I like this thread. Lots of good ideas flowing!
I like this thread. Lots of good ideas flowing!
Fishing - Remove the silly 250 daily cap or at least increase it to 500, it makes no sense what-so-ever that as a fisherman I'm "tired" after bringing in 250 fish, then go off and kill 500 mobs, a dragon, a god and Bubbly Bernie as well as soloing Dynamis. The restrictions in place are no longer valid as there are easier and quicker ways to earn gil than fishing.
More fishing - decrease the wait for the fishing competition, waiting 2 weeks for it to show who won the ring then 2 more weeks (without knowing if you have won) to bring in the fish means that if you're not in the lucky 20 you have to wait a month before you're in with a chance again of getting the XP ring. 1 week to get the fish, 1 week results seems about right.
Even more fishing! - The FFXIV fishing system is nice and interactive, it would be nice if you could bring that system into FFXI with fishing skill dictating how likely you are to catch the fish so if you're aiming for a level 50 fish at level 1, you're not going to catch it except by a major stroke of luck. This will also make the skill level have an actual use rather than getting a Lu-Shang and hitting high level fish from the start.
WoTG - I'm amazingly dissatisfied at the ending, I won't post spoilers but I don't want it to end there (the mission), becoming so emotionally involved with Lilisette only to have that ending was really mean and the scene in the wedding is exactly how you feel (which okay, means the script was amazing and the story was amazing but I don't want to lose Lilisette!!)
More WoTG - Add a ToM for the Moonshade earring if possible to further augment the augments you choose, if you went for +4Mab and +1Refresh, a trial that'll increase it to +8Mab and +3 refresh (eventually) would be rather nice, going up in stages, 4>6>8 1>2>3 and would entice a lot of people to get off the very first mission and enjoy the best storyline in FFXI.
The new expansion - I would like to see a storyline that doesn't involve the possible end of the world by [insert deity here], I'm tired of having to save the world, what's wrong with having a storyline that doesn't involve the world being in mortal danger? "What did you do today?" - "Oh, saved the world from the Shadow Lord" - "Cool, and tomorrow?" - "umm, saving the world from Odin" - "ahh, and err, the day after?" - "I think I may be needed to save the world... again!". Saving the world all the time just means that saving the world is a bit of a chore.
Port Jeuno - it's a lag fest, add a bazaar tax for the area so all the afk bazaar's move to lower/upper.
Event Items - Add a way for us to get the moogle suit or the ark weapons, seriously, also make a way for people to get previous event items that have never been seen again like the +2 enmity belt.
Bst Pet's - If we dismiss the pet (rather than it dying or us zoning) then return the summon item to us (only if pet is at 100% HP), nothing worse than having to spend a few k on popping a pet for the last few % of a mobs life and only popping it for that reason.
Linkshells - use the linkshell community site to allow major changes to the linkshells, add the same sort of pearl colour/pattern system that is used in XIV rather than a single blob, let sack holders on the community site sack people, break pearls, set up a guild point system and other neat stuff on the community site.
Surnames - if possible, add the option to have a surname, but only in a costume sense, it wouldn't be used like XIV but would be just a cosmetic feature
AF - remove the "Wait till JP midnight" on all AF quests, getting from 30-99 isn't really difficult and maybe you want that one piece of gear that is helpful to you but you have to wait an eternity to get it.
I'd like BLU to be able to target Alliance members with healing spells
I'd like for the number of Spell slots on BLU to be expanded. As the level cap raised from 75, BLU received additional set points, but no additional spell slots.
I would like to see the "newer" jobs (BLU, COR, PUP, DNC, SCH) have their weapon proficiencies expanded. The first 15 have a far, far wider array of weapons they have native skills in.
In that vein, it'd be nice to be able to equip a 2 handed weapon as BLU
I'd like for the dev team to take a 2nd look at the BLU spell list, and consider revamping the ones that have never seen the light of day due to their not being worth the mp to cast, even situationally.
Edit: Oh, and I absolutely -hate- how BLU enfeebles are given the absolute LOWEST priority, even if the effect is stronger that the one currently on the mob, or how a stronger BLU enfeeble can be overwritten by a weaker non-blu enfeeble.
Last edited by renasci; 08-16-2012 at 08:05 AM.
1. Make all non-stacking items(except for armor, weapons, and furniture) stack to at least 12.
2. Add spawn leashing to normal monsters, so that they won't chase you beyond a certain distance from their normal range. For that matter slow them down a little too, if I can't follow a mob that's walking and hit it then they shouldn't be able to keep smacking me while I run from them. The only exceptions should be monsters that have a natural speed boost trait, like raptors.
3. Keep the Lv20 requirement for doing the chocobo license quest, but after that remove the level requirement for rentals, lower the equip level of the whistle to 1. Remove all the level requirements from outpost warps, Ease of Exploration warps, reduce the level of equipped transportation items like the town earrings and Warp Cudgel to 1.
4. Add a new, home city-specific storage category that holds only furniture. Let the players use that for items they want to have displayed instead.
