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  1. #1
    Player Lastranger's Avatar
    Join Date
    Aug 2011
    Location
    Basty
    Posts
    40
    Character
    Lastknight
    World
    Fenrir
    Main Class
    RDM Lv 1
    Here is a short list from me :

    1. Look into Rdm, it has been lacking in updates after level raise as well as before level cap raise, all too much it seems the dev team thinks rdm is some overpowered god and has thus refused most sugestions of upgrades.
    We would like Rdm to be party friendly as well, by this i mean have a place in modern party as enfeebler or enhancer, far too long the old view that Aoe spells cant be given to rdm is holding it back from being even considered as support job.

    i ask that u look in the rdm thread it is full of lists of problems and sugestions.

    Taking a quick specific list of things that need fix, Enspell 2's work only on main wepon first hit and require enhancing gear worn when fighting to get full effect, make it work more like enspell 1.
    Many rdm enhancing spell's that whm have aoe of are left single cast and only on self like bar and gain spells, these would have been ideal as suport spells in party situation if rdm had aoe version, also Haste-ga / stoneskinra /blinkra Phalanxhra and enspell in aoe form (even if its only tier 1 as aoe ) would be nice as a party buff
    We also want some new enfeebling spells that could give rdm a place in party setting.



    2. Can the dev team look at mayby raising the max amount hit's in one round, curently it is limited to 8 i belive witch means 2 handers get room for their Double attack /Triple attack to fully proc on WS rounds with 3-4 hits all proccing DA or 1 TA, where as 1 hand jobs that could need the extra boost in dmg using 5 hit ws or porocing triple attack on multiple hits will only get the dmg up to 8 hits and anything extra is lost due to cap.

    In a theoretical scenario however unlikly where a requiscat ws was done and procced Triple attack on all 5 hits, the player would only get the dmg from first 8 then the remaining 7 hit's of dmg would be lost.

    rng i belive also hit this wall now with barrage as i belive it is now posible with gear to fire 10 arrows barrage but they get only dmg of 8.

    I understand this is probably a deep technical problem to change but it would be nice if the limit got raised to 16 or 24 per attack round , if the dev team intends to introduce more Quadrouple attack + gear etc.



    3. Can you guys look into giving Bst jug pet's more off their Wepon skills that those monsters naturally have, often the dev team say no to the community when asking for missing Wepon skills on pet's and state it is that way for balance.

    But there allready exist a system for jug pet's to balance wepon skill use giving the beastmaster a max of points to use, why not expand on this system and raisingthe limit to 5 points and making the ones deemed too powerfull be 5 points to use etc.

    Also a siderequest for beastmaster, can we get a chocobo Pet ? , it would have been awsome as chocobo is part of the Bst start quest.
    Make it a red one looking like the alternate timeline ones from FF13-2 have the crazy chocobo song when called ( the song from FF13-2 )
    Even more cool if it would have a armoured beak.



    4. Look into the new 2 hours thread, as some have commented some of the new 2 hours should be reworked, a bst 2 hour that kills pet for buff to master is kinda reverse of anything any bst wants, if u want to give the master a buff leave the pet alive.
    Some of the 2 hours are great but need some boost to effect to make more like a worthy 2 hour, like rdm only lasting 30 seconds and not nearly giving enough boost to the spells + spells cast under this effect should be undispellable or harder to dispell.



    5. Enemitty / tanking need some love as it is more or less non existant, at this point it is too late to change people from the Zerg mentality witch cap hate rapidly, a lot of sugestions have been given to solve it like :
    raise enemity levels cap.
    Give Pld a confontation ability forcing enemy on tank for a short duration.
    Give pld a Aoe effect that lowers Enemity of all in 10" from pld for short time.
    Give pld a New cover that grant fan shaped aoe protection to those behind paladin for short duration that either take all or 50% of the dmg they would normaly taken from Aoe moves.
    Lower Weponskill/ wepon based enemity builup and Rework Most Job ability's to give less enemity then they curently do to slow enemitty build to cap on melee.



