True but it would still have its uses at times, not saying amazing uses but still, when I go with my ADL LS and we are farming a few pops while I'm RDM/BLM or RDM/DRK it would be helpful.
True but it would still have its uses at times, not saying amazing uses but still, when I go with my ADL LS and we are farming a few pops while I'm RDM/BLM or RDM/DRK it would be helpful.
I think we'd all agree that it's was like a kick in the stone's to have a job trait added call fencer and RDM isn't even on it.
What's really funny is that WAR was the first to get it and there best 1 handed weapon is a axe.
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If the bonus was high enough for it to be a viable alternative, I could be angry about it
As it stands would take DW over it any day of the week
Well maybe it just me being so traumatized from my Lv75 cap battle with Maat that I gave up and just did it as Thief but why would anybody use this 2hour for anything other than damage give the short amount of time you're give anyway? I mean you still have to select the target if you are using this to buff the entire party/alliance, and as far as buffing yourself why bother wasting it just for that purpose?
I guess you can tell I dont even use my 2hr at this point because the duration is so short compared to the recast timer that it is a waste anyway you cut it. If anything I think all 2hours should just be reduced to 1 hours anyway considering this day and age people play these type of games after work and dont have much time to get stuff done anyway. I also would consider adding a half mp cost for the duration of the effect so more can get cast in that time. Now sure that would put in a place that would make it almost like Manafont but the key word there is "ALMOST." Given that RDM nukes are considerably weaker than a BLM that gets full "Magic Attack Bonuses", seems only reasonable to me to reduce the mp cost to compensate a little better.
Just to say. Its probably 2-hours, because alot of events are at most 2-hours long, and no event goes over that so far as I know. So these abilities can only be used 1 time basically. Past that, if I had double potency on my RDM buffs for 15~20 Minutes, I would be happy, and use it on a daily basis.
I admit I dont do alot of events but I have noticed they do take forever from the friends i know that do them excessively. I am aware they are meant to be used only once but thought being able to use it twice would be nice. I see 2hours more like desperation moves that take alot of energy out of character and takes a long time to be able to do again which is fine. When looking at the average job ability duration and recast times however I feel 2hours is a bit excessive since the average regular job ability at max has a 15min recast, a difference of 8X versus the 4X i'm proposing. Might even speed up events to allow more to be done during the weekdays for those pressed for time and even more so on the weekends but we all now how SPEED ADVERSE SE behaves, at least before Abyssea
Last edited by CapriciousOne; 09-18-2012 at 04:23 PM.
Well what I am talking about though is outside of event based stuff like Besieged where you get revitalizers and correct me if i'm wrong but isnt that COR two hour ability more of a crap shoot like a random CHANCE to reset the two hour. I just never been a fan of random stuff like that 2hour for something so critical as our 2hours. Also I havent been crafting much lately but last time I check you can't make revitalizers for use outside of Besieged but that in itself would be a great addition to alchemy/synergy recipes if it isnt already there
2-hours is justified when they 2-hours are crazy OP like Embrava...... but it's certainly doesn't when you have one that slightly increases magic cast for ~1 minute that's far more suited to a low timer, sort of like SCH's Ebullience and Rapture.
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