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  1. #81
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Camate View Post
    [*]Red mage
    The next enfeebling magic spell cast will receive a boost in accuracy. (Effect duration: 60 seconds)
    • As long as the target does not have immunity, it is guaranteed to land. (There is a possibility for a half-resist)
    • The ability will have no effect on monsters that have immunity.
    • Effect will wear off after 60 seconds or once an enfeeble spell lands.

    This makes a 100% accurate enfeebling spell. While it is not something that can be used frequently, by selecting the situations to use it, you will be able to greatly impair and neutralize monsters.
    Okay........ So now we have this. And I really don't know what to make of it. I thought the enhancing boost thing was decent enough. From what I pick up on the Jp side of thing's they look at it as a very decent solo ability. And had about the same issue's as we did with duration.

    It's perplexing to me that they basically gave us a Elemental seal on a SP timer. I guess if the effect's are really strong it would be worth wild. But off the break they basically stick a knife in it with resistance. I guess it remains to be seen. But Off the break I'm sure that a lot of people aren't going to be real happy about the change.
    (1)

  2. #82
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by tyrantsyn View Post
    I'm sure that a lot of people aren't going to be real happy about the change.
    Allow me to share my responce.
    Quote Originally Posted by Demon6324236 View Post
    Tell them we want our +50% Duration & Potency on Enhancing Magic with a 3 Minute duration. This is a complete failure of any trust or faith I had in going a new direction. You have givin us something worse than the **** we had last time. Look at SAM, that was good, you made it better, look at SMN, that was good, you made it better, look at RDM, it was a pile of ****, and you replaced it with a worse smelling pile of ****! The original idea was good, heart in the right place, potency was to weak, needed buffed like some others and it would have been fine! Instead, you replaced it with this, daily things on this forum told to us by the devs make me go WTF, but this is just another time you make me want to quit because your giving RDM the shaft. As pointed out by others before this post, this is simply a glorified downgrade from Elemental Seal.
    (9)

  3. #83
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Yea I saw that.

    I'm just kind of confused about the change. The other SP was pretty well received. And everyone was pretty much on the same page on how to balance it out. Which is a change from the norm. Hell even on the JP side they didn't seem to have any issues with it pass duration like us. Odd they'd swap it out for this.
    (0)

  4. #84
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    I have this ability called Saboteur.........
    (0)
    I'm a RequieSCAT-MAN!

  5. #85
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Yeah they gave us a gimpy Elemental Seal on a 60m timer.
    (3)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #86
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    I've been plenty frustrated with S-E, but this is the very first time I've been genuinely angry with them.

    How do they take a weak idea that needed improving, that everyone was telling them exactly how to improve, and come back with something identical to BLM's level 15 JA, only worse?
    (8)

  7. #87
    Player sweetidealism's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    86
    Character
    Lumei
    World
    Odin
    Main Class
    RDM Lv 99
    I think everyone is in agreement that this proposed ability is too weak to be on a one hour cooldown. However, the ability itself would be a very welcome addition to Red Mage's arsenal if it were instead on a 10 minute cooldown similar to Elemental Seal.

    Let's say that I'm RDM/BLM. If that new ability were on a 10 minute cooldown instead, I could use Saboteur every time it is available and no longer have to worry about wasting it on a resist, since I would be able to alternate using it alongside this new ability and Elemental Seal. Although, on that note, I feel that Saboteur should not wear off unless an enfeebling spell is successfully unresisted or one minute elapses, similar to this new ability.

    I would much rather have a bonus to all enhancing magic than have a bonus to a single enfeebling spell that is, at worst, half-resisted. That said, I would love to have both!
    (0)

  8. #88
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
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    4,310
    This could have just been added to Saboteur at that rate, which I would welcome, but as a SP ability? Hell no!
    (5)

  9. #89
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Alrighty then, so how should they go about fixing this? What are some practical steps they could take?
    (0)

  10. #90
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
    Posts
    4,310
    Same ones we outlined in the tons of posts RDMs gave them telling them how the old one was fine, it just needed alot more potency and perhaps a duration boost.
    (2)

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