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  1. #91
    Player Seiowan's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    113
    Suggestions:

    Evolith System update:
    I realise that this is already being looked at, but there are a few things I would like considered when changing the system since I firmly believe it could be a boon for many if done properly.

    Firstly, allow us to augment all the major stats on crafted gear. Besides the obvious ones like STR, AGI and INT there are boosts for mages like Magic Attack Bonus or "Adds Refresh effect" and ones for melee such as "Increases Weapon skill damage" which should also be available to us. Obviously the rarer the bonus is on major equipment pieces, the rarer and more lucrative the evolith containing its bonus should be.

    That said, we should also be able to combine evoliths (to a certain degree) to enhance their bonuses. For example, taking a +2 STR evolith and combining it with a +1 STR evolith should give us a +3 STR bonus we can apply to armor. This means that much like in Abyssea we can choose to keep working towards getting higher tier equipment by strengthening the evoliths prior to augmenting.

    Red Mage
    I could write pages on this, but I'll try to keep it concise.

    Red Mage needs quite a few things, but I'll start with one which might cause a minor outcry from career White Mages. Cure V. I'll confess I was originally an advocate of keeping Cure V as a WHM exclusive spell, but given their Afflatus Solace ability and huge number of traits to help with ailment recovery magic, this is less of an issue. Give them the option to heal in parties if the need arises.

    A job ability to greatly reduce a target's resistance to enfeebling magic is another obvious choice. This can be done one of two ways: Either give RDM a job ability which specifically targets the monster and base its effectiveness on your enfeebling magic skill similar to Modus Veritas in that it can miss, but only if your enfeebling skill is much lower, OR a self-enhancing effect which greatly enhances the accuracy of the next enfeebling spell cast. This should be a JA aimed primarily at enfeebling powerful Notorious Monsters so it needs a sizeable boost to accuracy.

    Fashion Slots!
    Honestly I don't know how feasible this one is, but it's something I've seen requested dozens of times. Allow us to equip armor for its appearance and 'lock' it into place visually. This has two effects in combat: Firstly it allows us to appreciate armor pieces for their looks as much as their statistics (I love the THF af look, for example, but the stats aren't as useful as some other pieces), and secondly it eliminates the vanishing effect when using macros to swap equipment.

    It would also allow us adorable tarutaru's to actually wear clothes which match our gender as opposed to the unisex outfits which make it hard to gauge who's male and who's female.

    While we're on the subject, is it too late to ask for a new Lilac Corsage headpiece but in rose red?
    (10)

  2. #92
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    You did not seriously make this topic... (incoming 70 page argument...)

    I'd like to see more magian type trials. And more friendly low man events. I like doing things with my friends instead of relying on a larger linkshell to get things done. (I don't mind if events are expandable, meaning they can be done by small groups or large groups alike and are scaled based on the number of participants.)
    (7)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  3. #93
    Player Almalieque's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    21
    Character
    Almalieque
    World
    Asura
    Main Class
    RDM Lv 99
    System
    Users should be able to transition characters among accounts with the same billing information with restrictions. Many players have characters on different accounts and as long as its the same person paying for both accounts, there should be restrictions to allow characters to be transitioned from accounts.

    Example restriction

    1. Both accounts must have been active under the same billing information for 3 months
    2. Once a quarter, only one character can be transitioned
    3. An additional fee of ($25 to $50) will be charged per transition

    Game Play
    1. More 6 man events that yield equitable results as Abyssea

    All Jobs

    1. Every job should have their own unique triggers (preferably 3).

    RED MAGE

    1. More Job specific enfeebles and buffs
    2. Sanguine Blade
    (12)

  4. #94
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,057
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    I don't have much, but I'll share.

    Similar to the way many melee jobs can get decent amounts of INT, MND, MAB and M.Acc, I feel mages should get some decent melee gear. I know WHM is one of the easiest jobs to cap haste for TP, but they (and all other mages) lack any decent WS gear.

    Also, it would be nice if WHM could get some more tiers of Banish and Banishga. It would be nice if these spell lines didn't end at 65 and 40, respectively.

    Please fix the enmity system so tanks can tank again.

    DNC should have staff skill.

    Battle systems similar to Nyzul Isle Investigation. Mild to moderately challenging with progression. 30 - 60 minutes is a good duration.

    Rework the macro system to use full gear sets with one macro.

    Please do away with POL. I want to launch the game from my desktop.

    Campaign could use some adjustments. Allow skillups. Eliminate offensive campaign battles with no NPCs, Alternatively, increase the exp for wall bashing. Adjust union to auto-join instead of having to wade through the menu.

    A separate inventory for furniture only would free up many MH slots.

    We need more inventory.

    Let the MH moogle handle porter slips.

