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  1. #281
    Player
    Join Date
    Jul 2011
    Posts
    15
    The main improvement I want to see realized is a 100% drop rate on linen pouches of the 4 Salvage bosses.

    I have done nearly 300 salvage runs and in those 300 runs I have had 11 linen pouches to drop. 11. 11/300. That is 0.3% drop rate. Abysmal, completely not worth the effort of wasting your time on the last boss since we have all the 25 gear it holds.

    This was with TH10+. There was always a THF present.

    Make it 100%, if not that 50% or 25%. Anything higher then 0.3%

    This is not just important for the mythic weapon builder, but also a very good incentive for players to farm salvage and sell the alexandrites. It will allow for more alexandrites to become available, adding more supply for the high demand and lower the price for these green rocks.

    What is the worst that could happen? God forbid mythic weapons could be finished in half the time as they are now. Which for me has been a 1.5 year journey to finally be able to even see the light at the end of the tunnel.
    I have nearly every step completed for my Yagrush. I have the 3 ZNM items. I have redone the 50 assault quests. I am almost finished with Einherjar and Nyzul Isle. But still lack a considerable amount of alexandrites to finish.

    A higher drop rate for the linen pouches would be a god send for me. Don't make me struggle for another year before I am able to wield this mythic club.
    (15)

  2. #282
    Player Shoko's Avatar
    Join Date
    Mar 2011
    Posts
    90
    Character
    Shokox
    World
    Carbuncle
    Main Class
    BLU Lv 99
    Make it so that we can peer through the FoV and GoV boxes and also destroy them.

    Nothing more annoying than having a ton of brown boxes with absolute junk in them.
    (15)

  3. #283
    Player Llama's Avatar
    Join Date
    Apr 2012
    Posts
    14
    Character
    Ipotane
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    being able to teleport/warp to the location of other Gov/Fov book's location useing points.

    Instead of making abyssea 65+ (which should of happened when it launched) Increase xp gained outside of abyssea,
    (1)

  4. #284
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Goliathreborn View Post
    I have done nearly 300 salvage runs and in those 300 runs I have had 11 linen pouches to drop. 11. 11/300. That is 0.3% drop rate. Abysmal, completely not worth the effort of wasting your time on the last boss since we have all the 25 gear it holds.

    This was with TH10+. There was always a THF present.
    LBC: 41/157
    LAC: 70/267
    Armored: 59/198
    Battleclad: 33/113
    203/735 = ~27% drop rate

    I don't know what you're doing wrong, but your experiences are statistically different from this reliable sample. This sample, automatically collected from people doing Salvage, doesn't even correct for TH levels and so you would expect it to be lower than the true average.

    I suspect your error is in the denominator. 300 salvage runs is almost a year of Salvage and would yield over 24000 Alexandrite unless you're doing it really wrong. If you saw an average number of Linens, that's another 5600 Alexandrite. Congrats on finishing your club.
    (9)

  5. #285
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Now that I am taking a quick 15 minute break from work, allow me to post another idea I had that I would like to see implemented into the game.

    High Quality Versions of Drops From Regular Monsters

    There are currently items in the game such as H.Q. Crab Shell, H.Q. Coeurl Hide, etc. etc. that have their uses. However, there are still plenty of monsters in the game that do not have such drops. Sheeps, Rams, Lizards, Crawlers....the list can go on and on.

    These new High Quality items can be used in crafting new armor and weapons and would give crafters all sorts of new options to skill up on. Perhaps new options to skill up 100-110 or perhaps even beyond that, should Square-Enix decide to raise the crafting cap to 120 in the somewhat near future.

    HOWEVER, I do not feel that these items should come from Abyssea. Instead, I would love to see Square-Enix introduce very high level (105-108) monsters in Non-Abyssea zones. High enough level that it would take a minimum of 3 people to kill the monsters effectively, and possibly give a Level 99 6-man party an option for gaining merits, thus bringing back the traditional 6-man experience points/merit point party. For example, a huge herd of level 106-108 Sheep in a remote corner of Konschtat Highlands. Since there will be low level players exploring the area, make these monsters non-aggressive. These new Sheep drop a new item: H.Q. Sheepskin. A leathercrafter can then convert that into a H.Q. Sheep Leather, and then use that to forge a new piece of low level armor with superior stats.

    Should this be implemented, the benefits would be....

    1. The return of the traditional 6-man experience points/merit points party (i.e.: another option to gain exp/merits)
    2. More options for crafters (from Alchemy to Woodworking and all in between) to gain skills, create new armor and weapons, and make gil.
    3. Incentive for people to join the farming parties and sell any drops that come to them to make gil.
    4. Cooperation between people, whether they be linkshell members or non-linkshell members.
    5. Accumulation of Conquest Points, and Imperial Standing. (Since Abyssea was introduced, traditional parties in original FFXI areas, Zilart areas, and Aht Urghan areas are all but non-existent)
    6. Fun! Lots and lots of FUN!

    Please feel free to press the LIKE! button if you feel this would be a good addition to the game. And again, Mr. Matsui, thank you very much for your time, and your consideration.
    (2)

  6. #286
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by xbobx View Post
    then take it to private messages.
    That reminds me.

