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  1. #1
    Player Kwity's Avatar
    Join Date
    Aug 2012
    Posts
    1
    Character
    Kwity
    World
    Asura
    Main Class
    RDM Lv 99
    I would really like to have HNMs again, but maybe with 8-12 hour repops instead of 21-24 hour repops. I would like the HNMs to require skill and strategy, instead of giving them moves such as "death" that randomly wipe out key players, and no things like brews or atmas to make the fights easier. I would also like neo-nyzul to be more like the original. The original nyzul was one of my favorite events, and I was really looking forward to neo-nyzul; however the random floor jumps make it frustrating, and I do not participate at all on the event.
    (3)

  2. #2
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    How about doing the stuff you've already said you were gonna do like make Storage accessible from any mog house.
    (12)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    960
    Here goes nothing:

    Legion
    Understandably, I see what the core focus of this event was trying to do (a free-for-all against the old HNMs) but what we have in actuality is so far from the concept that it borders on unplayable. From 30mins being too short to get anything done without mindless zerging to the battlefield catering only to Embrava/Perfect Defense/Stun Everything strategies that further limit what you can do - Legion winds up a chore in its current incarnation rather than something players can enjoy.

    What I'd like to see:
    -Increase the time limit to 60mins: Clearly 30mins is too short for most alliances and such stringent limits lead to alliances composed of a handful of jobs that can survive in such conditions.
    -Simplify the event: Rather than 3 monsters at a time throwing their most powerful attacks out in rapid succession how about 1 monster at a time with a randomized penalty/reward within the chamber ala Nyzul Isle? Something along the lines of:
    -Physical Damage penalties.
    -Ranged Damage boosts.
    -Monsters receiving increased status parameters.
    -Monsters that spawn immune to all but one type of damage (slashing, blunt or piercing)
    -Stat boosts. (+STR, DEX, INT, MND)
    -Players receiving PDT/MDT boosts/penalties.

    The idea would be to make the event random to some degree, play up the strengths of shunned job classes, promote diversity and allow individuals to enjoy each HNM free from having to rush, rush, rush simply to get the hall clear.

    Increase the rewards: Players are driven by gear and while Legion has rewards that are worth chasing, these are largely stuck only in the final chamber. Increase the depth of items available under the point menus giving players goals to chase while doing the event.

    Ranger:
    Ranger has received a potent ranged attack boost recently but in an age where content is constantly Embrava'd the job just cannot keep up with fully stacked DD armed to the nines with capped haste. While this may be intentionally done for balance purposes, I cannot see how this is relevant when Ranger is already designed with very little in the way of defensive abilities.

    Auto-ranged:
    The ability to fire automatically with ranged attacks would be very potent in eliminating the human delay associated with using ranged attacks. Ideally this would be something that could toggled on and off allowing the player to choose when such an ability is necessary versus staggering shots for strategic purposes.

    Barrage:
    The ability to know how many shots landed in a Barrage is a simple request.
    Sparthosx uses Barrage.
    5x! The monster takes XXXX dmg.

    Ammunition:
    The cost of ammunition caused by expensive materials leads to a situation where either Ranger is paying exorbitant sums of cash for proper level ammunition or a Ranger is forced to use lower level ammo that financially punishes a player simply for playing a class. Paying upwards of 1M/stack for Adaman Bullets seems ridiculous by any stretch of the imagination. There are two ways to address this:

    A. Recycle traits that stretch stacks of ammo out longer.
    B. Cheaper (material wise) ammo for high-level characters.

    Lastly, I'd like to ask if elemental/status ammo could be improved for level 99 play. These types of ammo could prove useful in specific situations (added effects) but as it stands (barring Darkling bolts) they are all too low level for the current level cap and could use some improvement.

    Things like:

    Fire Arrow+1 - DMG: 48 Delay 120 Added Effect: Fire Damage
    Wind Arrow+1 - DMG: 48 Delay 120 Added Effect: Wind Damage

    Relic Weapons
    I see no reason that all jobs aren't on Relic weapons.
    BLU: Excalibur
    COR: Annhilator
    PUP: Spahrai
    DNC: Mandau
    SCH: Claustrum

    Claustrum/Mjolnir should have relevant mage stats in addition to their physical damage capabilities. MP, INT, Affinity or a unique spell would suffice. It's embarrassing time was spent giving Twilight Cloak a new spell but unique aspects of a Relic Weapon - the upper crust of FFXI weapons - needs years to be "balanced".

    We've heard that the newer jobs cannot receive Relic weapons for a variety of reasons. What I'd like is a post from yourself of the devs going into detail about why this cannot be done because as it stands the majority of the playerbase including myself see this claim as silly given the current endgame. The weaponskills aren't overpowered, the hidden effects aren't going to break any jobs and another set of ultimate weapons doesn't address why the newer jobs can't use the Dynamis equipment.

    Moblin Maze Mongers

    Why is this event not being continued? It was one of the best "quick-fire" events the devs developed and it was woefully underused. If anything, this event should continue to be expanded upon and folded into Meeble Burrows.

    Voucher 01 - Kill everything.
    -Repurpose this run into an event designed to assist in magian trials via weather runes.
    -Add some rewards based on clearing runs to placate those who yearn for the old EXP style. Gather friends, kill some VT-IT mobs and have a shot at getting something 99 relevant in the process in addition to EXP/marbles/runes/cruor/whatever.

    Voucher 02 - Survive the swarm.
    -A system that awards marbles for each enemy defeated similar to Blitzkrieg.
    -Add useful drops to marble rewards.