    Eliminate blinking on gear swaps. Alternatively, allow us to have "displayed gear" separated from equipped gear, so we can choose how we look.
    (15)

  5. #95
    Player Kikkyo's Avatar
    Join Date
    Jun 2011
    Posts
    9
    Character
    Liadeti
    World
    Quetzalcoatl
    Main Class
    THF Lv 35
    Entertaining and challenging fights
    Please bring out again Fights against strong enemies that require a whole different range of strategies to be defeated.
    Examples from the past? King Behemoth, Fafnir, Adamantoise, Tiamat, Vrtra, Cerberus, Khimaira. All these mobs had very different abilities which required different strategies from the players willing to challenge them.
    The so called "zerg" strategies are annoying. It's good to have them when they're PART of what you do, they get boring when is the ONLY thing to do.
    The same thing could be said about challenges which are un-original, unbalanced and frustrating, forcing players to resort to "cheap" strategies, like abusing/exploiting certain particularly strong job abilities like Perfect Defense and Embrava, to name a few.
    This is not a sign of a good battle planning from the development team, imho
    All of this. I loved so many of the nm fights at level 75 because of all the different strategies you had to use for each one, and because of the group effort. Not just in reference to HNM but many other endgame level nm fights as well as events such as old-style dynamis, etc. where a significant amount of planning and knowledge of the mobs/area was required even for a farming run. An endgame event or two that relies heavily on alliances, teamwork, and strategic planning while giving worthwhile drops would be great.
    (4)

  6. #96
    Player Rosalie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    314
    Character
    Rosalee
    World
    Bismarck
    Main Class
    COR Lv 99
    I kind of feel like Moblin Maze Mongers was left unfinished, since there were many runes that weren't implemented. I'd like to see more low-man content so I can just hang out with one or two friends instead of needing a full party, though. Additionally, I'd like to see endgame content that WON'T one-shot everyone in range if you don't have Perfect Defense up like Arch Dynamis Lord or practically anything in Legion. I think most endgame strategy is very one-sided now from what I have witnessed, forcing everyone to stack up summoners and making the scholar Embrava everyone, and praying that the corsairs hit that lucky #5 or #6.

    If NM camps are brought back, I would really like to see much shorter spawn timers than before, as long ago HNM camping really killed my days for free time and any semblance of a normal sleep schedule. I would much prefer trigger-based or event-based endgame activities that would allow my friends and I to choose when to do our activities so that I can do other things sometimes.

    Having said all that, I really loved when Abyssea first came out, with the thrill of exploring the 'new' territories and unlocking greater challenges and monsters as a server. I'm really looking forward to Adoulin and hope to see something similar there.
    (9)
    Current Quest Counter: 2109!

  7. #97
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    I know these things have been said, but I'd just like to endorse the following changes:
    1) Cheaper, more readily available ammo
    2) enough macro slots to change gear and perform an action in one button press
    3) more readily available HMP or lesser requirement of HMP
    (8)
    Yo Ho Yo Ho, a pirate's life for me!

  8. #98
    Player Melphina's Avatar
    Join Date
    Jul 2011
    Posts
    8
    Character
    Melphina
    World
    Fenrir
    Main Class
    THF Lv 99
    Honestly I'd just like to see drop rates outside abyssea increased more than anything else. Whenever I play inside abyssea I feel a true sense of character progression. The atma system was fantastic, but the meat of the expansion came from the way gear was handled. I could log in and spend a few hours and log out feeling like I actually accomplished something. Seals were plentiful and if you procced the mob armor actually dropped. I could spend several hours farming 8 eals and then several more hours for the +2 items and get a nice piece of gear. It was great.

    Outside abyssea we struggle against the random number generator to get anything done. Voidwatch drop rates are terrible. I guess the logic was that by allowing us to spam the event it was balanced to have such pitiful weapon and armor drop rates, but it doesn't work out that way. Voidwatch, legion, the new Limbus and Odin battles, and even salvage are nothing but a long grind against low drop rates. There is nothing fun about leaving an event with the consolation prize (the ores, cruor, and logs are just that) knowing that your gear progression is strongly based on luck. The new Nyzule isle is even worse where it's ENTIRELY based on luck.

    Abyssea allowed us to spend some time and save the progress in the form of seals or +2 items, or gear that actually dropped. We have entire servers vying for all the new coveted items and they're so rare that they're not realistically attainable unless we spend 6-10 hours a day playing, and most of us don't have that kind of time to commit. Look at meteor, Arise, the Pulse paranalia, the neo nyzule armor aquisition rates, the limbus accessory drop rates, the legion drop rates. It's REALLY REALLY RARE. There are simply too many players wanting these items to warrent that kind of low drop rate. More than anything I just want that feeling of character progression back. You know, like I'm not wasting my time playing in hopes that something with a 1 in 100 drop rate may actually load for a change.
    (18)

  9. #99
    Player Darkdragongers's Avatar
    Join Date
    Mar 2011
    Posts
    56
    Character
    Darkdragongers
    World
    Asura
    Main Class
    SMN Lv 99
    Hello Mr. Matsui I would like want see this future possible.


