Page 31 of 59 FirstFirst ... 21 29 30 31 32 33 41 ... LastLast
Results 301 to 310 of 581
  1. #301
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    For Summoner in particular:
    - Add a JA outside the new 2-hour to allow for a lower Blood Pact delay, or...
    - Increase the cap on Blood Pact delay- from gear

    - Add some sort of food that's more useful than MP+ food. Something for the avatar would be nice.
    (23)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  2. #302
    Player Plasticleg's Avatar
    Join Date
    Aug 2012
    Posts
    202
    Character
    Zerichtwo
    World
    Siren
    Main Class
    WHM Lv 99
    yo homeboi, i thought i'd drop on down to your crib and tell ya sum hot tips about how2run this game.

    if ya wanna be my dev, you gotta get with rdm (gotta get wit rdmmmmmm)
    give 'em something useful for alliance playayyyy.(oooh not meleeeaiaiai)

    now it's officially a translation nightmare.
    (2)

  3. #303
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Please come up with a better system for storage, or at the very least, put the porter moogle inside the mog house (or put mogs near the porter moogle?). Anything to make changing jobs (which you have to do a lot more often nowadays) faster.

    SOme sort of gear set storage system, where you could store all the items for a particular job and swap them all at once, I don't know... something.
    (8)

  4. #304
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Mr. Matsui,

    I sincerely hope that you ask the playerbase what they want and/or desire more than just once. Perhaps after each major update? That way, it will give us (the players) time to play with all of the new things that were provided to us, and after a time, we can provide feedback to you on how things can be further improved as well as present new ideas (or re-hash old ones) that could possibly be implemented into the game that would be both fun and beneficial to the players.

    I apologize for sounding like a broken record, but once again, I thank you for your time, and consideration.
    (16)

  5. #305
    Player ThaiChi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok//Quetzalcoatl
    Posts
    95
    Character
    Kelga
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    Mythic Weapons: Please lower the Alexandrite requirement, one half or one third would be acceptable. The time it takes to collect Ichor, Nyzul Tokens, re-do assaults parallels the time it takes to build a dynamis relic from scratch already, and I haven't even considered the time it takes to collect 100k ichor with 72 hour/6man restriction on Einherjar. And that's just one part of the quest. I mean if people were crazy enough to repeat a mythic quest, they wouldn't have to worry about collecting the 3 AU beastmen kings, captain, etc., but getting started is daunting enough. Whereas an relic entails collecting the base weapon and turning it in with 4-6 100 currency, or an Empyrean Weapon that just requires you to kill some very old NMs. If you're going to make relic class weapons accessible to the common populace, at least let it be done across the board.
    *edit* I'm quite aware of the forthcoming salvage update, but as new nyzul proved, the bazaar prices could go either way.

    Ninja: Utsusemi San. Yes, I know Ninja main already has superior shadows, but the benefit of Utsusemi Ni was as much its casting time as it was the number of shadows you get in regards to Ninja subbed. While shadows may no longer be an acceptable form of defense in today's voidwatch and AoE-heavy atmosphere, I don't think it'll screw up the balance of Ninja in comparison to other jobs. Ninja with just 5 shadows is already untouchable in most low man content. Jubaku Ni would be welcome as well.

    Heavy Metal plates: they should be as common as riftsand, really. If you're going to collect 1500 of these, its not viable to do unless you're actively buying them from bazaars, which I presume was the point. But riftsand is hard to sell and has even less of a use. It's less common to find players making a second pass on a weapon that uses silver mirrors/riftsand than it is to see someone who has two or three empyrean weapons. The 60 Dross/Cinder following the HMP trial is still there to give something to work on as there's only 4 sources in the game that provides those upgrade items.

    Salvage 2.0: Please, please, please, please, please, please, please, please, please, please, no more Rampart NMs. A chance of a chance of getting something is horrendous.
    (17)
    Last edited by ThaiChi; 08-18-2012 at 06:48 AM.

  6. #306
    Player Sebi's Avatar
    Join Date
    Aug 2011
    Posts
    9
    Character
    Sebi
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    Hello and Thank you for your time in advance.
    I mainly want to petition for the mages of FFXI. Outside of Arise, WHM has been pulling a short straw lately. Here are a few ideas to help things along.

    #1 Bar-Light-ra/Bar-Dark-ra : Very simple. These elements are common amongst the new waves of mobs being added as well as abyssea mobs already in place.

    #2 Bar-Terra: Many many mobs now have Terror as part of their arsenal of attacks, healing terror sounds too much of an ask may. However if we could help players simply resist ever so often, can make a difference in fights such as ADL.

    #3 Healing Touch: This can be added as a JA with 5:00 or so delay. Under the effect of Solace this JA can remove all of the enfeebles on a party or alliance member rather than just shifting them to the caster like sacrifice.

    #4 Banish IV: Banish 1-3 are now a bit of a lackbuster due to Holy II. Again this is very simple and already exists in the game.

    #5* Reviviscence: Cures target's weakness. Only usable under the effect of Divine Seal. This spell was once called a "Gamebreaker" but if added similar to meteor it would seem more practical.

    #6 Benediction Revamp: It used to be enough to just heal everyone in range and save the day. However now when everyone's HP fall and Benediction is the last resort, the fight may still get right back to being dicy. All newly added mobs have area attacks and high regains on low HP. Benediction needs a follow through, I suggest a rampart like effect adding defense and MDF for even a brief 30 seconds would allow a team a strong chance of turning things around.

