Page 39 of 57 FirstFirst ... 29 37 38 39 40 41 49 ... LastLast
Results 381 to 390 of 586

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I would like to see a progressive system for events based on luck, something similar to Neo-Nyzul's ability to get 25 wins for easier floors to still obtain good pieces of gear. However I would like it to be in place for VW, I envision something like a point system, so that after some time, rewards can still be obtained even if you have been unlucky up to that point. My idea is shown in this quote.
    Quote Originally Posted by Demon6324236 View Post
    I have posted this idea in many other threads in the past however this is a more in depth look at my idea and how it could be implemented. It has been adjusted to go with current and upcoming changes being made to VW since the idea was originally presented. This is my Voidwatch Ticket Point system!

    1 ticket is awarded for each win against a VWNM. Tickets are exclusive to a NM, and are locked to the rifts in the area the NM is spawned in. For instance, when fighting Kaggen in Qufim Island, you will get a ticket for Kaggen's items only upon winning a fight. Also you may only spend these tickets when at one of these rifts. If you are in Lower Delkfutt's Tower you will not be able to spend Kaggen's tickets, instead they will be Akvan's tickets, and only ones retrieved from Akvan may be spent.

    Tickets should be just as cruor is, when finishing a VW fight, you will be told the amount you have with the 1 you earned. With enough blue light, such as 500%+, you would earn 2 tickets. Also the amount of tickets you have are only seen at the proper NPCs, or rifts.

    To show an example of how a chart would look for drops, I will use Kaggen and its drops.



    Example:Kaggen

    Notable Drops
    -Mekira Meikogai
    -Phasmida Belt
    -Kaggen's Cuticle
    -Mantis Eye
    -Heavy Metal

    Ticket Buy List
    -Mekira Meikogai = 100 Tickets
    -Phasmida Belt = 75 Tickets
    -Pulse Cell: Me = 35 Tickets
    -Kaggen's Cuticle = 30 Tickets
    -Heavy Metal = 5 Tickets
    -Mantis Eye = 5 Tickets
    -Crystal Petrifact = 1 Ticket

    Trade List
    -Mekira Meikogai = 25 Tickets
    -Phasmida Belt = 20 Tickets
    -Mantis Eye = 2 Tickets


    With this system, R/EX gear does not goto waste, rather it can be used to provide more tickets to go toward the rewards you are pursuing. Items will not seem unattainable, or severely luck based, they will allow players to obtain the items they wish given time and determination! Tickets will only count for the NM in question, you will not be able to have tickets from Kaggen used for Akvan drops, however, this is why Heavy Metal is in the buy list, it provides a use for tickets even if one already obtains all drops while having tickets left over. This would also heighten the supply of Heavy Metal, making Emp95 easier to obtain.

    Adding to this, with the new update allowing "Obtain All" to ignore R/EX items in the case you have it already, these could automatically be changed to tickets, allowing for fast disposal of gear unneeded, and giving the player better rewards.



    That is my idea for the ticket point system, it would allow a fair chance at rewards given time, would remove the need for wasting R/EX items, increase the supply of items such as Heavy Metal, and give a good reason to keep coming back to VW more and more.
    I would like to see some feedback on the idea in the thread I made for it some time ago if possible as well, however, just taking the time to read it and take it into consideration it enough to make me a happy player of this game.
    (8)

  2. #2
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    I would like to see the dev team bear in mind the current state of the playerbase when designing new content.

    I don't have anything against alliance content and certainly enjoy participating in it from time to time. But the age of large, highly capable linkshells is gone due to an aging playerbase and decline in total population. There are still such shells floating around, but fewer than they used to be and I'd bet that nearly every leader of such shells will tell you that their members play much more casually than they used to. My time co-leading a shell certainly demonstrated that to me.

    I do have a problem with the combination of hair-trigger pseudo-difficulty and alliance-sized content, however. Walk of Echoes, Legion, and to a lesser extent the harder Voidwatch fights (Rex, Ig-Alima, Cop/ToAU T2) have all failed to some extent and they all have this combination of factors. While it can be overcome, doing so consistently is a problem for most groups. When I join a high-level VW shout, it's a roll of the dice as to whether they'll even win once, especially nowadays when the interest in these fights has waned. (Tangent: phase displacers are of minimal interest aside from obtaining fight clears due to the conquest tally limitation.) Let this also be noted by the dev team: this combination does not promote a healthy lifespan for the event, something that should weigh heavily in their minds considering how skimpy content has been of late. Lulls in player activity and subscription upkeep before updates have become far too common.

    If the dev team wishes to create difficult events, they should be designed primarily for a single party. Not all 6-man content ought to be difficult, certainly, but it speaks well of such an approach that Neo-Nyzul garnered such popularity despite the slots game inherent to both floor-ups and the time-draining lamp order floors.

    In a nutshell: scale back the difficulty of future alliance content and offer challenge in 6-man content instead.
    (22)

  3. #3
    Player Kenchion's Avatar
    Join Date
    Dec 2011
    Posts
    1
    Character
    Kenchion
    World
    Quetzalcoatl
    Main Class
    DRG Lv 96
    Another Jump for DRG that doesn't share a timer.

    It would be cool if there was a jump that combines the damage from spirit and soul jump together and releases a powerful jump.

    Wishful thinking I suppose.
    (5)

  4. 08-20-2012 12:02 PM
    Reason
    Failed to quote properly/tired

  5. #5
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    The weaponskill Cloudsplitter needs revamping. This weaponskill is NOT as effective as Primal Rend, even though primal rend can be used without having a specific weapon equipped.

    If its not superior to Primal Rend, and More competitive with Rampage (let alone Ruinator) then the weapon is really NOT worthwhile... There is an AFtermath effect for a weaponskill that is not worth using. The animation looks great and a lightning based magical WS is fine, but please make it strong enough to be worth using.
    (14)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  6. #6
    Player
    Join Date
    May 2011
    Posts
    462
    Can't believe no one thought to suggest this one yet, that or i completely missed it but i've been reading most of all the posts:

    Change the 1 time restore policy.
    (25)

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Nala View Post
    Can't believe no one thought to suggest this one yet, that or i completely missed it but i've been reading most of all the posts:

    Change the 1 time restore policy.
    Also change it to where items as valuable as Relics, Mythics, or Emp weapons, may be recovered, if only at their level 75 forms!
    (14)

  8. #8
    Player Pewpew's Avatar
    Join Date
    Aug 2011
    Posts
    7
    Character
    Ekotren
    World
    Asura
    Main Class
    PLD Lv 99
    Reduce the difficulty of Mythics to obtain; they are entirely too hard to obtain now adays. Even if you don't lower the 30,000 alexandrite needed, at least reduce the number of people needed to do the assaults / salvage(because this is the hardest part).

    With Alexandrite at 20-25k per one, 30,000 of them costs around 600-650m to complete just ONE mythic weapon.

    If you don't do either of the 2 above, at least make them drop in greater quanity, or make bosses of each zone drop 75%-100% of the time. Or make alexandrite drop from assaults and einherjar mobs as well. This would be to balance the scale back and make this an obtainable goal. With relics and emps at 100-150m, and mythics at 600m, no one wants to do these anymore.
    (16)

  9. #9
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    This is probably going to be an unpopular request, but I wouldn't mind a one-time race-change option.
    (13)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Sunrider View Post
    This is probably going to be an unpopular request, but I wouldn't mind a one-time race-change option.
    I agree with this version!
    (13)

Page 39 of 57 FirstFirst ... 29 37 38 39 40 41 49 ... LastLast