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  1. #1
    Player Sebi's Avatar
    Join Date
    Aug 2011
    Posts
    9
    Character
    Sebi
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    Hello and Thank you for your time in advance.
    I mainly want to petition for the mages of FFXI. Outside of Arise, WHM has been pulling a short straw lately. Here are a few ideas to help things along.

    #1 Bar-Light-ra/Bar-Dark-ra : Very simple. These elements are common amongst the new waves of mobs being added as well as abyssea mobs already in place.

    #2 Bar-Terra: Many many mobs now have Terror as part of their arsenal of attacks, healing terror sounds too much of an ask may. However if we could help players simply resist ever so often, can make a difference in fights such as ADL.

    #3 Healing Touch: This can be added as a JA with 5:00 or so delay. Under the effect of Solace this JA can remove all of the enfeebles on a party or alliance member rather than just shifting them to the caster like sacrifice.

    #4 Banish IV: Banish 1-3 are now a bit of a lackbuster due to Holy II. Again this is very simple and already exists in the game.

    #5* Reviviscence: Cures target's weakness. Only usable under the effect of Divine Seal. This spell was once called a "Gamebreaker" but if added similar to meteor it would seem more practical.

    #6 Benediction Revamp: It used to be enough to just heal everyone in range and save the day. However now when everyone's HP fall and Benediction is the last resort, the fight may still get right back to being dicy. All newly added mobs have area attacks and high regains on low HP. Benediction needs a follow through, I suggest a rampart like effect adding defense and MDF for even a brief 30 seconds would allow a team a strong chance of turning things around.

    #7 Multiple Barspells: Even if only allowed a second barspell, this would up the demand and dynamics of WHM overall.
    (17)

  2. #2
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Sebi View Post
    #1 Bar-Light-ra/Bar-Dark-ra : Very simple. These elements are common amongst the new waves of mobs being added as well as abyssea mobs already in place.
    I feel ashamed for not remembering to mention this one, but I'll chalk it up to it being something that should already be in the game already!

    Barlight-ra and Bardark-ra absolutely should be given to the respective jobs that have been waiting for the spells for years.
    (14)

  3. #3
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    Allow us to buy Assault tags with Imperial Standing. 24 hour cool down for a 30 minute event is poorly thought out.

    Add a larger effect to Immunobreaks. They are too weak to matter right now.

    Make Saboteur work like elemental seal for enfeebling magic on top of its current effect, or make it so the effect only wears off after successfully landing a spell. It's infuriating to be resisted when you use saboteur.

    Parroting, but remove the enmity cap.

    No more ridiculously short time limits on events. Neo Nyzul was a total failure that rewarded cheaters because the time limits were poorly though out.

    Getting "Lucky" shouldn't ever have to be part of an event or strategy, that's poor design. Neo Nyzul is an example, as it upgrading abyssites for VNM.

    "Death" and hate reset moves are cheap. Please don't add them to many upcoming events.

    Neo Nyzul needs an update for the sake of fairness. Either add a checkpoint at some floors, or make the event longer.

    I hope those don't sound insulting, that wasn't my intention.
    (16)

  4. #4
    Player
    Join Date
    Jul 2011
    Posts
    597
    There should be more focus put towards plugging all the holes and client-side exploits PC users can make off with in Final Fantasy XI.

    New content and job adjustments are nice and all, but people have been blatantly running at illegal speeds or fishing 24/7 using illicit methods for years now, and it's still not been addressed. It's not acceptable in an MMO environment, and it looks poorly on the developers programming if the server doesn't know better to automatically detect and handle these situations.




    Another subject would be improving the PC client overhaul. For instance, the CPU logic needs to be unbound from the graphical rendering, so we can get 60fps+ without the game running in fast forward, or having situations where the developers themselves had to lock the game down to 15fps for fishing just because it was too fast otherwise on PC. The method the game uses for obtaining keyboard input is dreadfully slow also, particularly if you're multi-tasking with the game open, and you can watch your key presses slow down, or lag your PC entirely while FFXI is running in the background because it's trying to babysit all your input while inactive.
    (4)