    1. Blue Mage more new spells Mighty Guard, Homing Missile, Restoral, Heavy Armature, and Spike Flail but still missing few new mobs spell haven't yet put on Acrolith, Caturae, Corpselights, Mantid, and Gallu.

    2. make challange new mobs cameo Dimension Gilgamesh, Typhon/Chupon.
    3. unlock Campaign WS quest
    4. Avatar Primes hard mode reward rare weapons 99 lvl

    Thank you
    (18)
    Last edited by Darkdragongers; 08-26-2012 at 02:46 AM.

  10. #100
    Player
    Join Date
    Jul 2012
    Posts
    131

    Request

    Thank you, Mr. Matsui for making this possible. Let's begin.
    _______________________________________________________
    _______________________________________________________

    Update some Relic/Mythic/Empyrian weaponskills and their WS attribute mods.

    I personally think it is unjustified for players to spend such long time upgrading to their preferred job's ultimate weapons only to be met with a terrible weaponskill and some of it's bad effects. Some ultimate weaponskills are fine, but most others have useless effects and damage today. For example:

    Gungnir - WS: Geirskogul 60% AGI mod, Aftermath: Shock Spikes, Added effect: Weakens defense
    • Practically nobody uses Geirskogul because it is incredibly weak.
    • Geirskogul mod should be STR instead. Not AGI
    • Make Geirskogul damage comparable to Stardiver damage wise.
    • Make the Shock Spikes effect actually stun and have it do respectable damage or remove it completely and change it to something useful such as a moderately strong En-Thunder effect since it is Odin's spear we are talking about.
    • The added effect Defense down overwrites Angon. Fix this so that they both stack together.
    • Have the pet wyvern also gain the effect of "Occasionally deals double/triple damage" while Gungnir is equipped. Do the same for the other pet-job related Relic weapons and Empyrian weapons.
    • Make Relic aftermath duration last longer.

    I am not asking you to overpower the weapons. I only ask that you either change or update them to be totally worth the effort it takes to obtain them, especially updated to today's standards.

    Here are ultimate weaponskills that should be looked into:

    Relic
    Scourge
    Geirskogul
    Final Heaven
    Metatron Torment
    Knights of the Round
    Blade: Metsu
    Gate of Tartarus

    Mythic
    All except for Stringing Pummel, Drakesbane, Insurgency, Mandalic Stab and Tachi: Rana

    Empyrian
    Torcleaver
    Camlann's Torment
    Cloudsplitter
    Quietus
    Myrkr

    The above weaponskills needs to be looked into and updated. They are either very rarely or never used at all. These weaponskills come attached to their ultimate weapon. It doesn't make any sense for them to be totally useless.
    _______________________________________________________
    _______________________________________________________

    Make Ranged weapons and instruments visible full time.

    Semih Lafihna carries her bow and quiver on her back at all times. There is also another mithra that carries a Culverin on her back at all times. If you can make this possible for players, please do.
    _______________________________________________________
    _______________________________________________________

    Guns to show off a firing graphic after it is shot.

    Make it so that when you shoot a gun, have it show the firing graphic to go with the firing sound the gun makes.
    _______________________________________________________
    _______________________________________________________

    Add rare, unique spells/songs/ninjutsu for players

    Note: The following spells are in DAT files, yet to be released. *Except Ultima

    White Magic

    Dia III, IV, V
    Diaga III, IV, V
    Banish IV, V
    Banishga III, IV, V
    Wall
    Brave (Target-able Melee-esque buff)
    Faith (Target-able Magic affinity buff)
    Reflect (Chance proc at reflecting magic attacks back to the enemy based on MND and Enhancing skill)
    Toad (Temporarily change your enemy into a toad. Enemy is not able to use TP abilities while in this effect.)
    Mute

    *Allow RDM to cast Temper on party members.

    Black Magic

    Poison III, IV, V
    Poisonga III, IV, V
    Bio IV, V
    Virus
    Plague
    Curse
    Confuse (Proc chance for the enemy to hit itself or another nearby fiend.)
    Berserk (The enemy gains an attack boost but would be unable to use TP moves temporarily)
    Death
    Ultima

    Note: Some of the above spells make for some unique RDM spells.

    Ninjutsu

    Utsusemi: San
    Hojo: San
    Kurayami: San
    Dokumori: Ni
    Dokumori: San
    Jubaku: Ni
    Jubaku: San
    Monomi: Ni

    Songs

    Madrigal III
    Massacre Elegy
    March III
    ________________________________________________
    ________________________________________________

    These are my personal requests. Again, thank you for giving us, the players this platform to voice our opinion directly to you.
    (64)
    Last edited by Tanama; 08-16-2012 at 02:58 PM.

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