Ok this is somewhat baffling - you mean you have no LS with at least 1-2 people who also need seal farming? Or you do not have anyone in your friend list who could help you? I understand seal farming shout has been diminished now, but still it is not that hard to do at all, most of the hand, leg, head, feet seal can be soloed as thief if you really have no one helping. A beast/ninja + blm/whm can duo easily and have access to two of the most common yellow trigger. Even a blue/ninja + blm/whm can work as combination for a lot of these NMs and you have access to 3 triggers. Yes this means that you may want to at least level thief, blue, beastmaster, whm and blm. With how easy these days to reach 99, that should not even be a problem. The old limbus can be done with 3-4 people. Find a friend who dual box. I totally understand about assault and nyzul, which can be somewhat of a drag to do - you should try harder on shouting since I guaranteed that you are not the only person in the server with this problem. A lot of casuals and returning players are having the same problems and probably do not know where to begin. For this - making static is the way to go - and it is not any harder making one now than making one in the old days. If anything the majority of the contents are now extremely casual friendly - all you need is 1-2 people, and if you cannot find at least 1-2 or having 1-2 friends, then either dual boxing or play a solo offline game. At the very least there are a good 30% contents that can be soloed as beastmaster.
I don't always agree with you Luvbunny, but I certainly agree with your above post.
Originally Posted by SpankWustler
ok, I got it, anyway some of those "way to go" you just told me could be easily avoided by Square Enix, that's what I want them to avoid in the future, when planning an event and keeping its longevity.
Very sorry if my ideas was flawed as hell, I'll admit I was angry when I first made this thread, but this game is a pain in the ass if you don't have some friend to tag along.
I'm sorry Tamoaand thanks for answering this "dumb" thread.
/end discussion.
Hey, no need to apologise - and either way I'm sorry too, I probably came across as a bit of a bitch in my first post. It's just that sometimes the amount of posts on this forum, asking SE to gimp everything to hell and back (in my eyes), gets really annoying, and I took your OP as being one of those posts.
I understand it can be frustrating being a new player, when the vast majority of the player base is miles ahead of you. And I totally agree that SE needs to make this game as enjoyable as possible for all kinds of players, both hardcore and casuals. But by comparing today's FFXI to pre-abyssea FFXI, I'd say they've come a long way towards succeeding in that. I don't approve of all the changes they've made to the game, by all means. But I do believe it's easier now for a new player than it ever was before.
We all get frustrated with this game at times, for one reason or another. For years my biggest problem was being EU, because finding EU linkshells that successfully did endgame events could be a pain in the backside. So for example, I never did Einherjar until 3 years ago, when I joined an endgame linkshell on Pandemonium which while being mainly NA, still tried to do Einherjar at a time when their EU members could participate. Same with salvage, I didn't actually do salvage until well after the infamous salvage bans in January 2009.
Anyways, I'll stop before this post gets too long. Just don't give up, keep your eyes open for shouts, and you'll get there.
Originally Posted by SpankWustler
Waldrich if anything, the game is even more accessible than ever, abyssea content is always accessible from the get go, but back in 2010 when it was first introduced you need a lot more people to even be able to clear some of them. By the way, depending on which mob you are trying to kill for seal farm, some drops KI that is needed to pop zone boss NM or other NMs that drop plus 2 (cirein coin + amhuluk is a good example in misareux, thats at least a good 3 popped NMs, and 2 time based). So even if you manage to get 2 people, that's like at least 9 rounds of kill - also most of the other NMs are not as camped as it was before. Another example is Audumbla, before you need at least 2-3 people, now almost any jobs can solo this, 5-20 mnts depending on well geared you are and if you have empy weapons. The same goes to the tiger NMs in ugly range, it used to be quite challenging, now blue/ninja and blm/whm can easily duo it.
The older contents such as BCNMs still need 3 people for the level capped, and a few can be soloed as beast, at least 1 of the 99Kindred Seals. The rest of the older contents definitely need 2 other people to clear - or 1 person who dual box![]()
waldrich se prescisar de alguma coisa é só pedir po se eu n puder ajudar na hora agente marca um dia pelo menos XD (brazilian too so this is portuguese) (translating : if he needs help he just need to ask even tough i might not be readly avaliable we can try to shedule it for a day.)
anyway i do see your point and well just read what i wrote here: http://forum.square-enix.com/ffxi/th...l=1#post353272 , and hit like i think that is pretty much what im asking around there if this gets enough likes it might get noticied by the devs and they can take into consideration some of it. also about the post there i dont think what i am asking there too overboard (since the 2x exp boost its not as bad as before to go trough low levels) and i understand most of ppl dont wanting to lose the easy button called abyssea (btw as a metter of fact i still have tons of low level jobs, so its not like i abused it and dont want anyone to abuse ever again), but this game is so beatiful that i find pretty much a pity that the players arent experiencing to its full potential. the game overall is alot well thought (altough not perfect it do have some flaws) and i for one would love to see this game reach its peak as close as perfection as possible
Although OP's problem has nothing to do with players being hardcore or not, still:
I love how ppl generalize those "hardcore" players as ppl without jobs and play for 8 hours a day. As if you're doing more "hardcore" event, then you have no job.
The difference between players who plays 8 hours a day v.s plays 2~3 hours a day is, ppl who plays 8 hours a day gets stuff faster, that's it. Yes, causal players may not be able to get relic in 1 month, but why not just take your time and do it in 3~4 months instead if you want one?
None of the event in this game requires 8 hours of straight play to do. Legion only takes 30 min a run, count the gathering time that's 1.5hr a run~2.5hr for 2 runs, and shouldn't take more than 3hrs. Dyna only takes 2hr, VW from /shout to pop all takes 2~3hr for VERY unpopular ones. Nyzul takes 30 min a run, 3 tags including 2hr reset/break time can still be done in 3 hr. 3 hours of play time you can do pretty much every event, 4hours of play time a day you can do every event without the risk of having to leave early. You don't NEED more than 4~5hr a day of play time to get every stuff done, unless it's not 4~5hr straight, but rather 1hr at once and play 4 times with constant rl interruption. For those who work for 10 hours a day, and sleep for 8hrs, play for 3hr a day is still quite affordable(although may be a bit tiring)
I understand some ppl have weird work schedule, and have to play on different timezone, making it harder to make VW/legion/Nyzul/Abby pt due to different timezone, but it has nothing to do with how many hours you play.....you can play for 8hrs in JP timezone, and unable to get any English pt for anything, or you can play for 3hr in EST timezone, and do an event with English speaking players really fast.
If you happened to have to do something extremely unpopular(such as seal farm), fat chances are even if you have 8 hr a day of play time, you still can't get ppl. It's probably better to solve the problem by other means, rather than blame all the problem to your play time.
Yes, this game may need friends to get shit done, may need more skill/gears to do harder content such as Legion, but it has nothing to do with your play time at all, more about how good you're at solving the problem, finding friends, organizing a pt and so on. Some of the real hardcore content in this game, doesn't require 8hr of play time a day and you can totally play with a job, I know enough players in this game has a full time job, and still has relic/empy, do "hardcore" content such as legion, enough said.
Logging into the game every day for multiple hours to work on the same thing for a month or more straight is probably a good working definition of hardcore for my tastes. This would still include Relics/90 Emps; the fact that they are not strictly speaking difficult doesn't mean the dogged pursuit of them over a significant period of time isn't hardcore.
Hardcore or not is really a question of how much of a priority you make the game in your life, not really the difficulty of the content you do (which, of course, you the player have no control over).
Last edited by scaevola; 08-18-2012 at 12:01 AM.
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