Before they lock it wanted to reiterate:
Address mythic acquisition. (sincerely hope neo salvage rectifies this)
Fix enmity.
Re evaluate ammo/ammo recipies (especially bullets)
Fix enmity.
Split up dnc ja's (waltz specifically) as i said before more then anything besides cool downs and shared timers the final limiting factor in DNC's ability to perform as a support is TP itself.
Fix enmity.
For that matter split most if not all shared timers (any drg's care to explain if that'd be broke for drg?)
Fix enmity.
Address ja post delay effects on meleeing.
Fix enmity.
Give us a better/more specific reason as to why older jobs can not have relics/empyrean weapons. (ps your original answer of "balance that's why" makes no sense)
Fix enmity.
Re-evaluate the special traits of relics, 10 poison damage a tic on mandau back in the day was pretty nice but is just meh, shock spikes on gungnir never mind how LOL subtle blow on kikoku is.
Fix enmity.
Re-evaluating the stats of the weapon skills themselves mainly relic and some of the mythic types too.
Fix enmity.
Up or remove the limit on merited WS's this was probably one of the more asinine things you all did with the merit system. (other then category caps vice just individual caps on skill category merits)
Fix enmity.
Fix rdm (preferably by stop adding mobs that are immune to most if not all enfeebles that matter/make it so there are no mobs that are immune to enfeebles)

