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  1. #151
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    671
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    This post of mine features what i want for my Adventuring Fellow:
    1. I want a modified PUP Automaton Interface for my Adventuring fellow, so I can Equip them with real Gear. Example being, I have a Joyeuse, yet I hardly ever use it anymore, but it would be a great boon to my Adventuring fellow. I'm tired of trying to get a matching outfit when I can lock in 3 pieces but can't get the last one to pop on her. So Equipping her with real armor would be great.

    2.Like others have said, more robust AI options for my fellow. She burns through mp so fast sometimes I'd like to be able to allocate what magic I want her cast and I'd like to be able to dictate what Weapon skills she uses as well.

    3. Get rid of the Rendezvous points and allow us to summon our fellows to our mog houses, and do everything we need to from there. My adventuring fellow, storyline wise, is my character's comrade in arms and friend, and she still won't come over to my place to hang out and shoot the breeze for a while?
    (12)

  2. #152
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Ok, what I want >)

    This, for an appetizer.

    Then the main course of what I'd really like to see, content-wise.

    And if you go through my post history, you'll find several job-specific posts for side dishes.

    As for dessert, two different thoughts I had a while back.

    Yeah, not gonna get it all translated, am I?

    Short version... (not sure it's possible)
    Part 1:
    A method of accurately determining your range from a target.
    An Area of Effect indicator.
    The Tactical Points (TP) of other party members.
    Status of party members. (both buffs and ailments)
    Remaining time on status effects.
    Text command to cancel buffs.
    A "Text Advance" button that does not select menu options.
    A way to swap macros from one spot to another, rather than only copy/pasting and deleting.

    Part 2:
    (not gonna even try to short-version it...) Basically, everything I'd ever want to see in an expansion, or series of expansions, including new endgame events, new jobs, merits, gear, ... pretty much everything. Though, I know I could think of more, given the hope anything would be done with it.

    Part 3:
    Triple Triad (not Tetramaster) in-game & a new Chocobo/Riding game.
    (4)

  3. #153
    Player Milarobi's Avatar
    Join Date
    Jul 2012
    Posts
    2
    Character
    Milarobi
    World
    Lakshmi
    Main Class
    BLU Lv 61
    -More macro lines. 16 is not enough. 20 would be nice.

    -Increase the clipping plane on PC.

    -Ditch Field Manuals and replace them all with Grounds Tomes. Or just give FoV prowess bonuses.

    -Expand Fields/Grounds to Chains of Promathia and Aht Urghan.

    -Ditch POL on PC and create a streamlined launcher with access to FFXI and the SE account management site. Consolidate that with the FFXI config. Better yet, make the config accessible in-game.

    -Blend shadows to stop them from overlapping. If you can add transparencies to shadows as well, that would be great.

    -Make Aspir more widely usable.

    -Hurry up with the UI updates and then we'll discuss all the additional ways the UI can be improved.
    (15)

  4. #154
    Player Kimjongil's Avatar
    Join Date
    Aug 2011
    Posts
    63
    Character
    Presidentobama
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Battle and stats related.

    No one has said this but I am sure everyone wants! Show all stats.
    Accuracy, Ranged accuracy, magic attack bonus, magic accuracy, ranged attack.


    Job related:

    Dark Knight:
    Make us the best dark magic casters in the game. Why can other jobs out drain us. If we are a mirror of pld, where is our darkness spell line? Darkness 1-5. We should have a spell like sch’s two hour but weaker. In addition we should have a line that does darkness damage.

    Maybe the damage nuke spell could be Darkness 1-5, and the darkness DoT rot, or decay. Bio 3, would be nice as well.

    Can they do something with absorbs so they don’t decay? Or give us an absorb spell that say devour. Devour when cast would be a DoT drain spell on the monster. It would act like a scholar helix spell. The damage caused though would be returned as a healing factor to the dark knight. So say it does 200 damage and 25 DoT every three seconds. That 25 HP damage would return to the dark knight.

    Sch:
    Weapon skill Cataclysm. It was very sad that we went from 240 to 356 and no weapon skill in between.
    New Stratagems: Let us have a stratagem to, and AoE an elemental magic spell. Even if it cost two charges.

