely limited number of free inventory slots.
    • Salvage in its current implementation with unstackable salvage cells makes the event tedious by requiring the player to pass or discard cells constantly to keep their limited free inventory slots open.
    • It is a common occurence to fight multiple monsters and have them die in quick succession, causing the loot pool to fill up with cells that can also autosort to players, clogging their inventory because they do not currently stack.
    • There are some cases depending on the salvage zone that cells will continue to drop long after all party members have removed all the pathos the cells were intended to remove which makes them junk to pass/discard from inventory for a long time during this event.
    • Players in a hurry to clear space run the risk of tossing items in their inventory that are not cells, in the rush to make space for items they do want that end up dropping *single alexandrite/purses/NM drops*.

    In conclusion:
    The pressure on the player to perform 'inventory housekeeping' for a large amount of time during this event would be greatly reduced if the cells were revamped to be made stackable due to the majority of players already having inventory autosorting enabled which would stack them for easier management/disposal.

    ////////////////////////////////////

    Nyzul Isle Investigation:
    Request for the removal of Order Lamps from the possible list of floor objectives.

    Major issue: the long cooldown period when making an attempt at solving the order and bad user interface+in-game feedback further make this the most frustrating aspect of this event. These aspects combined with the blind luck factor on getting the correct order quickly, and 24 hour wait for another ID tag cause an opportunity to fail that is not based on player skill/equipment.
    (26)

  10. #389
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    67
    Well im not saying for you to not read the forums but as the final decision maker i would have a position for someone else to be reading ready the forums and keep up on the peoples wants wishes and complaints while you over see the entire project..

    also get on and play the game from time to time have yourself or your team members go to jeuno start a shout group do the legion neo stuff dyna runs etc ... not just on the test servers but take go live and see how it plays out in the live version as well ...
    (4)
    Last edited by Kluaf; 08-20-2012 at 09:57 AM. Reason: additional thoughts

  11. #390
    Player Kawar's Avatar
    Join Date
    Aug 2012
    Posts
    91
    Character
    Kawar
    World
    Sylph
    Main Class
    PLD Lv 99
    I do not know if anyone has asked for this yet but i am going to go a head and do it.Well i and i think many others would like to see users be able to buy the password tokens with crysta. The same way or something like how people do now when it comes to buying crysta.Like buy the crysta how u normal would with what ever payment then u can go to the page that would let u buy a token from se and just click pay with crysta then se can use the info that is on the account to know where to ship the item.

    edit

    I know it sounds like i am talking for many users no I really want this my self i feel it would be easier then a card any way.I just never heard any think about if they did this after hearing rumors that they were working on being able to make this work.
    (0)
    Last edited by Kawar; 08-22-2012 at 02:28 AM.

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