Re: Sunrider
I am in agreement with about 95% of what you say, but I do feel that Enspells II only applying on the first hit is actually a blessing in disguise, particularly in this day and age of powerful effects such as Haste Samba, or
Additional Effect: TP Drain. Because (somewhat unfortunately, in my opinion) any serious front line Red Mage will be Dual Wielding, if you still want your pretty elemental damage effect (with lowered elemental resistance!), but don't want to gimp yourself by missing out on these effects (since Enspell
will override them), you can very well have your cake and eat it too, thanks to the magic of Enspell II. All the better for Temper to compound these bonuses, too.
I will agree that damage calculated on each hit instead of on casting is a huge blunder, though, and particularly after what they did to fix Scholar's Accession-Enspell (which was more of an insult to Summoners than Red Mages, IMO).
If I were to design a set of Enspells III, they'd have the following properties:
-Damage calculated on cast instead of on hit
-Activates on only the first hit of each attack round
-Start at double Enspell damage, gradually increasing attack speed with each successive activation, eventually capping at, say, 10% magical Haste
-I guess keep the lowered elemental resistance effect, too, as that's actually kind of cool