    6. Look into upgrading Engine for windows if possible / make a client for ps 3 so we can kill ps 2 allready as it will be holding the game back from renewing itself.


    Maybe even make a streamed client to the ps3 as midle ground until a proper one can be released, from what i understand sony is limiting the posibility asking all releases to be hd on ps 3 but cant we ask it to be released on ps 3 now its allready about 6-7 years old and i often allready download ps1 games far less graphicly then ffxi would be in 1080P, if they say now we can start a campaign for it to convince sony to allow it.
    Im not ps2 player myself as im in EU but i do know a lot still linger on it due to lack of ps3 client and refusing to move to x360/pc.

    FF 11 deserves some love as it is 10 years old and still has a large crowd, if cared for it may last another 10, but it will require some overhaul of the game eventually, Se has allready raised some of our hopes with recent small upgrades to pc and we like thank them for this.
    (7)

  2. #2
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    As if my previous post wasn't long enough, here's more!

    I'd like a lot more merits as well. Perhaps something like increasing the combo limit for combat skills to 50, and make the max merits per offensive combat skill 10 instead of 8, and defensive skills 6 instead of 4.

    Other merit categories should of course be increased too. I wouldn't mind if hp/mp/basestats were doubled from what they are today. Combat/magic skills should perhaps not get more than 2 merits more per skill, but the number of skills we should be able to max should definitely be increased. With the multi-job environment that we are playing in today, it would be very nice to be able to cap at least 2-4 more weapons and 1-2 more magic skills.
    (16)

  3. #3
    Player Twille's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    I had an idea regarding abilities & spells that could be used by a player based only on their level, NOT their current job. Something like a "character ability" or something.
    Then I thought about how I wish the transportation oriented spells were more accessible.

    I'd like you to consider the possibility of adding a sort of 'final' quest for each of the teleport type spells that would give a character access to that spell regardless of their job. (i intend such spells/abilities to teleport the caster ONLY) This would free our inventories of the numerous warp/teleport type items.
    I know travel has improved greatly over the last few years in FFXI, but I'd absolutely LOVE to see people able to move around with a little more ease.
    (2)

  4. #4
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Two other important things popped into my head:

    -Inventory woes. I jokingly apologize when joining groups on Warrior for taking so long to gear up because I need to bring a weapons shop with me.

    Simple fix: Allow us to "save" our preferences for which equipment (weapons and armor only) we would like to include when we are on a particular job. Not a complicated pick and choose system or anything, just an option when changing jobs to "remember equipment settings" and allow our moogle to automatically move those items into our gobbiebag and move non-preferred items out.

    Preferred revamp: Subgrouping, or weapons sack. Instead of just "items", break it out into "items" and "equipment" and double the limit.

    -Storage slip revamp: Make all slips key items, and let us just trade everything to porter moogles in one transaction. Combine Empyrean, +1 and +2 armor storage. Add porter moogle services to our moogle in the moghouse. Add a "store all" option to easily offload any storable items and free up space.

    -Empyrean storage npc: Similar to beast man seals, please, please allow us to offload seals and +2 items to an npc.

    Thanks again for reaching out to us
    (32)

  5. #5
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    General:
    I want:
    · 16 macro lines.
    · Uncapped merit weaponskills category.
    · HD graphics.
    · This game to support DirextX 10/11 effects.
    · Final Magian trial staves each to have separate graphics model so that people can create some cool-looking dat swaps instead of this bird-house dullness.
    · Ranged weapons to be visible full time.
    · Blinking/gearswapping to stop causing target loss.
    · Reraise effect to stop being lost upon disconnection->death.
    · 2-hour ability timers to be reduced to 30 minutes.
    · More 6-man or lower content with decent rewards (a'la Neo-Nyzul).
    · More Mog Bonanzas so people have more shots at at least Ark-angel weapons and moogle suits.
    · All jobs to be able to use at least one of each Relic/Empyrean/Mythic weapon.