    Voucher 03 - Multi-floor Dungeon
    -Introduce a dungeon crawl (6-12man) with bosses on specific floors.
    -Play up the random nature of normal monster spawns but allow individuals to be rewarded with rewards from bosses and through marble rewards.

    Voucher 04/08 - Crafting
    Modified to keep up with increasing level caps.

    Voucher 05/06 - Gobbie Adventure Time / Metal Gear Gobbie
    -Casual events with casual/aesthetic rewards attached like augmented gear, costumes or titles.

    Voucher 07/09 - NM battles
    -More NM battles, more direct drop rewards based on specific rune layouts.
    -Further utilization of previous models based on player inputs.
    Eg: Beastmen rune + Mysticism + SMN rune = Tzee Xicu model monster.
    (25)
    Last edited by Sparthos; 08-17-2012 at 12:59 PM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    Firstly, thank you for asking us for what we would like to see in this game.

    What I'd like to see done to FFXI? Well.. wow, the list is... kind of huge- but I suppose, I'll start simply so that I don't write a wall of text.

    I'd really, really, really like to see some new blood in this game.
    Previously, it was said that FFXI is not trying to attract new players. Personally, I think that is a huge mistake and should be addressed. The way the game is right now is very stagnant.

    Secondly, I'd really like to see the old and unused context fixed, updated, or altogether removed from the game. For example... Garrison, Eco Warrior, and Ballista just to name a few. I mean the game is chalk full of old/dead content.

    In the place of that content I would like to see something that low levels and mid-levels can enjoy. Also, I would like to see content that both high and low levels can do together.

    On a more whimsical side, I'd like to see things like vanity gear and barbershops. I think a lot of players would enjoy changing things up a bit. ^^

    That is all for now.

    In conclusion, thanks for asking us for what we want Matsui-san. I understand that you can't really do as we ask but the fact that you're willing to take the time to hear us out means a lot. So really, thank you.
    (7)

  5. #5
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    I love abyssea... I do. but I still feel a higher ceiling should be met before allowed in. 65 minimum. (I hate myself for saying that with so many jobs underleveled) Re-Impose the Promathia level caps and revamp Raja/Tama/sattava rings, the thrill of defeating those with the caps used to mean something. They created Linkshells, tore them apart and I Honestly felt were the ultimate team building adventure. The ever present chance of death around every corner, Return Minotar , and Mammats to their "formor" glory, readjust or make synergynable the Haste (*edit Speed?) belt. Level Caps Goooooo!!! (or make a option to use the level caps with neat-o rewards, maybe?)
    (4)
    In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.

  6. #6
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    stuff i want

    Dancer
    : a dispel flourish would really be nice. even if it took all 5 finishing moves to use, it would still be the best thing that could ever happen to a soloing dancer versus a mob with ice spikes. paralyze instantly makes dances useless, and with ice spikes you can't even remove the paralyze because it will take you about 5 minutes to be able to remove it, and then it's right back. another solution would be to make dancer's dances immediately reusable after failing due to paralyze, similar to spells.

    Blue Mage: more slots to set blue magic. blue magic points currently significantly exceed the amount of slots to set spells. in other words, it's too easy to fill all your blue magic slots and still have points left over that you can't spend because blue mage stopped getting new slots every 10 lvls like it did before the lvl cap breached 75.

    Red Mage: unique spells that are useful to a party. nobody wants a red mage in their party, which for a support-type job, is an unignorable issue.

    new endgame content where you don't have to "proc" the mob or use temps. preferably one that requires you have a kiter or a tank, because a DD wouldn't be able to handle the damage required. basically... i want new, unique endgame that has the same difficulty as the endgame content that was available for lvl 75 players before abyssea came out.
    (9)

  7. #7
    Player Gaspee's Avatar
    Join Date
    Mar 2011
    Location
    Seraph
    Posts
    122
    Character
    Gaspee
    World
    Bismarck
    Main Class
    RNG Lv 99
    Hello. Thank you for taking the time to listen to our ideas! <(_ _)>

    I'd like to see...

    1. Mythics more easily obtainable. Especially when it comes to Alexandrites.

    2. RNG/COR ammo materials (i.e. ingots, ores) more common to drive down prices. They are very expensive!

    3. Neo-Nyzul that is based solely on talent over luck.
    (23)

    A big thanks to Kingfury for my signature!

  8. #8
    Player Jryan's Avatar
    Join Date
    Aug 2011
    Posts
    2
    Character
    Jryan
    World
    Odin
    Main Class
    DRG Lv 99

    DRG - Healing Breath

    When I use restoring/healing breath, and the monster dies, my wyvern George seems to lose his will to finalize his action. So could you please help him? Please help George with his motivational problems, and encourage him to finish the task at hand (which is healing his master or other members of my party, who may or may not be getting whacked in the back of the head by 15 other monsters simultaneously.) From one of your faithful dragoon Relic owners, that is all. Thank you.
    (42)

  9. #9
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    If Mr Matsui is really going to look into posts with the most likes, then the enmity system has to be changed. Looking at the posts in this thread, those that ask for changes to the enmity system far outweigh the number of likes gained by any other thread.
    (11)

  10. #10
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Quote Originally Posted by Babekeke View Post
    If Mr Matsui is really going to look into posts with the most likes, then the enmity system has to be changed. Looking at the posts in this thread, those that ask for changes to the enmity system far outweigh the number of likes gained by any other thread.
    They have already stated that they plan to reassess the enmity system alongside the release of Seekers of Adoulin, so that their concept for a new tank job isn't dead on release.
    (6)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

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