    Dark Arts & Addendum Black:
    Unlock T4 spells without addendum black. While it was understandable to have our highest nukes needing this JA at 75 range. Only T5 spells should require this at level 99. It is as we learned no basic spell from 70-99 without using that JA for dark based magic spells.
    It would be nice to have armor that can increase our spell Adloquim. Other jobs like drk got gear that increases absorb TP, blu’s got breath spells. Why can’t we get a neck piece or ammo slot to +1 tp to our spell?

    Blue Mage:
    More spells: Some NM’s and families have not given us spells. Other spells are still desired some would be:
    ARK ANGEL EV: Dominion Slash, Empty seed, Bloody Claw, Diamond Shell, Crystaline Cocoon, Electrocharge, Zephyr Arrow, Homing Missile, Immortal Shield, Mechanical Menace, Vitriolic Barrage, light blade, Cosmos breath, mighty guard, Hexidiscs,

    In addition please fix our broken spells. A Job ability to take a single target nuke and make it AoE would be nice. This could also work on physicail spells, but somehow AoE it.

    Access to more clubs would be nice.

    Someone mentioned a two handed great sword. I always thought it be cool if blue mages could use the great sword with the curved blades. I wouldn't give them high skill in it, I give them same level as BLM and scythe. And only the curved blades.

    Game wise
    As a player most people love storyline more than anything else. So please make a new storyline for all jobs as someone else mentioned. You can even make it as a add on. I am sure people would of paid money for a storyline of all new jobs and missions 11-20 over nations, than the three armor pieces SE did on add on’s.

    New Weapon Categories
    If possible, add new weapons. Great hammers, are an example. A ball and chain is another. Some people may complain about skilling up. But after seven to thirty days they won’t complain. When we leveled Blu, Sch, puppet master, dancer and such, it was pretty boring that they had all the old weapon skills. Now you are making a new job Rune fencer, and they will use great sword, but most likely use most of all the same weapons kills.. So in theory it will feel to close to other jobs.

    Relic Weapons:
    Please make every job have access to one. Right now 5/20 jobs don’t have and soon 7/22 jobs. The old developer was all about balance. How can the game be balanced if 1/3 the jobs can’t get a weapon from the zone. They have little reason to team up and help others along the way.

    FFXI is a MMO?
    Well the title says that, but sadly while many people log in the problem I feel with the game among others is it’s a single player online game. Many people will do events in 1-3 man say abby dynamics, and other events. FFXI goes to two extremes. It either makes events doable with very few members, or requires 18 people. Legion, Temons, apollyn 2.0. Yet very few people do these events. I will say that because you rarely see gear in town. People opt out of big man events as they rarely even do a 6-8 man event due to most of the game. Please change that. Make the game feel more like a MMO community, not a single player vs. environment. This is what will truly bring people back and keep them interested.

    Sea related:
    Can we get something to enhance our sea items from neck gear, earrings and rings like was done to sky, and all other events?

    ToM:
    Staves: If we have all eight staves of one type can we turn them into one staff? So if I have all 8 magic damage staves, can I make just one staff? Same if I have all 8 magic accuracy? This can be broadened to all weapons if they have one of each type.
    You did say you will redo evoliths. It would be really nice if at the 99 stage people could add one to these weapons. As one of a few people who really enjoyed NM hunting I was disappointed that you couldn’t add an evolith to anything 76+. They even had a quest in Abby that gave an evolith, but not one piece of gear to put it on.

    Crafting:
    Can we dye our gear. You added red, black, white dye items. Then only let them be used on a few items. Please let a type of dye be used on many items.

    Fix Pets, or events:
    I know some people will hate me for this. But please do something to somewhat fix the game so people can play their favorite jobs. As it is a smn or bst will be used in abby, WoE, dynamics, and solo all day long. While this is fine. It also tells many people that they must level a job and lock themselves into playing it to enjoy the event. This is partly because SE made the events super solo able with these jobs. Again I have nothing against the jobs, but when you walk into WoE and see 18/18 pet jobs what does that really say about the event for all other jobs?