    Forums need a private message feature. Please and thank you.
    (23)

  7. #287
    Player darkhorror's Avatar
    Join Date
    May 2011
    Posts
    116
    Character
    Darkone
    World
    Bahamut
    Main Class
    RNG Lv 99
    Changes and updates need to be done in a reasonable manner. First fix what's broken, Second make changes to the things that really need to be changed and updated. Don't gimp other jobs to make them all in line, boost the ones that need it instead. Don't look at it from your perspective but from the players perspective. Jobs that the player base feels are useless in most situations need updates to make them wanted again. The same thing for abilities and spells that do almost nothing or are almost useless. Fix things that got left behind or lost most use with other updates such as chocobo digging.

    Spend a few months working on these things, we don't need a bunch of "new" content right now if we get updated and fixed old content. There are a ton of systems that have gone unused, or have little use that are quite interesting and should be reworked into new content. Many have already been mentioned, things like MMM, Evoth, pankration,...
    (4)

  8. #288
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Hello again, Mr. Matsui! Old Man Siviard here again with another idea/request I'd LOVE to have implemented into Final Fantasy 11.

    Well, this is more just a dream than anything, but still, I'm not the only one that has requested something like this in the past.

    Here it is.

    JOB UPGRADE QUESTS

    As everyone knows, in the original Final Fantasy, you were able to "Upgrade" your characters via a quest involving Bahamut, and a Rat's Tail.

    I would like to see something like this (similar, or even same thing) implemented into Final Fantasy 11 so that we can upgrade our jobs to something that is much stronger than the original versions.

    Examples below....

    Warrior ----> Gladiator
    Monk ------> Master
    Red Mage ------> Warlock
    White Mage ------> Sage
    Black Mage -------> Wizard
    Thief -------> Brigand

    That's just the 6 original jobs, but you get the general idea!

    Also, upon being "Upgraded" to these new jobs, you must begin at level 1 and rise through the ranks all over again. However, the end result @ Lv. 99 should be something that is vastly superior in every way to the pre-upgrade job.

    As I said, it's just a pipe dream of mine. Just as many people have posted in this thread about things they WANT that may seem a little selfish on their part, (I'm not singling anyone out) this is my own personal "selfish" desire that I would like to see implemented into Final Fantasy 11.


    As always, press that "LIKE!" button if you would like to see this happen!

    Thank you once again, Mr. Matsui, for your time and consideration.
    (11)
    Last edited by Siviard; 08-18-2012 at 02:51 AM.

  9. #289
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Happy Friday!

    Thank you for the large amount of responses thus far! We are doing our best to compile them all, translate them to Japanese, and have Producer Matsui read over each and every request.
    After reviewing some suggestions that have been provided so far, we would like to once again make a request. We have been coming across feedback suggesting to “revamp it!” or “fix it!”, etc. In order for us to properly communicate your ideas, we need specific information, such as how we should fix it and what we should do.
    There is no need to write a book either. Brevity is just fine, so please try your best to be as concrete as possible. Please refer to the requests Producer Matsui made and again, thank you for all of your feedback!
    (36)

    Okipuit - Community Team

  10. #290
    Player Vxsote's Avatar
    Join Date
    Mar 2011
    Posts
    11
    Character
    Vxsote
    World
    Fenrir
    Main Class
    BLM Lv 99
    Auction House Expansion
    The game, and the number/variety of items in it, has grown tremendously over the years, yet the AH has remained essentially the same: players still have 7 slots and list items for 3 days. This has made it much more difficult to buy or sell many lesser-used items. The AH is the core of the FFXI economy, and needs to be updated in order to ensure that trade remains healthy and free.

    I know some of these suggestions have been rejected in the past, but with the coming expansion, this is more important now than ever.
    Allow "wanted" orders to be placed and fulfilled.
    If potential buyers can place standing orders for items, crafters can make better decisions about what to craft, and can supply rare/unusual items when someone actually wants them. This will get items into buyers hands more quickly and efficiently.

    Extend the time for an item to sell to more than 3 days.
    I would be willing to list more items that sell infrequently if I thought there would be a chance someone would actually happen to want one before it bounced. And I would happily pay double the AH fee for an item to stay on the AH for 14 days.

    Expand the number of slots that each player can use on the AH.
    This is probably the most important thing that needs to happen with the AH. There are a ton more items in the game. Players have a ton more things to buy and sell. As it is now, I NPC a substantial number of items for less than their AH prices because they're not worth taking up a sales slot. This benefits nobody. An increase in the number slots is also an essential thing to do along with the previous suggestion, because even if I COULD list unusual, slow-selling items for two weeks at a time, the cost of losing an available AH slot for other items would be too high in many cases.

    And one other thing that I'd really like to see:
    Allow crafters to sign items created through synergy.
    I like to make things for my friends, and I like to put my name on them. Synergy is a bit tricky because multiple people could be involved, and perhaps you'd like a ra/ex item with someone else's signature on it. I suggest that a furnace operation be added, "engrave signature" or similar. Whomever the last person to perform that operation is would be the one whose signature would appear on the finished item. Alternatively, perhaps a special physical item could be traded to the furnace while the synergy is already underway, such as can be done with fewell orbs.
    (20)

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