  5. #5
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    Quote Originally Posted by Kaisha View Post
    Another subject would be improving the PC client overhaul. For instance, the CPU logic needs to be unbound from the graphical rendering, so we can get 60fps+ without the game running in fast forward, or having situations where the developers themselves had to lock the game down to 15fps for fishing just because it was too fast otherwise on PC. The method the game uses for obtaining keyboard input is dreadfully slow also, particularly if you're multi-tasking with the game open, and you can watch your key presses slow down, or lag your PC entirely while FFXI is running in the background because it's trying to babysit all your input while inactive.
    altough i agree with you there i dont know how they would do it since i have no ideia what is the ffxi engine i only know it runs in direct x8 (ugh) so that is pretty old so i honestly dont know it they can upgrade it too much and how much work they have to put into this

    Quote Originally Posted by Kari View Post
    We shouldn't have to tell you guys how to develop your game.
    Make something new or reinvent something old, and we'll tell you if it's a good or bad idea before it passes test server.
    Most of us aren't game designers, if we tell you what we want, it'll usually be relatively broken due to bias.
    some times game designers are clueless as well player feed back is still important some times players can develop strategies that we didnt even dreamed off to some things, or had diferent ideias for stuff, what game designers can do whorever is balance then out so it dont get too broken like you said(that is if they tought your ideia is good and are going to implement it)
    (2)
    Last edited by Smokenttp; 08-18-2012 at 08:58 AM. Reason: fixing stuff

  6. #6
    Player Xamba's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Xamba
    World
    Bahamut
    Main Class
    SCH Lv 80
    Too many people in Jeuno creates bad lag at times. Possible fixes below.

    1. Add the /yell command to other cities besides Jeuno. Maybe even allow for cross region invites or at least just in the cities/towns.
    2. Get rid of the tax on the Whitegate auction house
    (8)

  7. #7
    Player Rooks's Avatar
    Join Date
    May 2011
    Posts
    9
    Character
    Rooks
    World
    Lakshmi
    Main Class
    PLD Lv 99
    Producer Matsui,

    Most anything anyone would want or need has been covered in the preceding thirty plus pages, so all I will ask for is this: let us play Triple Triad, either in our Mog Houses, or (ideally!) in the field against other players.

    Thank you very much for listening to us. Good luck with thirty pages of requests!

    --Kelhor@Bismarck
    (2)

  8. #8
    Player Jadecc's Avatar
    Join Date
    Aug 2012
    Posts
    1
    Character
    Jadecc
    World
    Asura
    Main Class
    THF Lv 99
    allow people to enter salvage solo, make salvage bosses drop linen 100%. I want to earn my mthic, but i dont want to spend every day for the next two years doing it.
    (19)

  9. #9
    Player Waldrich's Avatar
    Join Date
    Mar 2012
    Posts
    134
    Character
    Waldrich
    World
    Asura
    Main Class
    WHM Lv 99
    Mr. Matsui,

    Please, make a vanadiel Lodestone version and make it for yesterday!

    Producer Letter (yes.please)
    (18)

  10. #10
    Player Eien's Avatar
    Join Date
    Mar 2011
    Posts
    1
    Character
    Taisetsu
    World
    Valefor
    Main Class
    BLM Lv 30
    H-Hello... I wish to start by thanking you very much for offering to your players this salient opportunity to impart our visions, which, where possible, I am sure we hope can be actualised to improve this magical game, though at this juncture the throng of ideas must amount to a veritable deluge, and I apologise for adding my own to that...

    As a new player (or one that played briefly eons again and has only now returned in a more substantial capacity), and one that is equally interested in non-combat related activities, my first thought was to engage with the 'Hobbies' system (in particular, Harvesting), in the hope that I could craft my own equipment items to use as I levelled. As someone that wishes to gather all of the raw materials myself, rather than buy them from the Guild Shop or at the Auction House, I have found a number of issues that render this facet of the Hobbies system quite dispiriting and tedious...