5. Have the national Aketons give a 100% speed boost in the appropriate city. Maybe add a synergy recipe to merge the three and get one that works in any city.
6. Set the use speed of all medicine-type items to one second, remove the hidden item use cooldown from everything. Remove the medicated effect from everything except TP wings.
7. Put a new AH in Windurst Waters right where the campaign ops counter is in the past.
8. Give RNG a specialized -enmity trait that only affects normal ranged attacks, so that by 99 they could pew pew pew forever with relative impunity but if they fire off a big WS still risk taking hate off the melees.
9. Remove the caps from merits.
10. Add a more reliable source of dragon meat somewhere. It doesn't have to be a common drop, or drop off monsters you can 1-shot, but some way of getting it that isn't a random pyxide or NM.
11. Remove the hours of operation and guild holidays from guild shops entirely, making normal stores of them. Add a guild representative NPC to every city where you can trade in your GP items no matter which guild you're attached to.
12. Add synths that allow you to merge ingots to get their composites. I.e. three brass ingots and one zinc ingot to get four brass ingots(though you'd have to add zinc ingots too, heh). Change cloth and ingot recipes to give two items for HQ2 and HQ3 instead of all results only giving one.
Silly/bonus: Let WHM equip Corselet and Corselet +1.
Fov/GoV
your not done yet, there are still plenty of zones ToaU, WotG and beastmen strongholds that can use it and plenty more items to add (craft necks come to mind)
let us buy prowess or special temp keys that open up brown caskets with merits or tabs nothing worse then capping merits while hunting in GoV for that Craft item you want and not being able to leave because you'll lose your prowess.
VWNM
it's nice you added pulse cells and weakness items. Can we use them in final VW now against PW. I dont like spending 2-4 hours just to get to a Zerg fight and lose 50% of the time. It shouldn't be a Zerg Fight. and for all of VWNM change it so more then just the first Treasure slot is the rare item. People would be way happier if they had 3+ chances to get a rare item per fight then just 1.
Mog Houses, Mannequins and Statues
this is a big one, for something so small. For almost ever story or event we get atleast 1 furnishing. Their are also tons of different furnishings that can be made, offering a complete customization of your tiny mog houses are now too small. I saved my nation and the world many times from complete destruction. I've earned a bigger house. Give me a Mog Manor or Mog Mansion, Bigger main room with 2 or 3 side rooms. let me pick what room my moogle hangs out in
Mannequins are wonderful it took me awhile to finally make mine. it lets me show of my gear and weapons I worked so hard to get. but more can be done. We can equip a range weapon to our mannequin, But can we show it off? can you let us change the face of our beloved mannequins to let them look more like a character of of our choice. The Necromancer said he had the feeling that we'd meet again. don't let him down. Let us have more of the same type. If i want to have a army of taru in my Mog house I should be able to.
Statues are nice to have. but some should be alittle easier to get. Now that mog bonanza is finished we need new ways to get some of these items. Let the Odin and Alexander statues be in the list of rewards for beating them. Let us pick a AA statue we want after DM. Have the Baby HNM 50% chance to drop their statue. and I do mean baby. It's a Fafnir statue not a Nidhogg. as for the Nomad moogle statue. nothing is worse than tracking down a tablet and getting a log instead of getting a nomad moogle. have it be a basic reward like the Exp ring. Or if you want to do even more, change them all to Rare as well and let us sell and trade them.
Evoliths
Dont let these die under a pile of bad ideas, I was glad when it was mentioned that they will be redone. Dont let us down
Revamps and gear
the dynamis and Limbus Revamps were done right. you rewarded people who had the old gear. Messed up big time with Neo Nyzul. you made it so all the people that worked so hard to get all the gear from Classic Nyzul and climbed all the way to the top got spit on by any DD with a Sch. Please dont make the Same mistake with Salvage. Some people went out of their way to get the old gear, and really did the old content. Reward them.
Things I would like to see:
The ability to store gear sets. If adding macro lines isn't a possibility, maybe add in the ability to store gear sets to memory. That would help greatly in stopping pressing 3 or 4 macros for a single action.
Content finder. Not all of us are social butterflies, and maybe a party finder or content finder for certain content with an auto-party function.
More general functions for Summoner. For example, I would love to see a magic stance to give an avatar increased magic attack, enspells, and a TP bonus while a physical stance would give an avatar increased physical attack, double attack, and haste. Basically, I would like more control over my avatar in between pacts.
Finally, I would like to make things a bit easier to get a mythic weapon. The only place I see them is on the Test server.
And to add in one more thing, I would like to see a series of quests that would directly reference the other Final Fantasies.![]()
Last edited by Keyln; 08-16-2012 at 08:54 AM.
Hello, Matsui-san. Thank you for giving us the opportunity to communicate directly to you through the forums. As you can see from all the responses so far, there are still quite a few passionate people who still love FFXI and the potential that it still possesses.