    World Chat Channel: A channel where you can be anywhere in the game and see what is being said.

    Upgrade SCNM strongholds:

    You upgraded almost everything else, can you up grade this event and drops?

    Macros
    More Macro lines! At least 10. !5 would be ideal.

    NPC Fellows
    New higher level weapons please. And maybe smarter. Can we take them to the new areas or abby with us?
    (9)
    Last edited by Kimjongil; 08-17-2012 at 03:40 AM.

  5. #155
    Player
    Join Date
    Mar 2011
    Posts
    25
    Here's my 2 cents, sorry if it's repeats from others.(Lot's of pages to go through.)

    Pet jobs
    -Remove cor's pet only buffs replace them with something else and allow pets to be buffed like any other player in the actual aoe effect.
    -Allow players, including the masters, if they are so inclined to directly buff and heal pets.
    -Add an auto sprinter shoes effect to pets.(It wears off if they engage or are attacked.) So they have an easier time keeping up with players. Or include a pet jobs movement speed shoes with movement speed for the pet as well. To help them keep up on long journeys.
    -Make it so Fanatics drink will also make pets invulnerable if the master drinks it.

    Puppetmaster
    -Make harlequin head and body scale up in usefulness as we level or maybe even give an upgrade quest at 75. Include weapon skill that only this frame can do instead of magic mortar. Make it have DD potential in line with Valoredge but in exchange for being able to "tank," harlequin will just have some spells.(Maybe consider increasing it's list to some more useful spells.)
    -Allowed save sets, for frame/head attachment combinations. At least 1 for each head.

    White mage
    -Please finish the banish line. White mage is fairly solid where it's at but it really annoys me we don't have Banishga III banish IV(Which we should of had before 75) and banish V. Also if your feeling fancy banishja. All to be effected by misery.

    Empyreon/relic Club and staff
    -I know asking for you to redo these is like a shot in hell. However I like to note this and hopefully you consider this point the next time your looking to release a set of ultimate weapons or just high ranking weapons. These weapons are extremely undesired by the player base considering they are suppose to be the best of the best. Please consider what players may want to see on them the next time you have a chance to release such weapons.
    -Also, for the love of Altana, club, no WHM, does not need another mp recovery weaponskill. We have 4, we have enough, stop including them on ultimate weapons.

    Weapon Availability
    -I like to see better weapon selection for non-specialist post 75. A lot of jobs that use to have weapons in specific weapon groups totally got dropped from them in the climb to 99. Thief doesn't get a crossbow I last checked post 75, I think they just got a gun if anyone wanted to merit last stand for thief. As an example of what I am talking about.

    Thanks for reading.
    (15)

  6. #156
    Player Mindi's Avatar
    Join Date
    Jun 2011
    Posts
    45
    Character
    Mindi
    World
    Cerberus
    Main Class
    WAR Lv 99
    make it easyer to optain Alex --> lower the requirement to enter salvage from 3 to 1 person in old areas
    (so you dont need D/cing friends/mules...)
    (11)

  7. #157
    Player MrButter's Avatar
    Join Date
    Mar 2011
    Posts
    14
    Character
    Mascrapone
    World
    Siren
    Main Class
    SCH Lv 95
    I know this has come up allot and will probably continue to come up allot, but here is my personal spin on the situation of Voidwatch.

    Everyone can agree that the drop system and rates are very ... difficult to deal with. From a bushiness perspective I can understand the whole idea of 'time sink' and I'm not opposed to it per se. However, I have recently returned to this game from a fairly long break (close to a year.) There are -allot- of very good drops in voidwatch and because I have been out of the loop for so long, I am officially in "I have to play catch-up" mode now. However, I have run into many players who are still going 0/100+ on these powerful pieces of gear. It is a very daunting situation indeed.

