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  1. #1
    Player Waldrich's Avatar
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    Mar 2012
    Posts
    134
    Character
    Waldrich
    World
    Asura
    Main Class
    WHM Lv 99

    Hardcore players!

    Stop making all new contents for hardcore/hacker players.

    They're 5% of the FFXI's community and Square Enix think they deserve more attention.

    Stop listening to Hardcore players opinions, they want this game to have less and less players aka costumers.

    We need more players into all servers, and if Square Enix think they have enough players, they can't handle a situation with more players into all servers.
    (6)

  2. #2
    Player 0nionKn1ght's Avatar
    Join Date
    Jul 2012
    Location
    Abyssea
    Posts
    133
    Character
    Ashbringer
    World
    Bahamut
    Main Class
    SMN Lv 99
    And instead they should listen to players making up statistics to back up a point that is in essence, wrong?
    (19)

  3. #3
    Player Spiritreaver's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Waldrich View Post
    Stop making all new contents for hardcore/hacker players.

    They're 5% of the FFXI's community and Square Enix think they deserve more attention.

    Stop listening to Hardcore players opinions, they want this game to have less and less players aka costumers.

    We need more players into all servers, and if Square Enix think they have enough players, they can't handle a situation with more players into all servers.
    It shouldn't be an either/or mindset in terms of how content is developed. There should be content for both extremes AND everything in between. SE just needs to expand its resources(Read: Add more bleedin' Staff) and think out how they add content.

    I really don't think there has been any short-fall of good ideas from SE over the years, they have just made some very poor decisions in how they implement them. If they would just stop striving for a near mythical 'Balance' and just focus on more flexibility in functionality, i personally think most of the problems this game sees would not exist in the first place.

    SE should be actively listening to ALL of its players and making content that we ALL should be able to readily use and enjoy.
    (14)

  4. #4
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    I think the approach they took was releasing new content at higher difficulty and slowly lowering it over time. If you remember last year, Voidwatch was rough, and you need a good LS to beat it, even with all the temp items, it was not a walk in the park battle like how it is now. Barely any shouts, and hardly any people want to join, deathga was common occurrence, and now it is very accessible to all - though some NMs still able to decimate alliance if it's not being handled properly. I am fine with select few get a chance to tackle it first, so they can share strategy and whatnot online. As long as SE will make it very accessible a few months later so that all can tackle it with lower difficulty. This way the hardcore get to gloat first for getting the first dip and the rest of us will laugh at them at the end when we also get our gears
    (4)
    Last edited by Luvbunny; 08-16-2012 at 11:34 AM.

  5. #5
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Luvbunny View Post
    I think the approach they took was releasing new content at higher difficulty and slowly lowering it over time. If you remember last year, Voidwatch was rough, and you need a good LS to beat it, even with all the temp items, it was not a walk in the cake battle like how it is now. Barely any shouts, and hardly any people want to join, deathga was common occurrence, and now it is very accessible to all - though some NMs still able to decimate alliance if it's not being handled properly. I am fine with select few get a chance to tackle it first, so they can share strategy and whatnot online. As long as SE will make it very accessible a few months later so that all can tackle it with lower difficulty. This way the hardcore get to gloat first for getting the first dip and the rest of us will laugh at them at the end when we also get our gears
    You also have to remember that we just unlocked level 99 also. VW became easier when the level cap went up. SE clearly designed VW for level 99s.
    (2)

  6. #6
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    True, but when it was first released, VW was hard for lvl 90, there were a brief resurgence of VW LS or several medium size LS joined hand doing VW events. It was not exactly as popular as it is now, and some LS did 2-3 days a week voidwatch events for clear and whatnot. Even at 95 it was still hard for some of the harder mobs (B-Rex, Kalasutrax, Pil, etc...). It is much easier now - with displacer - but still mildly challenging without it. It's a good idea to do a stagger release so that hardcore groups can get their first try and post findings and tips, and become special snowflakes. Further down the line, the casuals can also have their chances later on. I feel they should do the same with all the neo events and Legion - this way they can please almost everyone without alienating both groups in the process.

    And if you take a look back in 2010 - Abyssea was not easy when it was first introduced - it was hard and required at least 6-10 people to clear some of the contents, ex:zone bosses, etc. Over time, it become increasingly easier and very accessible to all. But when it was first introduced it gave us enough content that last over 12-18 months for the majority of players, obviously hardcore players consumed them even faster. At the end of the day, accessibility and creating fun + addictive content should be the first thing in their priority list.
    (2)
    Last edited by Luvbunny; 08-16-2012 at 11:41 AM.

  7. #7
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Spiritreaver View Post
    It shouldn't be an either/or mindset in terms of how content is developed. There should be content for both extremes AND everything in between.
    I wish more people would understand this. It feels like the vast majority of people that post here though seem to think that if there is even ONE piece of content out of their reach, that the system is flawed, unfair, and that hardcore players are ruining the game for them.
    (6)
    ~ The OF motto ~
    If someone has more gil than me, they bought it.
    If someone outclaims me, they're botting.
    If someone is more successful than me, they cheat.

  8. #8
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Waldrich View Post
    Stop making all new contents for hardcore/hacker players.

    They're 5% of the FFXI's community and Square Enix think they deserve more attention.

    Stop listening to Hardcore players opinions, they want this game to have less and less players aka costumers.

    We need more players into all servers, and if Square Enix think they have enough players, they can't handle a situation with more players into all servers.

    This has to be the dumbest post I've read in a while. What exactly is so "hardcore" these days that the non-hardcore players can't access it? I'd really like an answer to that.
    (7)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  9. #9
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Tamoa View Post
    This has to be the dumbest post I've read in a while. What exactly is so "hardcore" these days that the non-hardcore players can't access it? I'd really like an answer to that.
    Dunno. He probably meant level 99 trials for Relic/Empy weapons, Legion and New Nyzul Isle.

    Altough I disagree with Waldrich. Judging by the sheer amount of people with New Nyzul gear lyin around in Jeuno I'd dare to say that FFXI nowadays has quite a big percentage of what he called "hardcore players". Way more than just 5%.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  10. #10
    Player Tamoa's Avatar
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    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Zhronne View Post
    Dunno. He probably meant level 99 trials for Relic/Empy weapons, Legion and New Nyzul Isle.

    In all honesty I don't see why you have to be hardcore to do either of those things. All you need is determination, and to not suck. Any group of 6 good players can do Neo-Nyzul and be lucky enough to clear F100. Same goes for Legion (18, not 6 - obviously). 99 relic weapons trial - you don't need to be hardcore to do that, again you just need a group of people that don't suck and that are willing to commit to finishing each others weapons/help out. Only thing that can be difficult for the casual player is the 95-99 empyrean trials, simply because it will take a long time to finish. But it's still doable - assuming heavy metal/riftdross or riftcinder supply is there.


    Edit: ohi Sechs, didn't notice it was you at first :P
    (4)
    Last edited by Tamoa; 08-16-2012 at 09:37 PM.
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

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