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  1. #1
    Player
    Join Date
    Apr 2011
    Posts
    14

    Dynamis Re-entry

    I am curious if there's any way to allow Dynamis re-entry if there is still time left on your clock, in case you die without RR up. It is routine that people send /tells asking for Raises to my WHM, so I know that this is a fairly common problem. It's frustrating to have an hour or more time left and effectively lose your entire run because you have to HP. This would be a lovely addition to an upcoming patch or simply provide an auto-RR status within Dynamis maps, similar to an Atma...

    PS - Yes, yes, I know there's RR earrings and RR neckpieces and RR scrolls. If you want to point it out, no need, I know they're there, and I still don't like bothering with them if I don't natively have the spell.
    (2)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I would like to point out it would also be nice for if you accidentally mess up on your subjob. For instance I Dyna as RDM, sometimes I mess up when rushing to do Dyna, and end up going as /NIN, which basically ruins the entire run ofcourse.

    I would say instead of saying anything about atma, it should be a bit unique. You can be raised normally for 3 minutes, however if you are not, then you are Auto-Raised, the 3 minute is a penalty for the death. I would say perhaps you get a Sneak/Invis effect for 15 seconds as well, due to the crowding of mobs in Dynamis areas, and the fact Reraise would do you little good when you can be instantly killed by most mobs if they aggro & link, before the raise animation even completes and your weapons are put away. As for Reraise items, they would still have a use, as it would save you time by not having to waste that extra 3 minutes the Auto-Raise takes to activate.
    (4)

  3. #3
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Demon6324236 View Post
    I would say instead of saying anything about atma, it should be a bit unique. You can be raised normally for 3 minutes, however if you are not, then you are Auto-Raised, the 3 minute is a penalty for the death. I would say perhaps you get a Sneak/Invis effect for 15 seconds as well, due to the crowding of mobs in Dynamis areas, and the fact Reraise would do you little good when you can be instantly killed by most mobs if they aggro & link, before the raise animation even completes and your weapons are put away. As for Reraise items, they would still have a use, as it would save you time by not having to waste that extra 3 minutes the Auto-Raise takes to activate.
    Charm lasts longer then that 3 minutes, and it tends to put you right in the middle of a whole lot of mobs... death would be a blessing in that case.

    With free reraise from books, plenty of reraise items and even auto-reraise, there's no reason to be dead in dyna for long, unless you decided to die right in the middle of a mob spawn area.
    (3)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #4
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    You should also think about not just when people die, but when they enter dynamis and something comes up in reality that requires their attention.

    I've had it happen on very few occassions, and emergencies happen. But emergencies shouldn't cause you to sacrifice your charge for that day. Just have it to where the zone saves remaining time if you leave the zone or you log out.
    (3)

  5. #5
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Komori View Post
    You should also think about not just when people die, but when they enter dynamis and something comes up in reality that requires their attention.
    You can log out in dynamis, and if you return before time is up you can finish it up. Which is pretty much like most, if not all, timed events.

    Quote Originally Posted by Komori View Post
    I've had it happen on very few occassions, and emergencies happen. But emergencies shouldn't cause you to sacrifice your charge for that day. Just have it to where the zone saves remaining time if you leave the zone or you log out.
    Real emergencies wouldn't cause you to return within a day regardless... at which time the 'charge' has been reset.

    If you enter dyna forgeting your parents were coming for coffee in 30 minutes, tough cookie.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #6
    Player Shadax's Avatar
    Join Date
    Oct 2011
    Location
    Sandy
    Posts
    92
    Character
    Shadaax
    World
    Shiva
    Main Class
    BST Lv 99
    Frankly, if you die in Dynamis without RR, I don't want you to get back in to compete with me for mobs when I had the forethought to bring a RR item. If it was still a 72-hour entry then I might have a little more compassion, but it's a day... bit whoop. There has to still be some penalties to incompetence in this game.
    (6)
    I reject your reality and substitute my own...
    - Adam Savage



  7. #7
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Kristal View Post
    You can log out in dynamis, and if you return before time is up you can finish it up. Which is pretty much like most, if not all, timed events.


    Real emergencies wouldn't cause you to return within a day regardless... at which time the 'charge' has been reset.

    If you enter dyna forgeting your parents were coming for coffee in 30 minutes, tough cookie.
    Emergencies aren't just someone dying or someone's leg is broken. I've entered dynamis before and then family calls and I need to pick up younger members or I need to rush out to the store and it's not a choice.

    Maybe your just anti-social and have no friends or family so no one needs you. But with the log-in message telling you not to forget your real life. I choose my family and friends over the game. And I'm more than happy to give up loldynamis to go and help someone out. But it would also be nice if I could go back in because I had only spend thirty or so minutes in dynamis.
    (2)

  8. #8
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    You had me until you suggested that the timer freeze when you exit. Whoops died! Why bring reraise I'll just exit and wait on weakness outside with no penalty other than losing my food. Too much competition, I better just exit. I don't care for whiteshells, I'll just exit and reenter when it's bronzepiece time again.
    (3)

  9. #9
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    So you would rather people constantly clog up zones all at the same time, take mobs from you when they don't even want the currency they drop. You must be one of those that likes un-neccassary challenge.
    (0)

  10. #10
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    After reading my post you really don't see how this could be exploited?
    (1)

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