    With the upcoming Adoulin expansion, I think it's perfectly realistic to assume that old players will in fact be interested in returning to the game, but the Catch up factor is definitely something that makes people want to stay away. In fact I've been told by several of my ex-ffxi friends that it is the primary factor keeping them away from re-subscribing. I think if nothing else it would be a wise business move to ease the grind curve of voidwatch, even if only a little bit more, to accommodate those who will need to re-gear and re-acclimate to ffxi as Adoulin's launch approaches. When coupled with the interestingly gamble-based Nyzul Isle II and the other refreshed end game content, the 0/100 factor of voidwatch just feels too oppressive.
    (6)

  8. #158
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Give DRG a stance ability to increase attack power. Despite the best efforts of SE making pets more durable, the easiest and most common way a DRG loses the Wyvern is through the player actually dying, not the pet. Because of this, during hard fights, the DRG will lose the pet quite early if he is KO'd, thus for the remainder of the battlefield(Legion/Limbus/Einherjar etc) the DRG will be without his Wyvern. Because Wyverns are majorly important for the DRG, having it unavailable cuts our damage over time and our TP gain which Spirit and Soul Jump depend upon.

    So to that effect, give DRG an equivalent of Berserk or Last Resort, something to increase our Attack/Attack Speed for a short duration, the penalty could be that during the effect, the Wyvern cannot use Breaths or Breaths are weakened.

    Additionally please increase the acuracy of wyvern breaths TREMENDOUSLY. I know we have Strafe but the benefit of Angon and Empathy are far to great that spending category merits in Strafe is a huge loss. On most high level NM fights, my wyvern breath does 10-100 damage or so, unacceptable. This is the reason why DRKs and WARs are valued, because they have job abilities which enhance their attack power for stronger weapon skills. The Wyvern breath was supposed to compensate our lower weapon skill damage by adding a 200-350 damage breath after each WS, effectively putting our total WS+Breath damage combined in line with other DD's damage.(2k WS+350 breath vs a 2.5k WS). By increase the accuracy of breaths, DRGs can be better damage dealers, but as it is now the damage added to our weapon skills via breaths are far too unreliably inaccurate.
    (11)

  9. #159
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Blue Magic spell sets, scimitars, less Blue Magic needed to proc VWNM, scimitars, fix the broken spells, scimitars, buff the magical nukes, scimitars, add Tourbillion to more mobs outside of Whitegate areas, scimitars, make Unbriddled Learning work more like Hasso, scimitars, add more spells to Unbriddled Learning, scimitars, add spells from families we don't have spells from yet, scimitars, add spells from avatars to be used under the effect of a JA similar to Unbriddled Learning, scimitars, and allow us the ability to change Almace into a scimitar.

    This message brought to you by the Imperial Mages for Scimitars Community, Scimitars Anonymous, the Scimitar Appreciation Society, Scimitars for Azure Truth, and the Scimitar Enthusiast Club.
    (8)
    Last edited by Trisscar; 08-17-2012 at 02:15 AM.

  10. #160
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    I LOVE the fact Mr. Matsui is allowing us to give our ideas and suggestions to him like this. Very well done, Mr. Matsui! Cookie for you!

    Now, I have plenty of ideas that I have had running through my head for some time. However, as I am currently on my lunch break at work, I'll post one of my ideas that I would like to see added to the game, then post the others at a later time.

    Idea: Allow Abyssea-specific items to be used in the synthesis of new weapons, armors, medicines, etc.

    Currently, Abyssea-specific drops are only good for a couple of things. 1. Popping Notorious Monsters and 2. Quest Items. Why not introduce a multitude of new weapons (all levels), new armors (all levels), medicines, foods, and furnishings that utilize the Abyssea-specific drops as the synthesis materials? As it is now, a lot of these items (the abyssea drops) are considered mostly useless, and are either not farmed or simply tossed by the playerbase.

    The implementation of this (should it come to pass) would allow:

    A. An opportunity for all crafters to have more options for skilling up their crafts.

    B. Provides an opportunity to make gil selling High-Quality versions of the new items. (should the crafter be so lucky)

    C. An opportunity for players to make gil by killing monsters in Abyssea and selling the treasure they receive at the Auction House, or via Bazaar.

    It's a WIN/WIN for everyone, and as Mr. Charlie Sheen says......"WINNING!" See signature below.
    (6)

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