I would like to see the dev team bear in mind the current state of the playerbase when designing new content.
I don't have anything against alliance content and certainly enjoy participating in it from time to time. But the age of large, highly capable linkshells is gone due to an aging playerbase and decline in total population. There are still such shells floating around, but fewer than they used to be and I'd bet that nearly every leader of such shells will tell you that their members play much more casually than they used to. My time co-leading a shell certainly demonstrated that to me.
I do have a problem with the combination of hair-trigger pseudo-difficulty and alliance-sized content, however. Walk of Echoes, Legion, and to a lesser extent the harder Voidwatch fights (Rex, Ig-Alima, Cop/ToAU T2) have all failed to some extent and they all have this combination of factors. While it can be overcome, doing so consistently is a problem for most groups. When I join a high-level VW shout, it's a roll of the dice as to whether they'll even win once, especially nowadays when the interest in these fights has waned. (Tangent: phase displacers are of minimal interest aside from obtaining fight clears due to the conquest tally limitation.) Let this also be noted by the dev team: this combination does not promote a healthy lifespan for the event, something that should weigh heavily in their minds considering how skimpy content has been of late. Lulls in player activity and subscription upkeep before updates have become far too common.
If the dev team wishes to create difficult events, they should be designed primarily for a single party. Not all 6-man content ought to be difficult, certainly, but it speaks well of such an approach that Neo-Nyzul garnered such popularity despite the slots game inherent to both floor-ups and the time-draining lamp order floors.
In a nutshell: scale back the difficulty of future alliance content and offer challenge in 6-man content instead.
Another Jump for DRG that doesn't share a timer.
It would be cool if there was a jump that combines the damage from spirit and soul jump together and releases a powerful jump.
Wishful thinking I suppose.
The weaponskill Cloudsplitter needs revamping. This weaponskill is NOT as effective as Primal Rend, even though primal rend can be used without having a specific weapon equipped.
If its not superior to Primal Rend, and More competitive with Rampage (let alone Ruinator) then the weapon is really NOT worthwhile... There is an AFtermath effect for a weaponskill that is not worth using. The animation looks great and a lightning based magical WS is fine, but please make it strong enough to be worth using.
Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
--Beastmaster Forever--
Can't believe no one thought to suggest this one yet, that or i completely missed it but i've been reading most of all the posts:
Change the 1 time restore policy.
Player
Reduce the difficulty of Mythics to obtain; they are entirely too hard to obtain now adays. Even if you don't lower the 30,000 alexandrite needed, at least reduce the number of people needed to do the assaults / salvage(because this is the hardest part).
With Alexandrite at 20-25k per one, 30,000 of them costs around 600-650m to complete just ONE mythic weapon.
If you don't do either of the 2 above, at least make them drop in greater quanity, or make bosses of each zone drop 75%-100% of the time. Or make alexandrite drop from assaults and einherjar mobs as well. This would be to balance the scale back and make this an obtainable goal. With relics and emps at 100-150m, and mythics at 600m, no one wants to do these anymore.
This is probably going to be an unpopular request, but I wouldn't mind a one-time race-change option.
I'd like to change my hair color.
I'd like some of the 360 improvements to come to PC. Those being, better shadows, 360 gamepad support and surround sound. And maybe some performance enhancements, since there's no good reason my PC should ever dip below 30FPS.
More solo content would be nice. Like quests that tell a story and make me travel.
More practical AH gear.
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