    My thoughts on improving Harvesting, Excavating, Mining and Logging would be as follows:
    1) Allow every item accrued from the above Points, or from monsters (such as ores, logs and hides), to be stackable up to 12. It seems completely unfair that those amassing grasses and other such items through Harvesting can stack the vast majority of their items, whilst the other players cannot, necessitating a number of return trips for newer players that have no inventory expansions as their paltry space is whittled away by individual entries of the same item.
    2) Implement a graphical effect, such as an unobtrusive glow, about a Harvesting, Excavating, Mining or Logging Point, so that the player can locate these Points from a distance, without having to tap the 0 or Tab keys incessantly in the hope of finding such a Point on their screen.
    3) Utilise more thoroughly the vast and beautiful world of Vana'Diel through placing Harvesting, Excavating, Mining and Logging Points on a great many more field and dungeon maps (for example: Harvesting Points in the Pashhow Marshlands and the Boyahda Tree, Excavating Points in the Kuftal and Gustav Tunnels, Logging Points in the La Theine Plateau and Mining Points in the Uleguerand Range and North and South Gustaberg). I envisage the above Hobbies as something for which a player need not go out of their way, able instead, for example, to stop on a map that is along the way to the destination where they plan to party, to quickly gather a few ores or other items that they could later use. With so many maps going unused, it would seem possible that, if fully utilised, a player would never be more than three or four maps away from another set of Points of the type that they desire. This would also mean that the items offered in a particular category could be spread out: for example, the Harvesting Points in West Sarutabaruta could be limited to carrying the items needed for Clothcraft, whereas the Cooking materials presently found in West Sarutabaruta could be offered instead solely in East Sarutabaruta, saving time (and Sickles) for those only looking for one or the other.
    4) On a related note, I often try to craft when out in a field to free some inventory space, but cannot remember the recipe that I wanted to use. Whilst it is possible to print out a recipe list from a third-party website, I feel that as much as possible should be resolved in-game, and wonder if something like portable recipe lists, bought from the corresponding Guild for a fee of a certain number of Guild Points, could be introduced, as Key Items that provide a list of recipes from, for example, levels 20 to 30, 30 to 40 and so on. I appreciate that a Guild representative in each Guild building provides a list of recipes, but, as far as I am aware, there is no way in-game to take those recipes with you around the world.
    5) I feel that there needs to be a better balance between paying for Synthesis materials via the Auction House or Guild Shop and going to obtain them yourself through the Hobbies system. As it presently stands, it very often takes an awfully long time, and a large number of Sickles, to gather, for example, 6 Saruta Cotton (enough to craft 3 Cotton Thread and thus make 1 Cotton Cloth), meaning that the alternative of simply buying them from the Guild Shop or Auction House costs less in terms of Gil and time. With no advantage to procuring the items yourself, the relevance of the Hobbies system is greatly reduced. It is my hope that point 3) above, in reducing the number of different items that a Harvesting Point, for example, would give by increasing the overall number of Harvesting Points across Vana'Diel and assigning fewer items to each, would benefit those that wish to enjoy the Hobbies system as they would more frequently receive the items that they need.
    Finally, entering the game as a new player, I feel that there are a number of issues not covered by in-game NPCs that could leave first-time adventurers confused... I am aware that some players are wary of 'handholding', but I hope that a balance can be found wherein the player can be guided in the right direction and then allowed to apply themselves to the task at hand... Things that I feel could be done to better ease the player into the game include:
    1) If a player is looking to procure a Map that is not sold, but instead must be obtained through Quests or Treasure Coffers, I think that it might help for the NPCs that sell Maps of that particular Region to list such Maps, such that, when a player selects them in the list, they are given hints as to how they might obtain them (for example: being told that a Tarutaru researcher in the Optistery in Windurst Waters might need help with his transcription work if you select 'Map of the Horutoto Ruins', so that the player is guided towards the start of the 'Glyph Hanger' quest).
    2) It seems, at present, that it is left up to the player to ask another player in-game how to unlock their Support Job, because there seems to be no NPC that tells the player either the level required to undertake the quest or the locations at which they can be found. My thought is that, upon selecting the faded 'Support Job' option in the Mog House, the player's Moogle can tell them to travel to one of the two port towns at level 18, or something that similarly guides them in the right direction.
    3) Mimicking the issue above, I do not recall that the player is told either the level that they need to be or the correct place to go in order to begin an Extra Job quest. Instead of all of the Jobs yet to be unlocked registering as '???' in the Mog House, if the names of the Jobs were to appear - but stay greyed out - then selecting one of them could allow the Moogle to give a hint as to where the player needs to go to start that quest.
    4) The above issue, as far as I know, is also applicable to a Summoner looking to bolster their rank of Avatars: a new Summoner is given no information about what to do or where to go in order to secure pacts with the likes of Shiva and Garuda.
    I thank you wholeheartedly for being willing to peruse my thoughts and hope that some of the ideas might be of use going forward as you look to strengthen further this wondrous game and its breathtaking world. ^_^
    (15)
    Last edited by Eien; 08-18-2012 at 12:40 PM.

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