Suggestions:
Evolith System update:
I realise that this is already being looked at, but there are a few things I would like considered when changing the system since I firmly believe it could be a boon for many if done properly.
Firstly, allow us to augment all the major stats on crafted gear. Besides the obvious ones like STR, AGI and INT there are boosts for mages like Magic Attack Bonus or "Adds Refresh effect" and ones for melee such as "Increases Weapon skill damage" which should also be available to us. Obviously the rarer the bonus is on major equipment pieces, the rarer and more lucrative the evolith containing its bonus should be.
That said, we should also be able to combine evoliths (to a certain degree) to enhance their bonuses. For example, taking a +2 STR evolith and combining it with a +1 STR evolith should give us a +3 STR bonus we can apply to armor. This means that much like in Abyssea we can choose to keep working towards getting higher tier equipment by strengthening the evoliths prior to augmenting.
Red Mage
I could write pages on this, but I'll try to keep it concise.
Red Mage needs quite a few things, but I'll start with one which might cause a minor outcry from career White Mages. Cure V. I'll confess I was originally an advocate of keeping Cure V as a WHM exclusive spell, but given their Afflatus Solace ability and huge number of traits to help with ailment recovery magic, this is less of an issue. Give them the option to heal in parties if the need arises.
A job ability to greatly reduce a target's resistance to enfeebling magic is another obvious choice. This can be done one of two ways: Either give RDM a job ability which specifically targets the monster and base its effectiveness on your enfeebling magic skill similar to Modus Veritas in that it can miss, but only if your enfeebling skill is much lower, OR a self-enhancing effect which greatly enhances the accuracy of the next enfeebling spell cast. This should be a JA aimed primarily at enfeebling powerful Notorious Monsters so it needs a sizeable boost to accuracy.
Fashion Slots!
Honestly I don't know how feasible this one is, but it's something I've seen requested dozens of times. Allow us to equip armor for its appearance and 'lock' it into place visually. This has two effects in combat: Firstly it allows us to appreciate armor pieces for their looks as much as their statistics (I love the THF af look, for example, but the stats aren't as useful as some other pieces), and secondly it eliminates the vanishing effect when using macros to swap equipment.
It would also allow us adorable tarutaru's to actually wear clothes which match our gender as opposed to the unisex outfits which make it hard to gauge who's male and who's female.
While we're on the subject, is it too late to ask for a new Lilac Corsage headpiece but in rose red?








