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  1. #61
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
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    4,310
    True but it would still have its uses at times, not saying amazing uses but still, when I go with my ADL LS and we are farming a few pops while I'm RDM/BLM or RDM/DRK it would be helpful.
    (1)

  2. #62
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Ophannus View Post
    Fencer would be wasted on RDM too since Dual Wield is really where its at. No amount of Fencer would compensate from equipping another sword, and the massive delay reduction from /NIN. The only job that would truly benefit from Fencer would be PLD since they're one of the only DDs that relies on a sword/shield combo and doesn't dual wield.
    No reasonable amount of Fencer is what you mean to say. If you put enough crit chance and TP bonus on it, I'm sure there would be a point that we would want it. Not realistic for so called balance, but possible.
    (2)
    I'm a RequieSCAT-MAN!

  3. #63
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    I think we'd all agree that it's was like a kick in the stone's to have a job trait added call fencer and RDM isn't even on it.

    What's really funny is that WAR was the first to get it and there best 1 handed weapon is a axe.
    (6)

  4. #64
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Iaintevenmadaboutit.jpeg

    If the bonus was high enough for it to be a viable alternative, I could be angry about it

    As it stands would take DW over it any day of the week
    (2)

  5. #65
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Well maybe it just me being so traumatized from my Lv75 cap battle with Maat that I gave up and just did it as Thief but why would anybody use this 2hour for anything other than damage give the short amount of time you're give anyway? I mean you still have to select the target if you are using this to buff the entire party/alliance, and as far as buffing yourself why bother wasting it just for that purpose?

    I guess you can tell I dont even use my 2hr at this point because the duration is so short compared to the recast timer that it is a waste anyway you cut it. If anything I think all 2hours should just be reduced to 1 hours anyway considering this day and age people play these type of games after work and dont have much time to get stuff done anyway. I also would consider adding a half mp cost for the duration of the effect so more can get cast in that time. Now sure that would put in a place that would make it almost like Manafont but the key word there is "ALMOST." Given that RDM nukes are considerably weaker than a BLM that gets full "Magic Attack Bonuses", seems only reasonable to me to reduce the mp cost to compensate a little better.
    (0)

  6. #66
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Just to say. Its probably 2-hours, because alot of events are at most 2-hours long, and no event goes over that so far as I know. So these abilities can only be used 1 time basically. Past that, if I had double potency on my RDM buffs for 15~20 Minutes, I would be happy, and use it on a daily basis.
    (0)

  7. #67
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Demon6324236 View Post
    Just to say. Its probably 2-hours, because alot of events are at most 2-hours long, and no event goes over that so far as I know. So these abilities can only be used 1 time basically. Past that, if I had double potency on my RDM buffs for 15~20 Minutes, I would be happy, and use it on a daily basis.
    I admit I dont do alot of events but I have noticed they do take forever from the friends i know that do them excessively. I am aware they are meant to be used only once but thought being able to use it twice would be nice. I see 2hours more like desperation moves that take alot of energy out of character and takes a long time to be able to do again which is fine. When looking at the average job ability duration and recast times however I feel 2hours is a bit excessive since the average regular job ability at max has a 15min recast, a difference of 8X versus the 4X i'm proposing. Might even speed up events to allow more to be done during the weekdays for those pressed for time and even more so on the weekends but we all now how SPEED ADVERSE SE behaves, at least before Abyssea
    (0)
    Last edited by CapriciousOne; 09-18-2012 at 04:23 PM.

  8. #68
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by CapriciousOne View Post
    I admit I dont do alot of events but I have noticed they do take forever from the friends i know that do them excessively. I am aware they are meant to be used only once but thought being able to use it twice would be nice. I see 2hours more like desperation moves that take alot of energy out of character and takes a long time to be able to do again which is fine. When looking at the average job ability duration and recast times however I feel 2hours is a bit excessive since the average regular job ability at max has a 15min recast, a difference of 8X versus the 4X i'm proposing. Might even speed up events during to allow more to be done during the weekdays for those pressed for time and even more so on the weekends but we all now how SPEED ADVERSE SE behaves, at least before Abyssea
    Activate and Call Wyvern are 20 minutes. And there are ways to reset two-hour abilities, such as Revitalizers or COR two-hour ability.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  9. #69
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Kristal View Post
    Activate and Call Wyvern are 20 minutes. And there are ways to reset two-hour abilities, such as Revitalizers or COR two-hour ability.
    Well what I am talking about though is outside of event based stuff like Besieged where you get revitalizers and correct me if i'm wrong but isnt that COR two hour ability more of a crap shoot like a random CHANCE to reset the two hour. I just never been a fan of random stuff like that 2hour for something so critical as our 2hours. Also I havent been crafting much lately but last time I check you can't make revitalizers for use outside of Besieged but that in itself would be a great addition to alchemy/synergy recipes if it isnt already there
    (0)

  10. #70
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    2-hours is justified when they 2-hours are crazy OP like Embrava...... but it's certainly doesn't when you have one that slightly increases magic cast for ~1 minute that's far more suited to a low timer, sort of like SCH's Ebullience and Rapture.
    (4)

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