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  1. #71
    Player tyrantsyn's Avatar
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    Sep 2011
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    612 wharf ave next to the gentlemen's club.
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    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    With the announcement's of time adjustment's and separation of the timer's it now look's like we might be able to use both sp together. At least for the moment, while this idea sounds great for firing off a bunch of beef up spell's quickly I wanna pose the question would you want to do this? It's important that we add feed back on this because up til now a number of us have been pushing for a longer duration period on this SP in order to get maximum use out of it. But if timer can be reduce to 30 minute's on both SP's does it still warrant the longer duration? Would player really want to blow both Sp's timer's in order to mega buff player's for a fight. Or does losing chain spell make it worth it in order to get buff's out to the party fast?

    Personally in my opinion I don't want 1 SP reliant in another in order to work correctly, or for the job to meet expectation. I for one still want Encomium to be able to stand on it's own 2 feet with out needing to rely on another JA or SP to make it work.

    I know what I'm speaking about is hypothetical, but I'd like to convey to the Dev's that even the community is considering the possibilities of the change. And how it effect's what we have added about it up to this point.
    (1)

  2. #72
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    I'm curious to know if the Synergy Augments will work on top of the 30 minutes reduction, the gear would have a major use then.

    If nothing else, I hope they think about doubling potency all round, it might justify using them both together.
    (0)
    Last edited by Daniel_Hatcher; 09-08-2012 at 05:22 AM.

  3. #73
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Honestly we need more time to cast our buffs, however the extra duration on the buffs themselves can be removed if the recast is only 30 min. Admittedly if it were to double duration of buffs, as well as potency, we would have 25 minutes of very powerful buffs, then 5 minutes of being weak, then 25 minutes of playing god again.
    (0)

  4. #74
    Player tyrantsyn's Avatar
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    Sep 2011
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    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Honestly we need more time to cast our buffs, however the extra duration on the buffs themselves can be removed if the recast is only 30 min. Admittedly if it were to double duration of buffs, as well as potency, we would have 25 minutes of very powerful buffs, then 5 minutes of being weak, then 25 minutes of playing god again.
    Yea that's probably not going to fly. But I was referring to the actually duration of the SP ability. Not actual spell duration. Composer does a good enough job atm. And originally when we were asking for longer duration on the actually spell's we were looking at a 2 hour window. Which made sense for the amount of time before we could re use it. Now it wouldn't be as big. By lessen the recast time of the ability the whole thing's change.

    Still I'd like to have access to Encomium for at least 2 to 3 minute's. Even with that timer I don't see a conflict between that and chain spell. All chain spell would do at that point is allow you to rapid fire out buff's. And I'm having a hard time seeing any where that would be helpful or over powering. Chain spell wouldn't match it's duration, and there's really nothing in RDM arsenal that could be use to over power it by spamming.

    Edit: but yea the extra duration on spell's can go.
    (0)

  5. #75
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Right. I was just meaning before everyone was saying we needed double potency & duration of our buffs for it to be worth using. With recent news, that seems to have changed, but the fact we need more time to buff up, has not changed at all, that does need extended.
    (2)

  6. #76
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Chain Spell is for stunning. If you aren't /BLM it's probably not worth using...unless you were just going to sit on it for the next 2 hours anyways.

    Encomium will be merited by me and will be used as often as it is up. I doubt they are handing us a baby Embrava for all the other children. I will probably use it selfishly or to target people in my party, since I'm very rarely /SCH. If I'm pretending to be a mage, I'm /BLM for stun.

    Using both at the same time seems rather stupid to me because we can cast 4 spells on others natively. And of those spells, only Haste can be cast on others outside of a party.

    So in conclusion, Encomium should be given full potency and possibly then some to compensate for our lack of a logical combination of both abilities.
    (2)
    Last edited by ManaKing; 09-08-2012 at 04:22 PM.
    I'm a RequieSCAT-MAN!

  7. #77
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by ManaKing View Post
    Chain Spell is for stunning. If you aren't /BLM it's probably not worth using...unless you were just going to sit on it for the next 2 hours anyways.

    Encomium will be merited by me and will be used as often as it is up. I doubt they are handing us a baby Embrava for all the other children. I will probably use it selfishly or to target people in my party, since I'm very rarely /SCH. If I'm pretending to be a mage, I'm /BLM for stun.

    Using both at the same time seems rather stupid to me because we can cast 4 spells on others natively. And of those spells, only Haste can be cast on others outside of a party.

    So in conclusion, Encomium should be given full potency and possibly then some to compensate for our lack of a logical combination of both abilities.
    Except at 30 minutes, possibly lower with Synergy, Chainspell will see more use. I was also unable to cast all my own self buffs in the allotted time of the two-hour so not even including others it doesn't work.
    (1)

  8. #78
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Did you have a full Fast Cast set on?
    (0)
    I'm a RequieSCAT-MAN!

  9. #79
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Demon6324236 View Post
    Right. I was just meaning before everyone was saying we needed double potency & duration of our buffs for it to be worth using. With recent news, that seems to have changed, but the fact we need more time to buff up, has not changed at all, that does need extended.
    Yes if the new "SA" is on a 30min timer then extra duration isn't needed. Still needs double potency and a 3min duration to actually be useful.
    (3)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  10. #80
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by ManaKing View Post
    Did you have a full Fast Cast set on?
    Yes, Precast then Potency...
    (0)

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