I know this has come up allot and will probably continue to come up allot, but here is my personal spin on the situation of Voidwatch.
Everyone can agree that the drop system and rates are very ... difficult to deal with. From a bushiness perspective I can understand the whole idea of 'time sink' and I'm not opposed to it per se. However, I have recently returned to this game from a fairly long break (close to a year.) There are -allot- of very good drops in voidwatch and because I have been out of the loop for so long, I am officially in "I have to play catch-up" mode now. However, I have run into many players who are still going 0/100+ on these powerful pieces of gear. It is a very daunting situation indeed.
With the upcoming Adoulin expansion, I think it's perfectly realistic to assume that old players will in fact be interested in returning to the game, but the Catch up factor is definitely something that makes people want to stay away. In fact I've been told by several of my ex-ffxi friends that it is the primary factor keeping them away from re-subscribing. I think if nothing else it would be a wise business move to ease the grind curve of voidwatch, even if only a little bit more, to accommodate those who will need to re-gear and re-acclimate to ffxi as Adoulin's launch approaches. When coupled with the interestingly gamble-based Nyzul Isle II and the other refreshed end game content, the 0/100 factor of voidwatch just feels too oppressive.