    THF
    I want:
    · Mug to be useful in endgame or removed completely.
    · Steal to be useful in endgame or removed compeletly to make space for useful abilities.
    · Aura Steal to steal enemy buffs as promised (it does not work on many, many things added during last 3 years).
    · Aura Steal to be a separate ability.
    · THF evasion to matter in endgame (now many NMs are having capped accuracy on you no matter what, every enemy TP move hitting you no matter what).
    · Upgraded status bolts and some decent ranged weapons (or even THF added to Annihilator/Armageddon :P)
    RDM
    I want:
    · RDM to be fixed.
    · RDM buffs/debuffs to matter in endgame.
    · To enjoy endgame RDM tanking again.
    · RDM to have meele gear comparable to selection enjoyed by BLU.
    · Either RDM to possess "Aura" of all buffs it has or ability equal to Scholar's "Accession/Manifestation" on a low timer.
    BLU
    I want:
    · BLU to be able to save "Spell Sets" so that you don't have to pick 20 spells manually every single time you want to change traits/stats for different events/play styles.
    · Broken BLU spells fixed (Tourbillion and many other ones not working).
    · BLU proc list in voidwatch to be reduced, or lockout timer set at 10 seconds.
    Let me know if I'm asking for too much
    (53)
    Last edited by Zirael; 08-16-2012 at 09:01 AM.
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  6. #6
    Player Edd's Avatar
    Join Date
    Aug 2011
    Location
    Chciago
    Posts
    5
    Character
    Eddx
    World
    Odin
    Main Class
    WHM Lv 99

    PvP

    Please add controlled PvP content with the new expansion. I really liked KingFury's ideas he outlined in another post (along with his awesome artwork):

    http://forum.square-enix.com/ffxi/th...Pvp#post349658
    (8)

  7. #7
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    The enmity system needs changed drastically or you need to just forget about the idea that tank jobs exist.

    Add more battlefields and stuff to do. All the time. There should be lots of new stuff to do every time an update is released, and I dont mean 2-3 new NMs every update. Voidwatch is a failure of a content addition because it took to long to release and the drop rate is to low. If it took half the time to release as it did and all drops had tickets when it was released, it would of been good. This is the level of commitment you need to show to the game, or the player base will continue to drop at its current pace or faster once everyone see's that it's still just going to be the same old crap after the new expansion is out. Seriously, we know the player base is actually pretty big for this game, and we know you only put maybe 10% of the money you make off this game back into it. We're tired of this. We give you tons of money every month, and we want lots of updates and new content.

    It's also stupid that there are 16 gear slots, and you cant change every piece of gear and do an action with a single macro without "cheating."
    (36)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  8. #8
    Player Velocy's Avatar
    Join Date
    Apr 2011
    Posts
    3
    Character
    Velocy
    World
    Cerberus
    Main Class
    NIN Lv 99
    Hello,

    first of all, to understand my situation. I've been playing this game since the european release, but for the last year I didn't have much time to play. Now I looked back into the game. Most of my friends left the game or the server... I wanted to check out voidwatch, but it's very sad to see that people don't do (or only very rarely) any voidwatches of the 3 main citys. I tried to get a city run up by myselfe and I even managed to clear the San'd Oria Path, but it took a huge amount of time and begging people to help.

    So basicly, doing a system like voidwatch requires more reason for people to do the "lesser" events again. At the moment, people clear 1 path, and if the redo it, they might only redo 1 specific Monster from that path, and not all. This makes it hard for "come-back" players, or even new players to follow in that content. This worked for the classic dynamis, where people came back to clear a Dynamis-San'd Oria to get AF items and currency, but is really frustrating for me to see in voidwatch.

    ---

    I've chosen Ninja as my main and favorite job long time ago. Not only because you can play that job in really different ways, may it be a Tank, a Magic-Damage Dealer, a physical Damage-Dealer and so on. But I'm still sad to see that nothing really much has been done to use Ninja also the way I think you wanted it to be: Throwing expert. I'd really like to see a Ninja being able to utilize cheaper Shurikens, as well as throwing weapon skills.

