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  1. #11
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Komori View Post
    What? No where in my post did I mention empyrean weapons. I meant weather so that one could go in and fight monsters needed under weather conditions and it allowed for geodes. Technically it is the same amount of work, it would just make magians take less time because your not waiting days to weeks trying to camp specific weather (fire, light and dark weather come to mind when trying to ease up magian...)
    I think it came across as Magian=Emp, technically yes, but probably not what you meant.
    (0)

  2. #12
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Don't forget the infamous marble nerf meant that you had to do MMM for weeks before being able to being able to really do much in terms of making your own mazes. Adding insult (and confusion) to injury, the dev team earlier mentioned that they were surprised by the level sync down trick that players were using to get more marbles, but OK with it... then nerfed it into oblivion. Most NA players quit MMM after that.
    (3)

  3. #13
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Komori View Post
    What? No where in my post did I mention empyrean weapons. I meant weather so that one could go in and fight monsters needed under weather conditions and it allowed for geodes. Technically it is the same amount of work, it would just make magians take less time because your not waiting days to weeks trying to camp specific weather (fire, light and dark weather come to mind when trying to ease up magian...)
    What with the eventual and unavoidable complete death of Voidwatch, it should be considered a possibility to add stuff like Metal Plates to it in my opinion.
    (0)

  4. #14
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    I think it came across as Magian=Emp, technically yes, but probably not what you meant.
    Forgot. Yes; Empyrean are physical magian trials but I don't really categorize them as specifically magian weapons but I do guess your technically right. But the only way I'd like for MMM to drop plates is if they revamp the content and make a particular maze into a battlefield with tougher monsters and perhaps a boss at the end that has a chance to drop multiple plates or a pouch or two perhaps?
    (0)

  5. #15
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Komori View Post
    Forgot. Yes; Empyrean are physical magian trials but I don't really categorize them as specifically magian weapons but I do guess your technically right. But the only way I'd like for MMM to drop plates is if they revamp the content and make a particular maze into a battlefield with tougher monsters and perhaps a boss at the end that has a chance to drop multiple plates or a pouch or two perhaps?
    Maybe they can add trophy items, like helms buds and stuff that upgrades empyrean weapons. And if they could also add Alexanderite on it as well, that would be cool. But I won't hold my breath on it, these belong solely on the list of things not likely to happen.

    If it makes any kind of sense you can bet Square won't do it.
    (0)
    Last edited by Trisscar; 08-14-2012 at 01:53 AM.

  6. #16
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    I'd be happy with weather and geode drops alone and a way to streamline magian trials. I would like to make more fire weapons (I'd like to make a dagger and H2H for my pup until I work on Vere). And a few others that would be extremely useful while working towards relic and empyreans.
    (0)

  7. #17
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Komori View Post
    I'd be happy with weather and geode drops alone and a way to streamline magian trials. I would like to make more fire weapons (I'd like to make a dagger and H2H for my pup until I work on Vere). And a few others that would be extremely useful while working towards relic and empyreans.
    You could have runes that spawn monsters that can only be killed by using specified weapon skill. Speaking from personal experience on farming lights (specifically amber) it's tricky to get mobs to die just the way you want to under normal conditions.
    (0)

  8. #18
    Player Rosalie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    315
    Character
    Rosalee
    World
    Bismarck
    Main Class
    COR Lv 99
    Quote Originally Posted by Hashmalum View Post
    Don't forget the infamous marble nerf meant that you had to do MMM for weeks before being able to being able to really do much in terms of making your own mazes. Adding insult (and confusion) to injury, the dev team earlier mentioned that they were surprised by the level sync down trick that players were using to get more marbles, but OK with it... then nerfed it into oblivion. Most NA players quit MMM after that.
    Actually the marble farming was moved to specifically Voucher #06. I spammed that for two MONTHS (getting ~40-60 marbles each run without CC points, ~80-100 with 6 CC points) with my friends letting me borrow their entrance (before everyone figured out revitalizers in #09 thank God) in order to get ALL of the implemented runes. There are still runes that have NOT been implemented, either!

    Back in April (in this thread) the devs said NO to any more MMM upgrades...
    (0)
    Current Quest Counter: 2109!

  9. #19
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Rosalie View Post
    Actually the marble farming was moved to specifically Voucher #06. I spammed that for two MONTHS (getting ~40-60 marbles each run without CC points, ~80-100 with 6 CC points) with my friends letting me borrow their entrance (before everyone figured out revitalizers in #09 thank God) in order to get ALL of the implemented runes. There are still runes that have NOT been implemented, either!

    Back in April (in this thread) the devs said NO to any more MMM upgrades...
    Maze Voucher #06, of course, requires 100 marbles to get in the first place. So if you're starting from scratch it isn't a solution.
    (0)

  10. #20
    Player Mostfowl's Avatar
    Join Date
    Aug 2011
    Posts
    137
    MMM was misunderstood and underutilized by NA players before aby. My ls had a static for yrs on MMM and even just using it to lvl you could burn more exp per hr doing MMM than by a standard pt IF you had players who understood the system. It would be great to see it refreshed but its one of those sadly lost parts of the game.
    (0)

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