I've got a laundry list. I'm not sure if these should be posted separately so people can add likes to each idea or not, so I'll just list it all of them with explanations. These are roughly listed from most important to least.
- Third Party Add-ons
Allow sanctioned third party add-ons to enhance the UI and Macroing Systems in a manner that you can regulate and set rules on.
Key Community Websites that SE itself works with like FFXIAH have to resort to using illegal third party add-ons to get their information, so it isn't like there isn't a major case for letting players have a legitimate way to enhance the UI we're given.- Deeper explanations of reasoning behind certain dev decisions, especially historical ones.
We like math. We like stories. You've got both. I don't think there is an easier way to make us happy.- Answer selected questions about game mechanics on a weekly or monthly basis.
It would be nice to know how Barsilence works after all these years because testing it is roughly impossible without even a hint. Feel free to keep Treasure Hunter all mysterious if it means we can learn some other stuff we haven't been able to figure out after ten years.- More UI information about specific stats
I remember that this may be in the works to some extent, but it is worth repeating.
Accuracy, Evasion, Ranged Accuracy, Ranged Attack, Magic Accuracy, Magic Attack Bonus, and Magic Affinity to start.
Look, we already know how Haste works and we know it isn't a 1:1 value with what is displayed, so being able to know if we have met the exact 25% gear Haste cap without wearing 26% Haste would be nice.
So exact Haste values would be a nice start. Also, Barstatus resist (like Barsilence), "Killer" effect values.- Food Adjustments
Primarily the problem with high level foods are that they haven't been scaling as well for certain roles as others - mage foods in particular suck.
(See thread for more info.)- Potion Adjustments
Remove medicated off of potion drops such as the item "Potion Drop". Consider making different potions stackable and adjusting potion drops to compensate (such as potion drops having a 99 stack size vs. a 12 stack size for normal potions).- Options that make using a Shield a viable trade-off vs. Dual Wield for Non-Paladins.
Part of this would be more, and stronger shields for us non-Paladins. Shields don't feel like they have scaled very well with levels like other gear has, even the new 76+ shields don't feel any more powerful then the best non-Paladin shields below that level.
One suggestion to start, a universal magic affinity shield that is similar to the Chatoyant Staff, but higher level.- Universal Day/Weather Bonus Obi
Pretty self explanatory, but basically, I'd like to be able to use Synergy to merge a full set of Day/Weather Obi into one piece of gear.- Continue the Job Specific Storylines
Or at least the ones started in the Artifact Armor Quests that just abruptly cut short.- Artifact Armor +2
- Give White Mage and Red Mage Hastega
Level 80, let it be casted cross-party, then let Scholar Accession Haste. This won't affect balance, it will just make life easier for mages so they can focus on having fun instead of running cycles. At very least, give it a try on the Test Server.- Chemist Job
Potion-usage based class.- Medicine Bags
Allow us to store stacks of stackable medicines in bags, starting with Echo Drops.- Give White Mage Banish IV
And maybe do it at 76, and have a Banish V as well!- Give Blue Mage Throwing Skill
- Throwing Weapon Skill
Preferably two different sets of weapon skills, one for returning weapons, and one for expendable ones, this way you can balance the base damage that expendable weapons do, or even only have throwing weapon skills available if the user has a returning weapon.- H.Q. Frog Jugpet for Beastmaster
Make it blue colored. Name it something like Trouncing Trevor.- Allow Melee Mage setups to be more powerful
- Skill ups in Campaign Battle
- Give Red Mage Sanguine Blade natively
- Give Red Mage the Fencer Job Trait
- Bastokan Railway System
I'm sure there are more things I missed, but here you go.