Hey Tam ^^
Well I dunno, I already said I don't agree with what Waldrich is trying to say of course, but I think the definition of what is and what isn't "hardcore" can be pretty subjective and change according to the context we're using it.
In nowadays FFXI I'd dare to say those things I mentioned are somehow "hardcore" compared to the rest of the game, and require an amount of dedication, patience, friends, resources and time that is not comparable to most of the rest of the game content FFXI offers to players at the present moment.
Are these things more/less Hardcore than the hardcore things we had 5 years ago?
The answer, imho, depends on what you defined "hardcore" back then.
What was hardcore? Doing a relic back then, probably was "hardcore", or a Mythic of course. What else? If we use what you said as a way for "measuring" what is hardcore and what is not, I'd dare to say there never has been any hardcore thing in FFXI. Which is probably what a really hardcore player would say, most of the things would feel "easy" to him, and he would be reluctant into defining them "hardcore".
Another player who plays 15 hrs a week would probably have a different view on the same thing.
Who is "right"?
Who is "wrong"?
Who deserves being listened by SE?
Imho the answer to all these questions is: "all of them".
They all pay, they all play, they all contribute -in different ways- into making this game good (it would be boring with 100% hardcore gamers or 100% casuals, trust me), they all deserve a certain degree of attention from developers.
And this is exactely what makes their job hard, since it's not easy to make one side happy when they ask a completely opposite thing from the other side.