I disagree, they havent really given us much to go on as to how we will be able to arrange the chat window or even if they would introduce new filters, i agree with Frank on this matter if we can split up the logs they ought to re evaluate how the chat log is filtered.
This was my idea on the matter I would like some of the other gun type job players out there to respond as to whether the logic behind it is sound or not considering i thought it was but the amount of likes it received was relatively low (gonna try and slim it down this time):
What I would like to see is a recipe revamp for how bullets are produced currently as I see it there is an imbalance in the production rate due to how the recipes are designed
For arrow/bolt they require: heads, shaft and for arrows fletchings, one syth yields 33-99 (or 99-297 for higher tier synergy recipes)
For bullets the recipie is an ingot and fire sand, the yield being the same.
The difference between the two is the components for arrows/bolts are all intermediate syths, that is to say they stretch out the base material anywhere from 6-12 additional syths from the original base materials, as opposed to the 1 syth you can make using an ingot.
My main suggestion is to revamp bullets recipe to be slug + shell casing + fire sand (head, shaft and fletching type equivalents) by using some intermediate recipie to stretch out the ingots into "adaman slugs", "orichalcum slugs", "steel slugs" ect. when combined with casings and fire sand would still produce the standard 33-99 (or 99-297 when using synergy)
That and make the process of obtaining adaman and other high end bullet materials easier to obtain.
(hope this better relays my intent this time)


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