I think my biggest criticism of many of the battle systems in place right now is that there is very little reward for the effort. For example, I would love to be able to gather some friends together and burn though the hundreds of Kindred Crests I have stored, but the reward pools for most of these battlefields are really horrible. Adding a mixture of better equipment and upgrade items like heavy metal plates to the treasure pools of these battlefields will greatly increase the interest in doing these things.
Other battle systems in place have virtually useless point systems that could be used for something. For example, there's not much motivation for doing Nyzul Isle once you have gotten the gear that you want. If there were a system in place that allowed you to spend your tokens more than just temporary items, like voiddust or items to augment Nyzul gear, there would be a motivation to help other people farm the gear that they need.
In conclusion, for better or for worse, post-Abyssea FFXI is a much different creature than the game we all played three years ago. The attitude of the players has shifted to wanting something to show for their accomplishments and I think a lot of the older content can be fixed by simply making it worth the effort.
Thank you for the chance to communicate with you and going forward into Seekers of Adoulin, I hope that you and the development team are able to create fun, challenging, and rewarding content.
I reject your reality and substitute my own...- Adam Savage
For what it's worth:
1. Fix the Macro/Gear Swapping issues - either give us additional lines (16+ would be ideal) for the current macros or give us an ability to define various gear sets so that we can use a single line to completely swap into these pre-defined gear set. To be realistic, the number of these pre-defined gear sets will probably have to be limited but please make it so that it is more than 5-6 so that we can always have at least 2 jobs worth of gear set predefined since most people has more than 1 job finished by now.
2. We want events that have progression and reward based on efforts and skills. We do not want events such as the re-ramped Nyzul Isle where your chance of getting to the boss is based more on LUCK then on skill or effort. One should never have jumped 19 times and still ended in the mid-80's floors that include floors with lamps/kill all/leader.
3. Many jobs need fixing due to over negate in the past few years. Many of these gives the feeling that the developer are clueless to these jobs. Some of them are:
- RDM - there's really no role for RDM in many of today's activities. Please fix it so that there will be a role for RDM.
- SMN - our last real useful BPs across all the avatars are the ones from level 72. Please give us new BPs that are more useful across the board and not 1 or 2 BPs that is situational use at best.
- BST - you have taken away the bread and butter of this job. Charm is basically useless right now for anything that is meaningful. Either remove Charm and gives us a replacement Job Ability or give us content where Charm will and can be featured or at least useful. We are called Beastmaster and not Jugmaster.
- BLU - we need more slots to set magic and we need more set points to use them.
4. Inventory - not only do we need new inventory but we also need to be able to store the UNAUGMENTED AF2+2 (Relics +2). There's absolutely no reason to force us to augment them if we do not want or desire the augment stats. The only reason most people augment them now are so that they can store it. The only reason why not more people have AF2+2s are because they cannot be stored once they have upgraded to +2 and not augmented.
5. Please listen and value the NA/EU playerbase's feedback as much as the JP playerbase and treat all of us consistently with respect. All of us are your loyal customers and all of us and we all deserved to be treated in an unbiased manners. Any information that is only related to one playerbase but not to the other is biased. Any feedback from 1 region that was ignored or was told cannot be done should not be then 'made to happen' because it was then given from another region.
6. Please give us a way to display hidden stats. Sure, we can calculate/estimate them but why not give us a visual confirmation as to what we 'thinks' we have.
7. Some specific event related issues I like to see:
- WoE - give us a way to convert from 1 coin type to another coin type. Similar to how we can convert from 1 seal/crest type to another. Make it an exchange ratio of 3-to-1 or something reasonable.
- WoE - either really fixed the drop rate of the Residues or Dies or give us a way to convert coins into Dies or Residues. Maybe something like 5 coins to 1 dies and 10 coins to 1 residues.
- VW - Yes, you give us the mechanism where the people who has already received one of the ra/ex item can get their corresponding pulse cell. This is great to those people who are lucky to keep getting the item to drop to them because now they can make millions off these pulse cells. What you forget to do is that this DOES NOT fix the issues for the ppl who just have poor luck in getting an item. I know someone who was 1/700 on Toci from Pil and I myself is in the 0/450 range. Give those of us that just have no luck some mechanism to get these items. For example, after completing maybe 200 or 250 Pils, or any other NM, we should be able to say pick that NM's ra/ex item (not pulse cells) and be done with. There's absolutely no joy in repeating and repeating the same NM over and over again and just watch the same people who gets the pulse cells when all you got to show for is some Logs and Ores. If 200 or 250 repeat wins is not enough, pick a number, at least it would be achievable then.
- Nyzul Isle v2. - This almost pure LUCK based system needs a complete overhaul in my opinion. I would suggest going back to the drawing board with this. Maybe really take a look at the various feedback that people have already given regarding this topic as well as looking at what made the original version a success.
8. Let us merit more than just 3 weapon merits.
9. Let us merit more different magic combinations. Also give us more chance to merit other attributes (cap them individually so we wont be too powerful if you want).
That's all for now. Will add later if I can think of anything else.
Last edited by Dreamin; 08-16-2012 at 09:08 AM.
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