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  1. #1
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    There is a lot of work that RDMs would like to make them more viable. I personally want to see more synergy for the job so that it can more effectively use it's diversity.
    • Native Occult Accumen
    • Enhanced Enspells
    • Double Cast

    Occult Accumen allows you to nuke while not slowing down your TPing and gives you alternate options for TP gain.

    I would like new Enspells. Higher Damage and applying to every hit would be nice. Add elemental affinity corresponding to the element you are using, e.g. Enfire X gives you Fire affinity for spell casting. It would also lower the SAME elemental resistance of what is hit by your enspells, e.g. Enfire X lowers Fire resistance. Also, make their additional affect be lower priority than important additional affects from weapons like Excalibur and Ephemeron, so that you can get the affects off of those weapons without sacrificing damage and useful effects from your Enspells.

    Give us a job ability that allows us to Double Cast. The point of Double cast would be so that RDM would have easy access to Magic Bursting and SSC. You would use the job ability Double Cast and then select two spells. If they are the same element, you create a SC of that particular element, e.g. Stone II + Stone III = Scission. You can then cast Slow II for it's accuracy or Stone IV for it's damage amplification. If you cast Bio + Stone = Gravitation. Or Fire + Dia = Fusion. RDM can cover every element for creation of lvl 2 SC and can create Light or Dark SCs off either because it has the WSs to do so. You would make a diverse tool that would be tailored to RDM.
    (15)
    Last edited by ManaKing; 08-16-2012 at 09:12 AM.
    I'm a RequieSCAT-MAN!

  2. #2
    Player Kimjongil's Avatar
    Join Date
    Aug 2011
    Posts
    63
    Character
    Presidentobama
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by ManaKing View Post
    There is a lot of work that RDMs would like to make them more viable. I personally want to see more synergy for the job so that it can more effectively use it's diversity.
    • Native Occult Accumen
    • Enhanced Enspells
    • Double Cast

    Occult Accumen allows you to nuke while not slowing down your TPing and gives you alternate options for TP gain.

    I would like new Enspells. Higher Damage and applying to every hit would be nice. Add elemental affinity corresponding to the element you are using, e.g. Enfire X gives you Fire affinity for spell casting. It would also lower the SAME elemental resistance of what is hit by your enspells, e.g. Enfire X lowers Fire resistance. Also, make their additional affect be lower priority than important additional affects from weapons like Excalibur and Ephemeron, so that you can get the affects off of those weapons without sacrificing damage and useful effects from your Enspells.

    Give us a job ability that allows us to Double Cast. The point of Double cast would be so that RDM would have easy access to Magic Bursting and SSC. You would use the job ability Double Cast and then select two spells. If they are the same element, you create a SC of that particular element, e.g. Stone II + Stone III = Scission. You can then cast Slow II for it's accuracy or Stone IV for it's damage amplification. If you cast Bio + Stone = Gravitation. Or Fire + Dia = Fusion. RDM can cover every element for creation of lvl 2 SC and can create Light or Dark SCs off either because it has the WSs to do so. You would make a diverse tool that would be tailored to RDM.
    Double cast to self skill chain and Magic burst off of your own spells. No thanks. /sch gives you all Sch JA's and that's the one we have that is 50+. Unless you wish to share composure and ardle spells.
    (2)
    Last edited by Kimjongil; 08-17-2012 at 12:37 AM.

  3. #3
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Kimjongil View Post
    Double cast to self skill chain and Magic burst off of your own spells. No thanks. /sch gives you all Sch JA's and that's the one we have that is 50+. Unless you wish to share composure and ardle spells.
    Double Cast is a RDM ability, NOT a SCH.

    Self Skillchain with Elemental Magic is also far more RDM than SCH, that said: This is for suggestions and suggestions alone. Disagree with it? don't like it otherwise like it.
    (8)
    Last edited by Daniel_Hatcher; 08-17-2012 at 02:23 AM.

  4. #4
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    It's really cool to see such a personal-sounding message from the new producer.

    So, first of all, I'd like to apologize in advance for any future implications I may make that he may not be wearing pants.

    Both of my suggestions are very vague.

    First, most problems brought up by players are worth taking seriously even when the solutions offered are nuttier than Mr. Peanut's nutty butt or impossible to implement for technical reasons. A solid eight times out of ten, there is a real issue at the heart of that completely insane or technically impossible change being suggested.

    Second, please keep in mind that the players have grown and learned about Final Fantasy XI over the years. Many of us are now graduate students, writers, bear-wrestlers, teachers, scientists, or 30-year-old virgins who have gained mysterious magical powers. Along the way to finding a cure for dwarfism or learning how to perform a twirling reverse-suplex on a polar bear, many of us took a first-year college statistics course.

    So, we know how the numbers that make basic functions (such as those behind spells and weapon-skills) work do their thing. We know that the median and the mode may be very different things and that not all samples are representative.

    As a result, we're much happier with explanations that go into the mathematical or ideological innards of things than "this does this because we made it do this and it does this on purpose because we made it do this and that is that". I mean, what is the best possible response to that kind of answer? Relief that FFXI isn't developed by throwing laptops at stray cats and letting the chips fall where they may?

    That sounds harsh, harsher than I want to come off, but I can't think of any gentle way to express the feeling that "this is intentional" gives off to many players when given in response to a request for change. It is a relatively harsh feeling, as far as first-world middle-class extremely dorky video-game-stuff goes.

    I might not agree with the reasoning provided if the Development Bros were to say "We want people to spend X hours moving merits around a week, so we'll never uncap merits completely," or "We want a Blue Mage to change his or her spells around mid-fight during Voidwatch so his or her swords will see more use," but I would respect those detailed answers and that would provide something for the community to discuss.

    I realize this kind of explanation requires more time and effort, and possibly even someone from the corresponding department to write it out originally, but I feel it would help move discussion in a much more constructive direction on both sides.
    (116)
    Last edited by SpankWustler; 08-16-2012 at 07:57 AM. Reason: I doubt anyone is all of those things at once! Although, those magical powers would help subdue bears and then the bears could help do science. I guess. Also, I tried to make things a little more clea

  5. #5
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by xbobx View Post
    then take it to private messages.
    That reminds me.

    Forums need a private message feature. Please and thank you.
    (23)

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