    Also I'd be happy to see:
    - San Versions of the Enfeebling Utsusemi Spells
    - Utsusemi: San

    ---

    I also been using White Mage a lot, in event outside Abyssea or Voidwatch. I'd be happy to see the ability to cast "party-only" spells on members within my alliance. As for example Protectra and Shellra, as well as Bar-Spells.

    ---

    I would really like to see the opening of the PvP Arena in Whitegate, where you can battle other players 1 vs 1.

    ---

    At the moment we have: Imperial Standing, Conquest Points, Allied Notes, Curor... and so on... it would be nice to see a way from an NPC to exchange these points with each other. Like exchanging cruor to imperial standing (possible with an exchange fee of 10%).
    (9)

  9. #9
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    Mr. Producer, thank you for reaching out the the player base in the manner that you are.

    That said I would like to see:
    • More "low man" content and content for the casual player. Abyssea did this wonderfully allowing for small groups to accomplish large feats providing content for everyone.

    • Rewarding content that is less biased on luck. Similar to the first point but players enjoy getting the carrot that is dangled upfront of them rather then trying 50 times over to get nothing.

    • Allow tanks to tank when enmity is capped. Tanks not being able to do their jobs create Zerg groups that spam weapon skills to clear content ultimately killing off the use for the majority of jobs in game. This happens because if jobs can't fill a role in the Zerg format they are not accepted to join in content. If players wanted to participate they would be forced to level jobs other then their ideal jobs they enjoy playing to get what they want. Fixing tanks is only the start to the issue of making every job helpful, each individual job has ins and outs that need attention.

    • Fixing leveling from 1-75. Currently the majority of leveling is dungeons and soloing or getting a spot to leach exp in Abyssea. In addition their is limited gear on the auction house to help in making these lower levels fun.

    • Keep the flavorful story for each jobs going. It feels we are at a loss of story behind jobs since 75+! Beastmaster for instance was once all about Charming mobs and their connection with mobs, come 75+ it changed to being all about Jug Pets rendering charm useless giving us abilities related to Jug Pets only, now we will have a 2-hour that comes at the cost of killing our pets.... I'm still at a loss of an explanation for how the new 2-hour would make sense from a story standpoint let alone how little I believe it would be used.

    • Make sure the next expansion is excited well. Myself and others all have high hopes for this next expansion! Please make it fun, rewarding, with content for any player, with good story to it!

    I thank you Mr. Producer and everyone else for reading this message. Don't forget to leave a like if you agree with these points so they will be looked into further.
    (28)
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

  10. #10
    Player Slycer's Avatar
    Join Date
    Mar 2011
    Location
    Bastokan
    Posts
    24
    Character
    Slycer
    World
    Fenrir
    Main Class
    RDM Lv 99
    Stop making events with exceptionally lengthy retry restrictions. Legion was a huge step in the right direction as far as retrying is concerned, as it allows you to retry it repeatedly as long as you have the gil to pay for it.

    Meeble Burrows, contrarily, is going to be an enormous step backwards as far as I'm concerned. New content that is good for 15 minutes (maximum) of playtime every 20 hours is borderline absurd. Of course, this could be nipped in the bud if the time restriction is reconsidered before the event is actually added....

    Other events that fall under this category would be Limbus and Einherjar, both with insane three day repeat restrictions. If the repeat restrictions are for the sake of balance, please find a different way to balance events without putting insanely long retry timers on them. If there are retry timers on the events, they should be commensurate with the length of the event. For example, a one day retry timer on Dynamis, as a two hour event, is reasonable. A 20 hour retry timer for 15 minute Meeble Burrows, or a 72 hour retry timer for a 30 minute Einherjar, is ridiculous.

    I believe content is developed and added to the game with the purpose of the players enjoying said content. It's difficult to enjoy the content that you come up with when you are locked out of it 95% (or more) of the time.
    (59)
    Last edited by Slycer; 08-16-2012 at 07:15 AM.

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