    #7 Multiple Barspells: Even if only allowed a second barspell, this would up the demand and dynamics of WHM overall.
    (17)

  7. #307
    Player
    Join Date
    Mar 2011
    Posts
    87
    I understand summoner is a "powerful job" but please revamp the bloodpact system, get rid of the BP recast time limit or increase the BP dmg by 2x to 3x what it currently is. The fact that I can hop on SAM and do a WS every 2-5 sec (more or less) for more dmg then my Avatars who have to wait 45 sec to attack again is quite disheartening. This is not balanced, if BPs were 0 MP then I could see some semblance of balance but they're a lot of MP and do less then a BLM. Honestly before I even got this game I wanted to be a SMN/BLM but that dream was shattered and now I'd just like to see an increase in damage. I'm not asking to be a top DD, I'm just asking to, at the very least, be considered a DD. Most of our buffs and debuffs are mostly too weak to solidify us as anything more then a slot for Perfect Defense and Stun.

    Before anyone brings up the fact that they are "hate free" Sorry to say, Enmity does not matter anymore.

    With that said, I will be very disappointed if Cait ends up being some gimmicky avatar like Fenrir/Diabolos/Carbuncle.

    Carbuncle: Lower Perpetuation but weak attacks, less HP. Now useless because all avatars are free.

    Diabolos: All his attacks are situational and gimmicky making him nearly impossible to efficiently use. MDB is nice but nearly worthless most of the time. Phalanx still weak and never increased past 75 cap.

    Fenrir: Lower Perpetuation, Higher Attack and Attack Speed, but drastically lower BP dmg overall lower damage and all Buffs/Debuffs are dependent on Moon and quite outdated. Only useful for soloing @75, useless at 99.

    Now lets talk about the Avatar BP Damage Equation.

    This is as close as we've come to understanding Avatar BP damage:
    BASE DAMAGE = (AVATARS LEVEL * 0.74) - MONSTER VIT/4
    Damage = (D+fSTR)*M*PDIF
    M is a multiplier based on the BP, and PDIF capps at 4.2
    fSTR is the Avatars STR vs the monsters VIT

    Now right away you should notice a big issue: The stronger the monster is (the more VIT it has) the lower the avatars base damage is.

    This is a double penalty! Players only have to deal with fSTR that has a min and a max where as Avatars just keep getting weaker the more VIT a monster has.

    To make matters worse, we have basically no way to increase Attack, Accuracy, or Strength. Furthermore on weaker things Crits do not allow us to exceed the 4.2 PDIF cap so Crit gear becomes worthless (the one thing we seem to actually be able to to get a decent amount of)

    I would also like to note that Double Attack does not work on Blood Pacts, it simply adds an extra NORMAL attack. While Players get a Boost of 1.0 to their fTP function we end up with 1 normal melee hit. Our "M" multiplier should go up, this would also make Nirvana a better piece since DA/TA on it would proc on BPs significantly increasing damage instead of adding a couple hundred points of damage.
    (18)

  8. #308
    Player Zubis's Avatar
    Join Date
    Aug 2011
    Posts
    87
    Character
    Zubis
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Okipuit View Post
    There is no need to write a book either.
    Glad I'm not the only one that was getting a TL;DR vibe from some of these posts
    (5)

  9. #309
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    Allow us to buy Assault tags with Imperial Standing. 24 hour cool down for a 30 minute event is poorly thought out.

    Add a larger effect to Immunobreaks. They are too weak to matter right now.

    Make Saboteur work like elemental seal for enfeebling magic on top of its current effect, or make it so the effect only wears off after successfully landing a spell. It's infuriating to be resisted when you use saboteur.

    Parroting, but remove the enmity cap.

    No more ridiculously short time limits on events. Neo Nyzul was a total failure that rewarded cheaters because the time limits were poorly though out.

    Getting "Lucky" shouldn't ever have to be part of an event or strategy, that's poor design. Neo Nyzul is an example, as it upgrading abyssites for VNM.

    "Death" and hate reset moves are cheap. Please don't add them to many upcoming events.

    Neo Nyzul needs an update for the sake of fairness. Either add a checkpoint at some floors, or make the event longer.

    I hope those don't sound insulting, that wasn't my intention.
    (16)

  10. #310
    Player
    Join Date
    Jul 2011
    Posts
    597
    There should be more focus put towards plugging all the holes and client-side exploits PC users can make off with in Final Fantasy XI.

    New content and job adjustments are nice and all, but people have been blatantly running at illegal speeds or fishing 24/7 using illicit methods for years now, and it's still not been addressed. It's not acceptable in an MMO environment, and it looks poorly on the developers programming if the server doesn't know better to automatically detect and handle these situations.




    Another subject would be improving the PC client overhaul. For instance, the CPU logic needs to be unbound from the graphical rendering, so we can get 60fps+ without the game running in fast forward, or having situations where the developers themselves had to lock the game down to 15fps for fishing just because it was too fast otherwise on PC. The method the game uses for obtaining keyboard input is dreadfully slow also, particularly if you're multi-tasking with the game open, and you can watch your key presses slow down, or lag your PC entirely while FFXI is running in the background because it's trying to babysit all your input while inactive.
    (4)

Page 31 of 59 FirstFirst ... 21 29 30 31 32 33 41 ... LastLast