Here is a short list from me :
1. Look into Rdm, it has been lacking in updates after level raise as well as before level cap raise, all too much it seems the dev team thinks rdm is some overpowered god and has thus refused most sugestions of upgrades.
We would like Rdm to be party friendly as well, by this i mean have a place in modern party as enfeebler or enhancer, far too long the old view that Aoe spells cant be given to rdm is holding it back from being even considered as support job.
i ask that u look in the rdm thread it is full of lists of problems and sugestions.
Taking a quick specific list of things that need fix, Enspell 2's work only on main wepon first hit and require enhancing gear worn when fighting to get full effect, make it work more like enspell 1.
Many rdm enhancing spell's that whm have aoe of are left single cast and only on self like bar and gain spells, these would have been ideal as suport spells in party situation if rdm had aoe version, also Haste-ga / stoneskinra /blinkra Phalanxhra and enspell in aoe form (even if its only tier 1 as aoe ) would be nice as a party buff
We also want some new enfeebling spells that could give rdm a place in party setting.
2. Can the dev team look at mayby raising the max amount hit's in one round, curently it is limited to 8 i belive witch means 2 handers get room for their Double attack /Triple attack to fully proc on WS rounds with 3-4 hits all proccing DA or 1 TA, where as 1 hand jobs that could need the extra boost in dmg using 5 hit ws or porocing triple attack on multiple hits will only get the dmg up to 8 hits and anything extra is lost due to cap.
In a theoretical scenario however unlikly where a requiscat ws was done and procced Triple attack on all 5 hits, the player would only get the dmg from first 8 then the remaining 7 hit's of dmg would be lost.
rng i belive also hit this wall now with barrage as i belive it is now posible with gear to fire 10 arrows barrage but they get only dmg of 8.
I understand this is probably a deep technical problem to change but it would be nice if the limit got raised to 16 or 24 per attack round , if the dev team intends to introduce more Quadrouple attack + gear etc.
3. Can you guys look into giving Bst jug pet's more off their Wepon skills that those monsters naturally have, often the dev team say no to the community when asking for missing Wepon skills on pet's and state it is that way for balance.
But there allready exist a system for jug pet's to balance wepon skill use giving the beastmaster a max of points to use, why not expand on this system and raisingthe limit to 5 points and making the ones deemed too powerfull be 5 points to use etc.
Also a siderequest for beastmaster, can we get a chocobo Pet ? , it would have been awsome as chocobo is part of the Bst start quest.
Make it a red one looking like the alternate timeline ones from FF13-2 have the crazy chocobo song when called ( the song from FF13-2 )
Even more cool if it would have a armoured beak.
4. Look into the new 2 hours thread, as some have commented some of the new 2 hours should be reworked, a bst 2 hour that kills pet for buff to master is kinda reverse of anything any bst wants, if u want to give the master a buff leave the pet alive.
Some of the 2 hours are great but need some boost to effect to make more like a worthy 2 hour, like rdm only lasting 30 seconds and not nearly giving enough boost to the spells + spells cast under this effect should be undispellable or harder to dispell.
5. Enemitty / tanking need some love as it is more or less non existant, at this point it is too late to change people from the Zerg mentality witch cap hate rapidly, a lot of sugestions have been given to solve it like :
raise enemity levels cap.
Give Pld a confontation ability forcing enemy on tank for a short duration.
Give pld a Aoe effect that lowers Enemity of all in 10" from pld for short time.
Give pld a New cover that grant fan shaped aoe protection to those behind paladin for short duration that either take all or 50% of the dmg they would normaly taken from Aoe moves.
Lower Weponskill/ wepon based enemity builup and Rework Most Job ability's to give less enemity then they curently do to slow enemitty build to cap on melee.
6. Look into upgrading Engine for windows if possible / make a client for ps 3 so we can kill ps 2 allready as it will be holding the game back from renewing itself.
Maybe even make a streamed client to the ps3 as midle ground until a proper one can be released, from what i understand sony is limiting the posibility asking all releases to be hd on ps 3 but cant we ask it to be released on ps 3 now its allready about 6-7 years old and i often allready download ps1 games far less graphicly then ffxi would be in 1080P, if they say now we can start a campaign for it to convince sony to allow it.
Im not ps2 player myself as im in EU but i do know a lot still linger on it due to lack of ps3 client and refusing to move to x360/pc.
FF 11 deserves some love as it is 10 years old and still has a large crowd, if cared for it may last another 10, but it will require some overhaul of the game eventually, Se has allready raised some of our hopes with recent small upgrades to pc and we like thank them for this.











